Add Checkbox/Dropdown to lobby options yaml fields.

This commit is contained in:
Paul Chote
2017-12-09 21:02:56 +00:00
committed by reaperrr
parent ea32c758eb
commit 36fccbc453
28 changed files with 333 additions and 226 deletions

View File

@@ -19,51 +19,51 @@ namespace OpenRA.Mods.Common.Traits
{
[Translate]
[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
public readonly string AllyBuildRadiusLabel = "Build off Allies";
public readonly string AllyBuildRadiusCheckboxLabel = "Build off Allies";
[Translate]
[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
public readonly string AllyBuildRadiusDescription = "Allow allies to place structures inside your build area";
public readonly string AllyBuildRadiusCheckboxDescription = "Allow allies to place structures inside your build area";
[Desc("Default value of the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusEnabled = true;
public readonly bool AllyBuildRadiusCheckboxEnabled = true;
[Desc("Prevent the ally build radius state from being changed in the lobby.")]
public readonly bool AllyBuildRadiusLocked = false;
public readonly bool AllyBuildRadiusCheckboxLocked = false;
[Desc("Whether to display the ally build radius checkbox in the lobby.")]
public readonly bool AllyBuildRadiusVisible = true;
public readonly bool AllyBuildRadiusCheckboxVisible = true;
[Desc("Display order for the ally build radius checkbox in the lobby.")]
public readonly int AllyBuildRadiusDisplayOrder = 0;
public readonly int AllyBuildRadiusCheckboxDisplayOrder = 0;
[Translate]
[Desc("Tooltip description for the build radius checkbox in the lobby.")]
public readonly string BuildRadiusLabel = "Limit Build Area";
public readonly string BuildRadiusCheckboxLabel = "Limit Build Area";
[Translate]
[Desc("Tooltip description for the build radius checkbox in the lobby.")]
public readonly string BuildRadiusDescription = "Limits structure placement to areas around Construction Yards";
public readonly string BuildRadiusCheckboxDescription = "Limits structure placement to areas around Construction Yards";
[Desc("Default value of the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusEnabled = true;
public readonly bool BuildRadiusCheckboxEnabled = true;
[Desc("Prevent the build radius state from being changed in the lobby.")]
public readonly bool BuildRadiusLocked = false;
public readonly bool BuildRadiusCheckboxLocked = false;
[Desc("Display the build radius checkbox in the lobby.")]
public readonly bool BuildRadiusVisible = true;
public readonly bool BuildRadiusCheckboxVisible = true;
[Desc("Display order for the build radius checkbox in the lobby.")]
public readonly int BuildRadiusDisplayOrder = 0;
public readonly int BuildRadiusCheckboxDisplayOrder = 0;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("allybuild", AllyBuildRadiusLabel, AllyBuildRadiusDescription,
AllyBuildRadiusVisible, AllyBuildRadiusDisplayOrder, AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
yield return new LobbyBooleanOption("allybuild", AllyBuildRadiusCheckboxLabel, AllyBuildRadiusCheckboxDescription,
AllyBuildRadiusCheckboxVisible, AllyBuildRadiusCheckboxDisplayOrder, AllyBuildRadiusCheckboxEnabled, AllyBuildRadiusCheckboxLocked);
yield return new LobbyBooleanOption("buildradius", BuildRadiusLabel, BuildRadiusDescription,
BuildRadiusVisible, BuildRadiusDisplayOrder, BuildRadiusEnabled, BuildRadiusLocked);
yield return new LobbyBooleanOption("buildradius", BuildRadiusCheckboxLabel, BuildRadiusCheckboxDescription,
BuildRadiusCheckboxVisible, BuildRadiusCheckboxDisplayOrder, BuildRadiusCheckboxEnabled, BuildRadiusCheckboxLocked);
}
public object Create(ActorInitializer init) { return new MapBuildRadius(this); }
@@ -83,9 +83,9 @@ namespace OpenRA.Mods.Common.Traits
void INotifyCreated.Created(Actor self)
{
AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled);
.OptionOrDefault("allybuild", info.AllyBuildRadiusCheckboxEnabled);
BuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("buildradius", info.BuildRadiusEnabled);
.OptionOrDefault("buildradius", info.BuildRadiusCheckboxEnabled);
}
}
}