Add Checkbox/Dropdown to lobby options yaml fields.
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@@ -19,51 +19,51 @@ namespace OpenRA.Mods.Common.Traits
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{
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[Translate]
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[Desc("Descriptive label for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusLabel = "Build off Allies";
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public readonly string AllyBuildRadiusCheckboxLabel = "Build off Allies";
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[Translate]
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[Desc("Tooltip description for the ally build radius checkbox in the lobby.")]
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public readonly string AllyBuildRadiusDescription = "Allow allies to place structures inside your build area";
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public readonly string AllyBuildRadiusCheckboxDescription = "Allow allies to place structures inside your build area";
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[Desc("Default value of the ally build radius checkbox in the lobby.")]
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public readonly bool AllyBuildRadiusEnabled = true;
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public readonly bool AllyBuildRadiusCheckboxEnabled = true;
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[Desc("Prevent the ally build radius state from being changed in the lobby.")]
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public readonly bool AllyBuildRadiusLocked = false;
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public readonly bool AllyBuildRadiusCheckboxLocked = false;
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[Desc("Whether to display the ally build radius checkbox in the lobby.")]
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public readonly bool AllyBuildRadiusVisible = true;
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public readonly bool AllyBuildRadiusCheckboxVisible = true;
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[Desc("Display order for the ally build radius checkbox in the lobby.")]
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public readonly int AllyBuildRadiusDisplayOrder = 0;
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public readonly int AllyBuildRadiusCheckboxDisplayOrder = 0;
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[Translate]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusLabel = "Limit Build Area";
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public readonly string BuildRadiusCheckboxLabel = "Limit Build Area";
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[Translate]
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[Desc("Tooltip description for the build radius checkbox in the lobby.")]
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public readonly string BuildRadiusDescription = "Limits structure placement to areas around Construction Yards";
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public readonly string BuildRadiusCheckboxDescription = "Limits structure placement to areas around Construction Yards";
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[Desc("Default value of the build radius checkbox in the lobby.")]
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public readonly bool BuildRadiusEnabled = true;
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public readonly bool BuildRadiusCheckboxEnabled = true;
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[Desc("Prevent the build radius state from being changed in the lobby.")]
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public readonly bool BuildRadiusLocked = false;
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public readonly bool BuildRadiusCheckboxLocked = false;
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[Desc("Display the build radius checkbox in the lobby.")]
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public readonly bool BuildRadiusVisible = true;
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public readonly bool BuildRadiusCheckboxVisible = true;
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[Desc("Display order for the build radius checkbox in the lobby.")]
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public readonly int BuildRadiusDisplayOrder = 0;
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public readonly int BuildRadiusCheckboxDisplayOrder = 0;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("allybuild", AllyBuildRadiusLabel, AllyBuildRadiusDescription,
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AllyBuildRadiusVisible, AllyBuildRadiusDisplayOrder, AllyBuildRadiusEnabled, AllyBuildRadiusLocked);
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yield return new LobbyBooleanOption("allybuild", AllyBuildRadiusCheckboxLabel, AllyBuildRadiusCheckboxDescription,
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AllyBuildRadiusCheckboxVisible, AllyBuildRadiusCheckboxDisplayOrder, AllyBuildRadiusCheckboxEnabled, AllyBuildRadiusCheckboxLocked);
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yield return new LobbyBooleanOption("buildradius", BuildRadiusLabel, BuildRadiusDescription,
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BuildRadiusVisible, BuildRadiusDisplayOrder, BuildRadiusEnabled, BuildRadiusLocked);
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yield return new LobbyBooleanOption("buildradius", BuildRadiusCheckboxLabel, BuildRadiusCheckboxDescription,
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BuildRadiusCheckboxVisible, BuildRadiusCheckboxDisplayOrder, BuildRadiusCheckboxEnabled, BuildRadiusCheckboxLocked);
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}
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public object Create(ActorInitializer init) { return new MapBuildRadius(this); }
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@@ -83,9 +83,9 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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{
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AllyBuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("allybuild", info.AllyBuildRadiusEnabled);
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.OptionOrDefault("allybuild", info.AllyBuildRadiusCheckboxEnabled);
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BuildRadiusEnabled = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("buildradius", info.BuildRadiusEnabled);
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.OptionOrDefault("buildradius", info.BuildRadiusCheckboxEnabled);
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}
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}
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}
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