Add Checkbox/Dropdown to lobby options yaml fields.
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@@ -20,82 +20,82 @@ namespace OpenRA.Mods.Common.Traits
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{
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[Translate]
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[Desc("Descriptive label for the short game checkbox in the lobby.")]
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public readonly string ShortGameLabel = "Short Game";
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public readonly string ShortGameCheckboxLabel = "Short Game";
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[Translate]
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[Desc("Tooltip description for the short game checkbox in the lobby.")]
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public readonly string ShortGameDescription = "Players are defeated when their bases are destroyed";
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public readonly string ShortGameCheckboxDescription = "Players are defeated when their bases are destroyed";
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[Desc("Default value of the short game checkbox in the lobby.")]
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public readonly bool ShortGameEnabled = true;
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public readonly bool ShortGameCheckboxEnabled = true;
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[Desc("Prevent the short game enabled state from being changed in the lobby.")]
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public readonly bool ShortGameLocked = false;
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public readonly bool ShortGameCheckboxLocked = false;
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[Desc("Whether to display the short game checkbox in the lobby.")]
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public readonly bool ShortGameVisible = true;
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public readonly bool ShortGameCheckboxVisible = true;
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[Desc("Display order for the short game checkbox in the lobby.")]
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public readonly int ShortGameDisplayOrder = 0;
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public readonly int ShortGameCheckboxDisplayOrder = 0;
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[Translate]
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[Desc("Descriptive label for the tech level option in the lobby.")]
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public readonly string TechLevelLabel = "Tech Level";
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public readonly string TechLevelDropdownLabel = "Tech Level";
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[Translate]
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[Desc("Tooltip description for the tech level option in the lobby.")]
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public readonly string TechLevelDescription = "Change the units and abilities at your disposal";
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public readonly string TechLevelDropdownDescription = "Change the units and abilities at your disposal";
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[Desc("Default tech level.")]
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public readonly string TechLevel = "unrestricted";
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[Desc("Prevent the tech level from being changed in the lobby.")]
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public readonly bool TechLevelLocked = false;
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public readonly bool TechLevelDropdownLocked = false;
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[Desc("Display the tech level option in the lobby.")]
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public readonly bool TechLevelVisible = true;
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public readonly bool TechLevelDropdownVisible = true;
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[Desc("Display order for the tech level option in the lobby.")]
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public readonly int TechLevelDisplayOrder = 0;
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public readonly int TechLevelDropdownDisplayOrder = 0;
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[Translate]
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[Desc("Tooltip description for the game speed option in the lobby.")]
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public readonly string GameSpeedLabel = "Game Speed";
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public readonly string GameSpeedDropdownLabel = "Game Speed";
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[Translate]
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[Desc("Description of the game speed option in the lobby.")]
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public readonly string GameSpeedDescription = "Change the rate at which time passes";
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public readonly string GameSpeedDropdownDescription = "Change the rate at which time passes";
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[Desc("Default game speed.")]
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public readonly string GameSpeed = "default";
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[Desc("Prevent the game speed from being changed in the lobby.")]
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public readonly bool GameSpeedLocked = false;
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public readonly bool GameSpeedDropdownLocked = false;
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[Desc("Display the game speed option in the lobby.")]
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public readonly bool GameSpeedVisible = true;
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public readonly bool GameSpeedDropdownVisible = true;
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[Desc("Display order for the game speed option in the lobby.")]
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public readonly int GameSpeedDisplayOrder = 0;
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public readonly int GameSpeedDropdownDisplayOrder = 0;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption("shortgame", ShortGameLabel, ShortGameDescription,
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ShortGameVisible, ShortGameDisplayOrder, ShortGameEnabled, ShortGameLocked);
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yield return new LobbyBooleanOption("shortgame", ShortGameCheckboxLabel, ShortGameCheckboxDescription,
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ShortGameCheckboxVisible, ShortGameCheckboxDisplayOrder, ShortGameCheckboxEnabled, ShortGameCheckboxLocked);
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var techLevels = rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>()
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.ToDictionary(t => t.Id, t => t.Name);
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if (techLevels.Any())
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yield return new LobbyOption("techlevel", TechLevelLabel, TechLevelDescription, TechLevelVisible, TechLevelDisplayOrder,
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new ReadOnlyDictionary<string, string>(techLevels), TechLevel, TechLevelLocked);
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yield return new LobbyOption("techlevel", TechLevelDropdownLabel, TechLevelDropdownDescription, TechLevelDropdownVisible, TechLevelDropdownDisplayOrder,
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new ReadOnlyDictionary<string, string>(techLevels), TechLevel, TechLevelDropdownLocked);
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds
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.ToDictionary(s => s.Key, s => s.Value.Name);
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// NOTE: The server hardcodes special-case logic for this option id
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yield return new LobbyOption("gamespeed", GameSpeedLabel, GameSpeedDescription, GameSpeedVisible, GameSpeedDisplayOrder,
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new ReadOnlyDictionary<string, string>(gameSpeeds), GameSpeed, GameSpeedLocked);
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yield return new LobbyOption("gamespeed", GameSpeedDropdownLabel, GameSpeedDropdownDescription, GameSpeedDropdownVisible, GameSpeedDropdownDisplayOrder,
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new ReadOnlyDictionary<string, string>(gameSpeeds), GameSpeed, GameSpeedDropdownLocked);
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}
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void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
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@@ -124,7 +124,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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{
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ShortGame = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("shortgame", info.ShortGameEnabled);
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.OptionOrDefault("shortgame", info.ShortGameCheckboxEnabled);
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TechLevel = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("techlevel", info.TechLevel);
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