Add Checkbox/Dropdown to lobby options yaml fields.
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@@ -1373,6 +1373,113 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20171212)
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{
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if (node.Key.StartsWith("SpawnMPUnits", StringComparison.Ordinal))
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{
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var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
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if (locked != null)
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locked.Key = "DropdownLocked";
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}
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if (node.Key.StartsWith("Shroud", StringComparison.Ordinal))
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{
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var fogLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "FogLocked");
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if (fogLocked != null)
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fogLocked.Key = "FogCheckboxLocked";
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var fogEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "FogEnabled");
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if (fogEnabled != null)
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fogEnabled.Key = "FogCheckboxEnabled";
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var exploredMapLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "ExploredMapLocked");
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if (exploredMapLocked != null)
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exploredMapLocked.Key = "ExploredMapCheckboxLocked";
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var exploredMapEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "ExploredMapEnabled");
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if (exploredMapEnabled != null)
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exploredMapEnabled.Key = "ExploredMapCheckboxEnabled";
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}
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if (node.Key.StartsWith("MapOptions", StringComparison.Ordinal))
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{
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var shortGameLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "ShortGameLocked");
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if (shortGameLocked != null)
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shortGameLocked.Key = "ShortGameCheckboxLocked";
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var shortGameEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "ShortGameEnabled");
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if (shortGameEnabled != null)
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shortGameEnabled.Key = "ShortGameCheckboxEnabled";
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var techLevelLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "TechLevelLocked");
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if (techLevelLocked != null)
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techLevelLocked.Key = "TechLevelDropdownLocked";
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var gameSpeedLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "GameSpeedLocked");
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if (gameSpeedLocked != null)
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gameSpeedLocked.Key = "GameSpeedDropdownLocked";
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}
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if (node.Key.StartsWith("MapCreeps", StringComparison.Ordinal))
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{
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var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
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if (locked != null)
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locked.Key = "CheckboxLocked";
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var enabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "Enabled");
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if (enabled != null)
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enabled.Key = "CheckboxEnabled";
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}
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if (node.Key.StartsWith("MapBuildRadius", StringComparison.Ordinal))
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{
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var alllyLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "AllyBuildRadiusLocked");
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if (alllyLocked != null)
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alllyLocked.Key = "AllyBuildRadiusCheckboxLocked";
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var allyEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "AllyBuildRadiusEnabled");
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if (allyEnabled != null)
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allyEnabled.Key = "AllyBuildRadiusCheckboxEnabled";
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var buildRadiusLocked = node.Value.Nodes.FirstOrDefault(n => n.Key == "BuildRadiusLocked");
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if (buildRadiusLocked != null)
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buildRadiusLocked.Key = "BuildRadiusCheckboxLocked";
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var buildRadiusEnabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "BuildRadiusEnabled");
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if (buildRadiusEnabled != null)
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buildRadiusEnabled.Key = "BuildRadiusCheckboxEnabled";
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}
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if (node.Key.StartsWith("DeveloperMode", StringComparison.Ordinal))
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{
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var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
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if (locked != null)
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locked.Key = "CheckboxLocked";
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var enabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "Enabled");
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if (enabled != null)
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enabled.Key = "CheckboxEnabled";
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}
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if (node.Key.StartsWith("CrateSpawner", StringComparison.Ordinal))
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{
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var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
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if (locked != null)
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locked.Key = "CheckboxLocked";
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var enabled = node.Value.Nodes.FirstOrDefault(n => n.Key == "Enabled");
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if (enabled != null)
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enabled.Key = "CheckboxEnabled";
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}
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if (node.Key.StartsWith("PlayerResources", StringComparison.Ordinal))
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{
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var locked = node.Value.Nodes.FirstOrDefault(n => n.Key == "Locked");
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if (locked != null)
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locked.Key = "DefaultCashDropdownLocked";
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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