Add Checkbox/Dropdown to lobby options yaml fields.
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@@ -8,8 +8,8 @@ World:
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BriefingVideo: generic.vqa
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StartVideo: dino.vqa
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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@@ -11,8 +11,8 @@ World:
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WinVideo: nodlose.vqa
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LossVideo: gdilose.vqa
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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SmudgeLayer@SCORCH:
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InitialSmudges:
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41,55: sc4,0
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@@ -30,8 +30,8 @@ World:
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WinVideo: sabotage.vqa
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LossVideo: gdilose.vqa
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: True
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: True
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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@@ -21,10 +21,10 @@ Player:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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FogCheckboxLocked: True
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FogCheckboxEnabled: True
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ExploredMapCheckboxLocked: True
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ExploredMapCheckboxEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 4000
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@@ -47,14 +47,14 @@ World:
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WinVideo: airstrk.vqa
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LossVideo: deskill.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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CheckboxLocked: True
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CheckboxEnabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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AllyBuildRadiusCheckboxLocked: True
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AllyBuildRadiusCheckboxEnabled: False
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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^Vehicle:
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Tooltip:
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@@ -1,7 +1,7 @@
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World:
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CrateSpawner:
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Enabled: true
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Locked: true
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CheckboxEnabled: true
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CheckboxLocked: true
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Maximum: 4
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SpawnInterval: 125
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CrateActors: unitcrate
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@@ -9,12 +9,12 @@ World:
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-SpawnMPUnits:
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-MPStartLocations:
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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BuildRadiusLocked: True
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BuildRadiusEnabled: True
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AllyBuildRadiusCheckboxLocked: True
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AllyBuildRadiusCheckboxEnabled: False
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BuildRadiusCheckboxLocked: True
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BuildRadiusCheckboxEnabled: True
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MapOptions:
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TechLevelLocked: True
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TechLevelDropdownLocked: True
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TechLevel: unrestricted
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UNITCRATE:
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@@ -48,10 +48,10 @@ APC:
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Player:
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Shroud:
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FogLocked: True
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FogEnabled: False
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ExploredMapLocked: True
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ExploredMapEnabled: True
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FogCheckboxLocked: True
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FogCheckboxEnabled: False
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ExploredMapCheckboxLocked: True
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ExploredMapCheckboxEnabled: True
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CrateLocked: True
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CrateEnabled: True
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PlayerResources:
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@@ -5,26 +5,26 @@ World:
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ObjectivesPanel:
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PanelName: MISSION_OBJECTIVES
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MapCreeps:
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Locked: True
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Enabled: False
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CheckboxLocked: True
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CheckboxEnabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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BuildRadiusLocked: True
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BuildRadiusEnabled: True
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AllyBuildRadiusCheckboxLocked: True
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AllyBuildRadiusCheckboxEnabled: False
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BuildRadiusCheckboxLocked: True
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BuildRadiusCheckboxEnabled: True
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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FogCheckboxLocked: True
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FogCheckboxEnabled: True
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ExploredMapCheckboxLocked: True
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ExploredMapCheckboxEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 5000
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@@ -77,7 +77,7 @@ World:
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WarheadDebugOverlay:
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CustomTerrainDebugOverlay:
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MapCreeps:
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Visible: False
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CheckboxVisible: False
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SpawnMapActors:
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MapBuildRadius:
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AllyBuildRadiusDisplayOrder: 4
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