Implement ResourcePurifier
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96
OpenRA.Mods.Cnc/Traits/ResourcePurifier.cs
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96
OpenRA.Mods.Cnc/Traits/ResourcePurifier.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[Desc("Gives additional cash when resources are delivered to refineries.")]
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public class ResourcePurifierInfo : ConditionalTraitInfo
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{
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[FieldLoader.Require]
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[Desc("Percentage value of the resource to grant as cash.")]
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public readonly int Modifier = 0;
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[Desc("Whether to show the cash tick indicators rising from the actor.")]
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public readonly bool ShowTicks = true;
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[Desc("How long the cash ticks stay on the screen.")]
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public readonly int TickLifetime = 30;
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[Desc("How often the cash ticks can appear.")]
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public readonly int TickRate = 10;
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public override object Create(ActorInitializer init) { return new ResourcePurifier(init.Self, this); }
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}
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public class ResourcePurifier : ConditionalTrait<ResourcePurifierInfo>, INotifyCreated, INotifyResourceAccepted, ITick, INotifyOwnerChanged
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{
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readonly int[] modifier;
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PlayerResources playerResources;
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int currentDisplayTick;
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int currentDisplayValue;
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public ResourcePurifier(Actor self, ResourcePurifierInfo info)
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: base(info)
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{
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modifier = new int[] { Info.Modifier };
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currentDisplayTick = Info.TickRate;
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}
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void INotifyCreated.Created(Actor self)
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{
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// Special case handling is required for the Player actor.
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// Created is called before Player.PlayerActor is assigned,
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// so we must query other player traits from self, knowing that
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// it refers to the same actor as self.Owner.PlayerActor
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var playerActor = self.Info.Name == "player" ? self : self.Owner.PlayerActor;
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playerResources = playerActor.Trait<PlayerResources>();
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}
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void INotifyResourceAccepted.OnResourceAccepted(Actor self, Actor refinery, int amount)
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{
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if (IsTraitDisabled)
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return;
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var cash = Util.ApplyPercentageModifiers(amount, modifier);
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playerResources.GiveCash(cash);
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if (Info.ShowTicks && self.Info.HasTraitInfo<IOccupySpaceInfo>())
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currentDisplayValue += cash;
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}
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void ITick.Tick(Actor self)
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{
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if (currentDisplayValue > 0 && --currentDisplayTick <= 0)
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{
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var temp = currentDisplayValue;
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color, FloatingText.FormatCashTick(temp), Info.TickLifetime)));
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currentDisplayTick = Info.TickRate;
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currentDisplayValue = 0;
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}
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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currentDisplayTick = Info.TickRate;
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currentDisplayValue = 0;
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}
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}
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}
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