cleaning
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@@ -30,9 +30,9 @@ namespace OpenRa.Game
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public Shroud Shroud = new Shroud();
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public Dictionary<string, SupportPower> SupportPowers;
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public Player( Actor playerActor, int index, PaletteType palette, string playerName, Race race, string internalName )
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public Player( int index, PaletteType palette, string playerName, Race race, string internalName )
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{
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this.PlayerActor = playerActor;
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Game.world.Add(this.PlayerActor = new Actor("Player", new int2(int.MaxValue, int.MaxValue), this));
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this.Index = index;
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this.Palette = palette;
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this.InternalName = internalName;
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