Fix AI queueing build orders twice at higher game speeds due to lag

Fixes #9403.
This commit is contained in:
reaperrr
2015-09-29 22:33:01 +02:00
parent 17ff3864e8
commit 3711ef8eb5
2 changed files with 8 additions and 6 deletions

View File

@@ -56,13 +56,13 @@ namespace OpenRA.Mods.Common.AI
[Desc("Minimum excess power the AI should try to maintain.")]
public readonly int MinimumExcessPower = 0;
[Desc("Delay (in ticks) between structure production checks when there is no active production.",
"A StructureProductionRandomBonusDelay is added to this.")]
[Desc("Additional delay (in ticks) between structure production checks when there is no active production.",
"StructureProductionRandomBonusDelay is added to this.")]
public readonly int StructureProductionInactiveDelay = 125;
[Desc("Delay (in ticks) between structure production checks when actively building things.",
"A StructureProductionRandomBonusDelay is added to this.")]
public readonly int StructureProductionActiveDelay = 10;
[Desc("Additional delay (in ticks) added between structure production checks when actively building things.",
"Note: The total delay is gamespeed OrderLatency x 4 + this + StructureProductionRandomBonusDelay.")]
public readonly int StructureProductionActiveDelay = 0;
[Desc("A random delay (in ticks) of up to this is added to active/inactive production delays.")]
public readonly int StructureProductionRandomBonusDelay = 10;