reorder infantry build palette in TS mod

The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
This commit is contained in:
Vaclav Petras
2015-05-30 22:55:49 -04:00
parent 3666fabf1e
commit 371f784d43
2 changed files with 5 additions and 5 deletions

View File

@@ -2,7 +2,7 @@ E2:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
BuildPaletteOrder: 20
Prerequisites: ~gapile
Valued:
Cost: 200
@@ -40,7 +40,7 @@ MEDIC:
Description: Heals nearby infantry.\n Unarmed
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
BuildPaletteOrder: 70
Prerequisites: ~gapile
Selectable:
Bounds: 12,17,0,-6
@@ -79,7 +79,7 @@ JUMPJET:
Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
BuildPaletteOrder: 40
Prerequisites: ~gapile, garadr
Selectable:
Bounds: 12,17,0,-6

View File

@@ -43,7 +43,7 @@ CYBORG:
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
BuildPaletteOrder: 40
Prerequisites: ~nahand
-Crushable:
Selectable:
@@ -120,7 +120,7 @@ MHIJACK:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
BuildPaletteOrder: 60
Prerequisites: ~nahand, natech # natech must be natmpl
Valued:
Cost: 100