Making missiles properly go over terrrain and track air units
This commit is contained in:
committed by
Matthias Mailänder
parent
9050a2447b
commit
3721dae74d
@@ -11,16 +11,16 @@
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Image: DRAGON
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TrailImage: small_smoke_trail
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TrailPalette: effectalpha75
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HorizontalRateOfTurn: 8
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RangeLimit: 8c0
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HorizontalRateOfTurn: 25
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RangeLimit: 15c0
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Palette: ra
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MinimumLaunchSpeed: 75
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Speed: 216
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Acceleration: 6
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Acceleration: 96
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MinimumLaunchAngle: 128
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MaximumLaunchAngle: 192
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VerticalRateOfTurn: 11
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CruiseAltitude: 2c124
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VerticalRateOfTurn: 25
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CruiseAltitude: 5c512
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AllowSnapping: true
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TerrainHeightAware: true
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Warhead@1Dam: SpreadDamage
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@@ -60,8 +60,6 @@ HoverMissile:
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Burst: 2
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Range: 8c0
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Report: hovrmis1.aud
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Projectile: Missile
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RangeLimit: 11c0
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Warhead@1Dam: SpreadDamage
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Damage: 3000
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@@ -71,9 +69,6 @@ MammothTusk:
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Report: misl1.aud
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ValidTargets: Air
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Burst: 2
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Projectile: Missile
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HorizontalRateOfTurn: 10
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RangeLimit: 9c0
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Warhead@1Dam: SpreadDamage
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Spread: 144
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Damage: 4000
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@@ -96,8 +91,6 @@ BikeMissile:
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Range: 5c0
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Report: misl1.aud
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ValidTargets: Ground
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Projectile: Missile
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RangeLimit: 7c0
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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ValidTargets: Ground, Air
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@@ -134,9 +127,8 @@ RedEye2:
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Report: samshot1.aud
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ValidTargets: Air
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Projectile: Missile
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MaximumLaunchSpeed: 144
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Arm: 1
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HorizontalRateOfTurn: 5
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VerticalRateOfTurn: 35
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RangeLimit: 25c0
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Speed: 288
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Warhead@1Dam: SpreadDamage
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