diff --git a/mods/d2k/rules/aircraft.yaml b/mods/d2k/rules/aircraft.yaml index 06825acc0e..156dbe1149 100644 --- a/mods/d2k/rules/aircraft.yaml +++ b/mods/d2k/rules/aircraft.yaml @@ -43,8 +43,8 @@ carryall.reinforce: Delay: 3 HealIfBelow: 50 Buildable: - BuildDuration: 648 - BuildDurationModifier: 40 + BuildDuration: 750 + BuildDurationModifier: 100 Description: Large winged, planet-bound ship\n Automatically lifts harvesters from and to Spice.\n Lifts vehicles to Repair Pads when ordered. carryall: diff --git a/mods/d2k/rules/infantry.yaml b/mods/d2k/rules/infantry.yaml index fa43b34f6b..944e66dca0 100644 --- a/mods/d2k/rules/infantry.yaml +++ b/mods/d2k/rules/infantry.yaml @@ -4,8 +4,8 @@ light_inf: Buildable: Queue: Infantry BuildPaletteOrder: 10 - BuildDuration: 54 - BuildDurationModifier: 40 + BuildDuration: 62 + BuildDurationModifier: 100 Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery Valued: Cost: 50 @@ -29,8 +29,8 @@ engineer: Queue: Infantry BuildPaletteOrder: 30 Prerequisites: upgrade.barracks, ~techlevel.medium - BuildDuration: 108 - BuildDurationModifier: 40 + BuildDuration: 125 + BuildDurationModifier: 100 Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything Valued: Cost: 400 @@ -61,8 +61,8 @@ trooper: Queue: Infantry BuildPaletteOrder: 20 Prerequisites: upgrade.barracks, ~techlevel.medium - BuildDuration: 73 - BuildDurationModifier: 40 + BuildDuration: 85 + BuildDurationModifier: 100 Description: Anti-tank infantry\n Strong vs Tanks\n Weak vs Infantry, Artillery Valued: Cost: 90 @@ -91,8 +91,8 @@ thumper: Queue: Infantry BuildPaletteOrder: 40 Prerequisites: upgrade.barracks, ~techlevel.high - BuildDuration: 108 - BuildDurationModifier: 40 + BuildDuration: 125 + BuildDurationModifier: 100 Description: Attracts nearby worms when deployed\n Unarmed Valued: Cost: 200 @@ -182,8 +182,8 @@ grenadier: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium - BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd. - BuildDurationModifier: 40 + BuildDuration: 94 + BuildDurationModifier: 100 Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Valued: Cost: 80 @@ -214,8 +214,8 @@ sardaukar: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: ~palace.sardaukar, ~techlevel.high - BuildDuration: 81 - BuildDurationModifier: 40 + BuildDuration: 94 + BuildDurationModifier: 100 Description: Elite assault infantry of Corrino\n Strong vs Infantry, Vehicles\n Weak vs Artillery Valued: Cost: 120 @@ -248,7 +248,8 @@ mpsardaukar: Queue: Infantry BuildPaletteOrder: 70 Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium - BuildDuration: 133 + BuildDuration: 160 + BuildDurationModifier: 100 Description: Elite assault infantry of Harkonnen\n Strong vs Infantry, Vehicles\n Weak vs Artillery Valued: Cost: 200 diff --git a/mods/d2k/rules/misc.yaml b/mods/d2k/rules/misc.yaml index ff7ae7f01b..7ef30c88d8 100644 --- a/mods/d2k/rules/misc.yaml +++ b/mods/d2k/rules/misc.yaml @@ -222,8 +222,8 @@ upgrade.conyard: Prerequisites: construction_yard Queue: Upgrade BuildLimit: 1 - BuildDuration: 590 - BuildDurationModifier: 40 + BuildDuration: 625 + BuildDurationModifier: 100 Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret) Valued: Cost: 1000 @@ -247,8 +247,8 @@ upgrade.barracks: Prerequisites: barracks Queue: Upgrade BuildLimit: 1 - BuildDuration: 290 - BuildDurationModifier: 40 + BuildDuration: 208 + BuildDurationModifier: 100 Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar) Valued: Cost: 500 @@ -272,8 +272,8 @@ upgrade.light: Prerequisites: light_factory Queue: Upgrade BuildLimit: 1 - BuildDuration: 215 - BuildDurationModifier: 40 + BuildDuration: 268 + BuildDurationModifier: 100 Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike) Valued: Cost: 400 @@ -297,8 +297,8 @@ upgrade.heavy: Prerequisites: heavy_factory Queue: Upgrade BuildLimit: 1 - BuildDuration: 380 - BuildDurationModifier: 40 + BuildDuration: 468 + BuildDurationModifier: 100 Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV) Valued: Cost: 800 @@ -323,8 +323,8 @@ upgrade.hightech: Prerequisites: ~hightech.atreides, ~techlevel.superweapons Queue: Upgrade BuildLimit: 1 - BuildDuration: 720 - BuildDurationModifier: 40 + BuildDuration: 937 + BuildDurationModifier: 100 Description: Unlocks the Atreides Air Strike superweapon Valued: Cost: 1500 diff --git a/mods/d2k/rules/player.yaml b/mods/d2k/rules/player.yaml index 6923cdca53..ec8fde5e37 100644 --- a/mods/d2k/rules/player.yaml +++ b/mods/d2k/rules/player.yaml @@ -11,7 +11,6 @@ Player: ClassicProductionQueue@Building: Type: Building DisplayOrder: 0 - BuildDurationModifier: 250 LowPowerModifier: 300 ReadyAudio: BuildingReady BlockedAudio: NoRoom @@ -22,7 +21,6 @@ Player: ClassicProductionQueue@Infantry: Type: Infantry DisplayOrder: 1 - BuildDurationModifier: 250 LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoRoom @@ -33,7 +31,6 @@ Player: ClassicProductionQueue@Vehicle: Type: Vehicle DisplayOrder: 2 - BuildDurationModifier: 250 LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoRoom @@ -44,7 +41,6 @@ Player: ClassicProductionQueue@Armor: Type: Armor DisplayOrder: 3 - BuildDurationModifier: 250 LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoRoom @@ -63,7 +59,6 @@ Player: ClassicProductionQueue@Aircraft: Type: Aircraft DisplayOrder: 5 - BuildDurationModifier: 312 LowPowerModifier: 300 ReadyAudio: UnitReady BlockedAudio: NoRoom @@ -73,7 +68,6 @@ Player: SpeedUp: true ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection. Type: Upgrade - BuildDurationModifier: 250 ReadyAudio: NewOptions BlockedAudio: NoRoom QueuedAudio: Upgrading diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 126b6a9bdc..10042a0ff1 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -34,8 +34,8 @@ concretea: Cost: 20 Buildable: BuildPaletteOrder: 110 - BuildDuration: 54 - BuildDurationModifier: 40 + BuildDuration: 62 + BuildDurationModifier: 100 concreteb: Inherits: ^concrete @@ -49,8 +49,8 @@ concreteb: Buildable: BuildPaletteOrder: 210 Prerequisites: upgrade.conyard - BuildDuration: 81 - BuildDurationModifier: 40 + BuildDuration: 94 + BuildDurationModifier: 100 construction_yard: Inherits: ^Building @@ -117,8 +117,8 @@ wind_trap: Buildable: Queue: Building BuildPaletteOrder: 120 - BuildDuration: 180 - BuildDurationModifier: 40 + BuildDuration: 208 + BuildDurationModifier: 100 Description: Provides power for other structures. Selectable: Bounds: 64,64 @@ -166,8 +166,8 @@ barracks: Prerequisites: wind_trap Queue: Building BuildPaletteOrder: 220 - BuildDuration: 231 - BuildDurationModifier: 40 + BuildDuration: 268 + BuildDurationModifier: 100 Description: Trains infantry. Selectable: Bounds: 64,64 @@ -233,8 +233,8 @@ refinery: Prerequisites: wind_trap Queue: Building BuildPaletteOrder: 130 - BuildDuration: 540 - BuildDurationModifier: 40 + BuildDuration: 625 + BuildDurationModifier: 100 Description: Harvesters unload Spice here for processing. Selectable: Bounds: 96,64 @@ -302,8 +302,8 @@ silo: Prerequisites: refinery Queue: Building BuildPaletteOrder: 310 - BuildDuration: 135 - BuildDurationModifier: 40 + BuildDuration: 156 + BuildDurationModifier: 100 Description: Stores excess harvested Spice. Selectable: Bounds: 32,32 @@ -357,8 +357,8 @@ light_factory: Prerequisites: refinery Queue: Building BuildPaletteOrder: 230 - BuildDuration: 277 - BuildDurationModifier: 40 + BuildDuration: 321 + BuildDurationModifier: 100 Description: Produces light vehicles. Selectable: Bounds: 96,64 @@ -435,8 +435,8 @@ heavy_factory: Prerequisites: refinery Queue: Building BuildPaletteOrder: 330 - BuildDuration: 648 - BuildDurationModifier: 40 + BuildDuration: 750 + BuildDurationModifier: 100 Description: Produces heavy vehicles. Selectable: Bounds: 96,96 @@ -523,8 +523,8 @@ outpost: Prerequisites: barracks, ~techlevel.medium Queue: Building BuildPaletteOrder: 320 - BuildDuration: 270 - BuildDurationModifier: 40 + BuildDuration: 312 + BuildDurationModifier: 100 Description: Provides a radar map of the battlefield.\n Requires power to operate. Selectable: Bounds: 96,64 @@ -575,8 +575,8 @@ starport: Prerequisites: heavy_factory, outpost, ~techlevel.high Queue: Building BuildPaletteOrder: 530 - BuildDuration: 540 - BuildDurationModifier: 40 + BuildDuration: 625 + BuildDurationModifier: 100 Description: Dropzone for quick reinforcements, at a price. Valued: Cost: 1500 @@ -658,8 +658,8 @@ wall: Queue: Building Prerequisites: barracks BuildPaletteOrder: 410 - BuildDuration: 54 - BuildDurationModifier: 40 + BuildDuration: 62 + BuildDurationModifier: 100 Description: Stop units and blocks enemy fire. Valued: Cost: 20 @@ -722,8 +722,8 @@ medium_gun_turret: Queue: Building Prerequisites: barracks BuildPaletteOrder: 510 - BuildDuration: 231 - BuildDurationModifier: 40 + BuildDuration: 268 + BuildDurationModifier: 100 Description: Defensive structure.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Valued: Cost: 550 @@ -765,8 +765,8 @@ large_gun_turret: Queue: Building Prerequisites: outpost, upgrade.conyard, ~techlevel.medium BuildPaletteOrder: 610 - BuildDuration: 270 - BuildDurationModifier: 40 + BuildDuration: 312 + BuildDurationModifier: 100 Description: Defensive structure.\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate. Valued: Cost: 750 @@ -804,8 +804,8 @@ repair_pad: Queue: Building Prerequisites: heavy_factory, upgrade.heavy, ~techlevel.medium BuildPaletteOrder: 430 - BuildDuration: 324 - BuildDurationModifier: 40 + BuildDuration: 375 + BuildDurationModifier: 100 Description: Repairs vehicles.\n Allows construction of MCVs Valued: Cost: 800 @@ -860,8 +860,8 @@ high_tech_factory: Prerequisites: outpost, ~techlevel.medium Queue: Building BuildPaletteOrder: 420 - BuildDuration: 405 - BuildDurationModifier: 40 + BuildDuration: 468 + BuildDurationModifier: 100 Description: Unlocks advanced technology. Selectable: Bounds: 96,96 @@ -939,8 +939,8 @@ research_centre: Queue: Building Prerequisites: outpost, heavy_factory, upgrade.heavy, ~techlevel.high BuildPaletteOrder: 520 - BuildDuration: 270 - BuildDurationModifier: 40 + BuildDuration: 312 + BuildDurationModifier: 100 Description: Unlocks advanced tanks. Selectable: Bounds: 96,96 @@ -991,8 +991,8 @@ palace: Prerequisites: research_centre, ~techlevel.high Queue: Building BuildPaletteOrder: 620 - BuildDuration: 810 - BuildDurationModifier: 40 + BuildDuration: 937 + BuildDurationModifier: 100 Description: Unlocks elite infantry and weapons. Selectable: Bounds: 96,96 diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index f501d4a66b..b7cdf1fc8c 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -5,8 +5,8 @@ mcv: Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium Queue: Armor BuildPaletteOrder: 110 - BuildDuration: 648 - BuildDurationModifier: 40 + BuildDuration: 750 + BuildDurationModifier: 100 Description: Deploys into another Construction Yard\n Unarmed Valued: Cost: 2000 @@ -54,8 +54,8 @@ harvester: Queue: Armor Prerequisites: refinery BuildPaletteOrder: 10 - BuildDuration: 540 - BuildDurationModifier: 40 + BuildDuration: 625 + BuildDurationModifier: 100 Description: Collects Spice for processing\n Unarmed Valued: Cost: 1200 @@ -111,8 +111,8 @@ trike: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.trike - BuildDuration: 194 - BuildDurationModifier: 40 + BuildDuration: 225 + BuildDurationModifier: 100 Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks Valued: Cost: 300 @@ -154,8 +154,8 @@ quad: Queue: Vehicle Prerequisites: upgrade.light, ~techlevel.medium BuildPaletteOrder: 20 - BuildDuration: 277 - BuildDurationModifier: 40 + BuildDuration: 321 + BuildDurationModifier: 100 Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry Valued: Cost: 400 @@ -192,8 +192,8 @@ siege_tank: Queue: Armor Prerequisites: upgrade.heavy, ~techlevel.medium BuildPaletteOrder: 50 - BuildDuration: 324 - BuildDurationModifier: 40 + BuildDuration: 375 + BuildDurationModifier: 100 Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks Valued: Cost: 700 @@ -248,8 +248,8 @@ missile_tank: Queue: Armor Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre, ~techlevel.high BuildPaletteOrder: 60 - BuildDuration: 441 - BuildDurationModifier: 40 + BuildDuration: 512 + BuildDurationModifier: 100 Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry Valued: Cost: 900 @@ -288,8 +288,8 @@ sonic_tank: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high - BuildDuration: 486 - BuildDurationModifier: 40 + BuildDuration: 562 + BuildDurationModifier: 100 Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery Valued: Cost: 1000 @@ -328,8 +328,8 @@ devastator: Queue: Armor BuildPaletteOrder: 100 Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high - BuildDuration: 540 - BuildDurationModifier: 40 + BuildDuration: 625 + BuildDurationModifier: 100 Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery Valued: Cost: 1050 @@ -400,8 +400,8 @@ raider: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: ~light.raider - BuildDuration: 194 - BuildDurationModifier: 40 + BuildDuration: 225 + BuildDurationModifier: 100 Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Valued: Cost: 350 @@ -438,8 +438,8 @@ stealth_raider: Buildable: Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium BuildPaletteOrder: 30 - BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd - BuildDurationModifier: 40 + BuildDuration: 225 + BuildDurationModifier: 100 Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Valued: Cost: 400 @@ -475,8 +475,8 @@ deviator: Queue: Armor BuildPaletteOrder: 50 Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high - BuildDuration: 486 - BuildDurationModifier: 40 + BuildDuration: 562 + BuildDurationModifier: 100 Description: Fires a warhead which changes\nthe allegiance of enemy vehicles Mobile: TurnSpeed: 3 @@ -510,8 +510,8 @@ deviator: Buildable: Queue: Armor BuildPaletteOrder: 40 - BuildDuration: 373 - BuildDurationModifier: 40 + BuildDuration: 432 + BuildDurationModifier: 100 Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry Valued: Cost: 700