diff --git a/OpenRA.Game/GameRules/DamageWarhead.cs b/OpenRA.Game/GameRules/DamageWarhead.cs index ad20e891c9..41e7dc5b0d 100644 --- a/OpenRA.Game/GameRules/DamageWarhead.cs +++ b/OpenRA.Game/GameRules/DamageWarhead.cs @@ -22,7 +22,7 @@ namespace OpenRA.GameRules public readonly int Damage = 0; [Desc("Infantry death animation to use")] - public readonly string InfDeath = "1"; + public readonly string DeathType = "1"; [Desc("Whether we should prevent prone response for infantry.")] public readonly bool PreventProne = false; diff --git a/OpenRA.Mods.Cnc/SpawnViceroid.cs b/OpenRA.Mods.Cnc/SpawnViceroid.cs index 8436015e09..eef1e03700 100644 --- a/OpenRA.Mods.Cnc/SpawnViceroid.cs +++ b/OpenRA.Mods.Cnc/SpawnViceroid.cs @@ -19,7 +19,7 @@ namespace OpenRA.Mods.Cnc [ActorReference] public readonly string ViceroidActor = "vice"; public readonly int Probability = 10; public readonly string Owner = "Creeps"; - public readonly string InfDeath = "6"; + public readonly string DeathType = "6"; public object Create(ActorInitializer init) { return new SpawnViceroid(this); } } @@ -32,7 +32,7 @@ namespace OpenRA.Mods.Cnc public void Killed(Actor self, AttackInfo e) { - if (e.Warhead == null || e.Warhead.InfDeath != spawnViceroidInfo.InfDeath) return; + if (e.Warhead == null || e.Warhead.DeathType != spawnViceroidInfo.DeathType) return; if (self.World.SharedRandom.Next(100) > spawnViceroidInfo.Probability) return; self.World.AddFrameEndTask(w => diff --git a/OpenRA.Mods.RA/DeathSounds.cs b/OpenRA.Mods.RA/DeathSounds.cs index a769fd778e..7f7bf60435 100644 --- a/OpenRA.Mods.RA/DeathSounds.cs +++ b/OpenRA.Mods.RA/DeathSounds.cs @@ -22,8 +22,8 @@ namespace OpenRA.Mods.RA [Desc("Multiply volume with this factor.")] public readonly float VolumeMultiplier = 1f; - [Desc("InfDeaths that this should be used for. If empty, this will be used as the default sound.")] - public readonly string[] InfDeaths = { }; + [Desc("DeathTypes that this should be used for. If empty, this will be used as the default sound.")] + public readonly string[] DeathTypes = { }; public object Create(ActorInitializer init) { return new DeathSounds(this); } } @@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA var cp = self.CenterPosition; - if (info.InfDeaths.Contains(e.Warhead.InfDeath) || (!info.InfDeaths.Any() && !self.Info.Traits.WithInterface().Any(dsi => dsi.InfDeaths.Contains(e.Warhead.InfDeath)))) + if (info.DeathTypes.Contains(e.Warhead.DeathType) || (!info.DeathTypes.Any() && !self.Info.Traits.WithInterface().Any(dsi => dsi.DeathTypes.Contains(e.Warhead.DeathType)))) Sound.PlayVoiceLocal(info.DeathSound, self, self.Owner.Country.Race, cp, info.VolumeMultiplier); } } diff --git a/OpenRA.Mods.RA/Explodes.cs b/OpenRA.Mods.RA/Explodes.cs index eb2f9871c0..1982b95b2d 100644 --- a/OpenRA.Mods.RA/Explodes.cs +++ b/OpenRA.Mods.RA/Explodes.cs @@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA public readonly string EmptyWeapon = "UnitExplode"; public readonly int Chance = 100; - public readonly string[] InfDeath = null; + public readonly string[] DeathType = null; public object Create(ActorInitializer init) { return new Explodes(this); } } @@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA if (self.World.SharedRandom.Next(100) > explodesInfo.Chance) return; - if (explodesInfo.InfDeath != null && e.Warhead != null && !explodesInfo.InfDeath.Contains(e.Warhead.InfDeath)) + if (explodesInfo.DeathType != null && e.Warhead != null && !explodesInfo.DeathType.Contains(e.Warhead.DeathType)) return; var weaponName = ChooseWeaponForExplosion(self); diff --git a/OpenRA.Mods.RA/Render/RenderInfantry.cs b/OpenRA.Mods.RA/Render/RenderInfantry.cs index bee15913f6..93188c293c 100644 --- a/OpenRA.Mods.RA/Render/RenderInfantry.cs +++ b/OpenRA.Mods.RA/Render/RenderInfantry.cs @@ -160,7 +160,7 @@ namespace OpenRA.Mods.RA.Render if (info.SpawnsCorpse) { - SpawnCorpse(self, info.DeathAnimationPrefix + (e.Warhead.InfDeath)); + SpawnCorpse(self, info.DeathAnimationPrefix + (e.Warhead.DeathType)); } } diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 1771f90b39..984a718b71 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -184,13 +184,13 @@ Range: 1 ScriptTriggers: DeathSounds@NORMAL: - InfDeaths: 1, 2, 3, 4 + DeathTypes: 1, 2, 3, 4 DeathSounds@BURNED: DeathSound: Burned - InfDeaths: 5 + DeathTypes: 5 DeathSounds@POISONED: DeathSound: Poisoned - InfDeaths: 6 + DeathTypes: 6 GainsStatUpgrades: ^CivInfantry: diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 21c51aad4b..c7b0055d57 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -2,7 +2,7 @@ FlametankExplode: Warhead@1Dam: SpreadDamage Spread: 1c0 Damage: 100 - InfDeath: 5 + DeathType: 5 Warhead@2Eff: CreateEffect Explosion: big_napalm ImpactSound: xplobig6.aud @@ -11,14 +11,14 @@ HeliCrash: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 - InfDeath: 4 + DeathType: 4 Warhead@2Eff: CreateEffect Explosion: poof ImpactSound: xplos.aud HeliExplode: Warhead@1Dam: SpreadDamage - InfDeath: 4 + DeathType: 4 Warhead@2Eff: CreateEffect Explosion: small_building ImpactSound: xplos.aud @@ -28,7 +28,7 @@ UnitExplode: Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -42,7 +42,7 @@ UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -56,7 +56,7 @@ GrenadierExplode: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 10 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75 @@ -73,7 +73,7 @@ Atomic: Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 ValidTargets: Ground, Air Versus: None: 100 @@ -87,7 +87,7 @@ Atomic: Spread: 2c512 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 3 ValidTargets: Ground, Air Versus: @@ -109,7 +109,7 @@ Atomic: Spread: 3c768 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 6 ValidTargets: Ground, Air Versus: @@ -128,7 +128,7 @@ Atomic: Spread: 5c0 Damage: 20 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 9 ValidTargets: Ground, Air Versus: @@ -150,7 +150,7 @@ IonCannon: Range: 0, 1c1, 2c1, 2c512 Damage: 100 Falloff: 1000, 1000, 250, 100 - InfDeath: 5 + DeathType: 5 ValidTargets: Ground, Air Warhead@2Smu_impact: LeaveSmudge SmudgeType: Scorch @@ -176,7 +176,7 @@ Sniper: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 - InfDeath: 2 + DeathType: 2 ValidTargets: Infantry HighV: @@ -188,7 +188,7 @@ HighV: Warhead@1Dam: SpreadDamage Spread: 683 Damage: 30 - InfDeath: 2 + DeathType: 2 Versus: None: 100 Wood: 50 @@ -210,7 +210,7 @@ HeliAGGun: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 20 - InfDeath: 2 + DeathType: 2 ValidTargets: Ground Versus: None: 100 @@ -233,7 +233,7 @@ HeliAAGun: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 - InfDeath: 2 + DeathType: 2 ValidTargets: Air Versus: None: 100 @@ -253,7 +253,7 @@ Pistol: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 1 - InfDeath: 2 + DeathType: 2 InvalidTargets: Wall Versus: None: 100 @@ -273,7 +273,7 @@ M16: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 - InfDeath: 2 + DeathType: 2 InvalidTargets: Wall Versus: None: 100 @@ -301,7 +301,7 @@ Rockets: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Air Versus: None: 50 @@ -335,7 +335,7 @@ BikeRockets: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Air Versus: None: 25 @@ -369,7 +369,7 @@ OrcaAGMissiles: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground Versus: None: 50 @@ -402,7 +402,7 @@ OrcaAAMissiles: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 - InfDeath: 4 + DeathType: 4 ValidTargets: Air Versus: Light: 75 @@ -423,7 +423,7 @@ Flamethrower: Warhead@1Dam: SpreadDamage Spread: 341 Damage: 40 - InfDeath: 5 + DeathType: 5 InvalidTargets: Wall Versus: None: 100 @@ -448,7 +448,7 @@ BigFlamer: Warhead@1Dam: SpreadDamage Spread: 341 Damage: 75 - InfDeath: 5 + DeathType: 5 InvalidTargets: Wall Versus: None: 100 @@ -470,7 +470,7 @@ Chemspray: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 80 - InfDeath: 6 + DeathType: 6 Versus: None: 100 Wood: 35 @@ -495,7 +495,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 341 Damage: 50 - InfDeath: 3 + DeathType: 3 Versus: None: 100 Wood: 50 @@ -517,7 +517,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 - InfDeath: 4 + DeathType: 4 Versus: None: 25 Wood: 75 @@ -540,7 +540,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 - InfDeath: 4 + DeathType: 4 Versus: None: 30 Wood: 75 @@ -562,7 +562,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 25 Wood: 100 @@ -587,7 +587,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 25 Wood: 100 @@ -610,7 +610,7 @@ TurretGun: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 20 Wood: 25 @@ -642,7 +642,7 @@ MammothMissiles: Warhead@1Dam: SpreadDamage Spread: 298 Damage: 45 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Air Versus: None: 50 @@ -682,7 +682,7 @@ MammothMissiles: Warhead@1Dam: SpreadDamage Spread: 683 Damage: 25 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground Versus: None: 35 @@ -715,7 +715,7 @@ MammothMissiles: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Air Versus: None: 25 @@ -743,7 +743,7 @@ ArtilleryShell: Warhead@1Dam: SpreadDamage Spread: 341 Damage: 150 - InfDeath: 3 + DeathType: 3 Versus: None: 100 Wood: 80 @@ -766,7 +766,7 @@ MachineGun: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 - InfDeath: 2 + DeathType: 2 InvalidTargets: Wall Versus: None: 100 @@ -796,7 +796,7 @@ BoatMissile: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 60 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75 @@ -831,7 +831,7 @@ TowerMissle: Warhead@1Dam: SpreadDamage Spread: 683 Damage: 25 - InfDeath: 3 + DeathType: 3 ValidTargets: Ground Versus: None: 50 @@ -854,7 +854,7 @@ Vulcan: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 100 - InfDeath: 2 + DeathType: 2 ValidTargets: Ground, Water Versus: None: 100 @@ -876,7 +876,7 @@ Napalm: Spread: 341 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 ValidTargets: Ground, Water Versus: None: 100 @@ -894,7 +894,7 @@ Napalm.Crate: Spread: 170 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Versus: None: 90 Wood: 100 @@ -917,7 +917,7 @@ Laser: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 360 - InfDeath: 5 + DeathType: 5 Versus: Wood: 50 Warhead@2Smu: LeaveSmudge @@ -945,7 +945,7 @@ SAMMissile: Wood: 100 Light: 100 Heavy: 75 - InfDeath: 4 + DeathType: 4 Damage: 30 Warhead@2Smu: LeaveSmudge SmudgeType: Crater @@ -970,7 +970,7 @@ HonestJohn: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 100 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75 @@ -987,14 +987,14 @@ Tiberium: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 2 - InfDeath: 6 + DeathType: 6 PreventProne: yes TiberiumExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75 @@ -1073,7 +1073,7 @@ Patriot: Wood: 100 Light: 100 Heavy: 75 - InfDeath: 4 + DeathType: 4 Damage: 32 Warhead@2Smu: LeaveSmudge SmudgeType: Crater @@ -1089,7 +1089,7 @@ Tail: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 180 - InfDeath: 1 + DeathType: 1 Versus: None: 90 Wood: 10 @@ -1105,7 +1105,7 @@ Horn: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 120 - InfDeath: 1 + DeathType: 1 Versus: None: 90 Wood: 10 @@ -1121,7 +1121,7 @@ Teeth: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 180 - InfDeath: 1 + DeathType: 1 Versus: None: 90 Wood: 10 @@ -1137,7 +1137,7 @@ Claw: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 60 - InfDeath: 1 + DeathType: 1 Versus: None: 90 Wood: 10 diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index ea7d467dd3..8bf00f2af2 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -11,7 +11,7 @@ LMG: Warhead@1Dam: SpreadDamage Spread: 96 Damage: 15 - InfDeath: 2 + DeathType: 2 Versus: Wood: 25 Light: 40 @@ -36,7 +36,7 @@ Bazooka: Warhead@1Dam: SpreadDamage Spread: 96 Damage: 50 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground Versus: None: 10 @@ -63,7 +63,7 @@ Sniper: Warhead@1Dam: SpreadDamage Spread: 32 Damage: 60 - InfDeath: 2 + DeathType: 2 Versus: None: 100 Wood: 0 @@ -85,7 +85,7 @@ Vulcan: Warhead@1Dam: SpreadDamage Spread: 96 Damage: 30 - InfDeath: 2 + DeathType: 2 ValidTargets: Ground, Air Versus: Wood: 0 @@ -111,7 +111,7 @@ Slung: Warhead@1Dam: SpreadDamage Spread: 192 Damage: 30 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground Versus: None: 0 @@ -138,7 +138,7 @@ HMG: Warhead@1Dam: SpreadDamage Spread: 96 Damage: 30 - InfDeath: 2 + DeathType: 2 Versus: Wood: 15 Light: 45 @@ -162,7 +162,7 @@ HMGo: Warhead@1Dam: SpreadDamage Spread: 96 Damage: 40 - InfDeath: 2 + DeathType: 2 Versus: Wood: 15 Light: 45 @@ -188,7 +188,7 @@ QuadRockets: Warhead@1Dam: SpreadDamage Spread: 96 Damage: 25 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Air Versus: None: 35 @@ -215,7 +215,7 @@ TurretGun: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 55 - InfDeath: 4 + DeathType: 4 Versus: None: 50 Wood: 75 @@ -248,7 +248,7 @@ TowerMissile: Warhead@1Dam: SpreadDamage Spread: 384 Damage: 50 - InfDeath: 3 + DeathType: 3 ValidTargets: Ground, Air Versus: None: 50 @@ -273,7 +273,7 @@ TowerMissile: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 50 Wood: 50 @@ -296,7 +296,7 @@ TowerMissile: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 50 Wood: 50 @@ -318,7 +318,7 @@ DevBullet: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 100 - InfDeath: 4 + DeathType: 4 Versus: None: 100 Wood: 50 @@ -351,7 +351,7 @@ DevBullet: Warhead@1Dam: SpreadDamage Spread: 384 Damage: 60 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground Versus: None: 20 @@ -408,7 +408,7 @@ FakeMissile: Warhead@1Dam: SpreadDamage Spread: 384 Damage: 100 - InfDeath: 3 + DeathType: 3 Versus: None: 100 Wood: 80 @@ -433,7 +433,7 @@ Sound: Warhead@1Dam: SpreadDamage Spread: 32 Damage: 150 - InfDeath: 6 + DeathType: 6 Versus: None: 60 Wood: 85 @@ -451,7 +451,7 @@ ChainGun: Warhead@1Dam: SpreadDamage Spread: 96 Damage: 20 - InfDeath: 2 + DeathType: 2 Versus: Wood: 50 Light: 60 @@ -469,7 +469,7 @@ Heal: Warhead@1Dam: SpreadDamage Spread: 160 Damage: -50 - InfDeath: 1 + DeathType: 1 Versus: Wood: 0 Light: 0 @@ -497,7 +497,7 @@ ParaBomb: Spread: 192 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Versus: None: 30 Wood: 75 @@ -518,7 +518,7 @@ Napalm: Spread: 640 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Versus: None: 20 Wood: 100 @@ -548,7 +548,7 @@ Atomic: Spread: 2c0 Damage: 180 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Versus: None: 100 Wood: 100 @@ -564,7 +564,7 @@ CrateNuke: Spread: 1c576 Damage: 80 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Versus: None: 20 Wood: 75 @@ -580,7 +580,7 @@ CrateExplosion: Spread: 320 Damage: 40 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -595,7 +595,7 @@ UnitExplode: Spread: 320 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -609,7 +609,7 @@ UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 320 Damage: 60 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -623,7 +623,7 @@ UnitExplodeTiny: Warhead@1Dam: SpreadDamage Spread: 224 Damage: 30 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -637,7 +637,7 @@ UnitExplodeScale: Warhead@1Dam: SpreadDamage Spread: 416 Damage: 90 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -660,7 +660,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 192 Damage: 60 - InfDeath: 3 + DeathType: 3 Versus: None: 50 Wood: 100 @@ -690,7 +690,7 @@ Shrapnel: Warhead@1Dam: SpreadDamage Spread: 192 Damage: 60 - InfDeath: 3 + DeathType: 3 Versus: None: 50 Wood: 100 @@ -706,7 +706,7 @@ SpiceExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75 diff --git a/mods/ra/maps/drop-zone-battle-of-tikiaki/map.yaml b/mods/ra/maps/drop-zone-battle-of-tikiaki/map.yaml index 532af90fb5..22a26fae85 100644 --- a/mods/ra/maps/drop-zone-battle-of-tikiaki/map.yaml +++ b/mods/ra/maps/drop-zone-battle-of-tikiaki/map.yaml @@ -371,7 +371,7 @@ Weapons: Range: 10c0 Warhead: SpreadDamage Spread: 42 - InfDeath: 5 + DeathType: 5 Damage: 80 Voices: diff --git a/mods/ra/maps/drop-zone-w/map.yaml b/mods/ra/maps/drop-zone-w/map.yaml index cd0a558e53..9afebecc76 100644 --- a/mods/ra/maps/drop-zone-w/map.yaml +++ b/mods/ra/maps/drop-zone-w/map.yaml @@ -305,7 +305,7 @@ Weapons: Wood: 75 Light: 60 Heavy: 25 - InfDeath: 2 + DeathType: 2 Damage: 250 Warhead@1Eff: CreateEffect Explosion: large_explosion @@ -333,7 +333,7 @@ Weapons: None: 40 Light: 30 Heavy: 30 - InfDeath: blownaway + DeathType: blownaway Damage: 400 Warhead@1Eff: CreateEffect Explosion: large_explosion diff --git a/mods/ra/maps/drop-zone/map.yaml b/mods/ra/maps/drop-zone/map.yaml index a9750cfaf3..a187d99fb3 100644 --- a/mods/ra/maps/drop-zone/map.yaml +++ b/mods/ra/maps/drop-zone/map.yaml @@ -266,7 +266,7 @@ Weapons: Range: 10c0 Warhead: SpreadDamage Spread: 42 - InfDeath: 5 + DeathType: 5 Damage: 80 Voices: diff --git a/mods/ra/maps/fort-lonestar/map.yaml b/mods/ra/maps/fort-lonestar/map.yaml index bbe725fa56..f82e8dad4c 100644 --- a/mods/ra/maps/fort-lonestar/map.yaml +++ b/mods/ra/maps/fort-lonestar/map.yaml @@ -778,7 +778,7 @@ Weapons: Wood: 75 Light: 75 Concrete: 100 - InfDeath: 4 + DeathType: 4 Damage: 150 Warhead@2Smu: LeaveSmudge SmudgeType: Crater @@ -812,7 +812,7 @@ Weapons: Light: 110 Heavy: 100 Concrete: 200 - InfDeath: 3 + DeathType: 3 Damage: 250 Warhead@2Smu: LeaveSmudge SmudgeType: Crater @@ -841,7 +841,7 @@ Weapons: Light: 100 Heavy: 100 Concrete: 100 - InfDeath: 4 + DeathType: 4 Damage: 15 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -862,7 +862,7 @@ Weapons: Wood: 100 Light: 60 Concrete: 25 - InfDeath: 5 + DeathType: 5 Damage: 200 Warhead@2Smu: LeaveSmudge SmudgeType: Crater @@ -892,7 +892,7 @@ Weapons: Light: 60 Heavy: 75 Concrete: 35 - InfDeath: 5 + DeathType: 5 Damage: 10 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -944,7 +944,7 @@ Weapons: Wood: 90 Light: 80 Heavy: 70 - InfDeath: 3 + DeathType: 3 Damage: 500 Warhead@2Smu: LeaveSmudge SmudgeType: Crater @@ -966,7 +966,7 @@ Weapons: Light: 0 Heavy: 50 Concrete: 0 - InfDeath: 2 + DeathType: 2 Damage: 150 Warhead@2Eff: CreateEffect Explosion: piffs diff --git a/mods/ra/maps/training-camp/map.yaml b/mods/ra/maps/training-camp/map.yaml index 05b5fcbcac..130bb4c24d 100644 --- a/mods/ra/maps/training-camp/map.yaml +++ b/mods/ra/maps/training-camp/map.yaml @@ -1085,7 +1085,7 @@ Weapons: Heavy: 25 Concrete: 50 Delay: 12 - InfDeath: 4 + DeathType: 4 Warhead@areanuke2Smu: LeaveSmudge SmudgeType: Scorch Size: 4,3 @@ -1106,7 +1106,7 @@ Weapons: Heavy: 25 Concrete: 50 Delay: 24 - InfDeath: 4 + DeathType: 4 Warhead@areanuke3Smu: LeaveSmudge SmudgeType: Scorch Size: 3,2 @@ -1126,7 +1126,7 @@ Weapons: Heavy: 25 Concrete: 50 Delay: 36 - InfDeath: 4 + DeathType: 4 Warhead@areanuke4Smu: LeaveSmudge SmudgeType: Scorch Size: 2,1 diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index ff53a42a86..fc6c58e301 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -170,13 +170,13 @@ LuaScriptEvents: ScriptTriggers: DeathSounds@NORMAL: - InfDeaths: 1, 2, 3, 4 + DeathTypes: 1, 2, 3, 4 DeathSounds@BURNED: DeathSound: Burned - InfDeaths: 5 + DeathTypes: 5 DeathSounds@ZAPPED: DeathSound: Zapped - InfDeaths: 6 + DeathTypes: 6 Parachutable: ParachuteOffset: 0,0,427 KilledOnImpassableTerrain: true diff --git a/mods/ra/weapons.yaml b/mods/ra/weapons.yaml index 7f31b95f1f..7d1f70053f 100644 --- a/mods/ra/weapons.yaml +++ b/mods/ra/weapons.yaml @@ -7,7 +7,7 @@ Colt45: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 50 - InfDeath: 2 + DeathType: 2 Versus: None: 100 Wood: 0 @@ -52,7 +52,7 @@ Vulcan: Warhead@1Dam_1: SpreadDamage Spread: 128 Damage: 10 - InfDeath: 2 + DeathType: 2 Versus: Wood: 50 Light: 60 @@ -67,7 +67,7 @@ Vulcan: Warhead@3Dam_2: SpreadDamage Spread: 128 Damage: 10 - InfDeath: 2 + DeathType: 2 Delay: 2 Versus: Wood: 50 @@ -85,7 +85,7 @@ Vulcan: Warhead@5Dam_3: SpreadDamage Spread: 128 Damage: 10 - InfDeath: 2 + DeathType: 2 Delay: 4 Versus: Wood: 50 @@ -103,7 +103,7 @@ Vulcan: Warhead@7Dam_4: SpreadDamage Spread: 128 Damage: 10 - InfDeath: 2 + DeathType: 2 Delay: 6 Versus: Wood: 50 @@ -121,7 +121,7 @@ Vulcan: Warhead@9Dam_5: SpreadDamage Spread: 128 Damage: 10 - InfDeath: 2 + DeathType: 2 Delay: 8 Versus: Wood: 50 @@ -139,7 +139,7 @@ Vulcan: Warhead@11Dam_6: SpreadDamage Spread: 128 Damage: 10 - InfDeath: 2 + DeathType: 2 Delay: 10 Versus: Wood: 50 @@ -175,7 +175,7 @@ Maverick: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 70 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Water Versus: None: 30 @@ -205,7 +205,7 @@ FireballLauncher: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 150 - InfDeath: 5 + DeathType: 5 Versus: None: 90 Wood: 50 @@ -232,7 +232,7 @@ Flamer: Warhead@1Dam: SpreadDamage Spread: 341 Damage: 8 - InfDeath: 5 + DeathType: 5 Versus: None: 90 Wood: 100 @@ -256,7 +256,7 @@ ChainGun: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 - InfDeath: 2 + DeathType: 2 Versus: None: 120 Wood: 50 @@ -281,7 +281,7 @@ ChainGun.Yak: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 2 + DeathType: 2 Versus: Wood: 50 Light: 60 @@ -303,7 +303,7 @@ Pistol: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 1 - InfDeath: 2 + DeathType: 2 Versus: Wood: 50 Light: 60 @@ -325,7 +325,7 @@ M1Carbine: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 - InfDeath: 2 + DeathType: 2 Versus: Wood: 25 Light: 30 @@ -356,7 +356,7 @@ Dragon: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Water Versus: None: 10 @@ -393,7 +393,7 @@ HellfireAG: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Water Versus: None: 30 @@ -430,7 +430,7 @@ HellfireAA: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 4 + DeathType: 4 ValidTargets: Air Versus: None: 30 @@ -461,7 +461,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 60 - InfDeath: 3 + DeathType: 3 Versus: None: 50 Wood: 100 @@ -488,7 +488,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 16 - InfDeath: 4 + DeathType: 4 Versus: None: 30 Wood: 40 @@ -513,7 +513,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 20 Wood: 75 @@ -542,7 +542,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 20 Wood: 75 @@ -571,7 +571,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 - InfDeath: 4 + DeathType: 4 InvalidTargets: Air, Infantry Versus: None: 20 @@ -599,7 +599,7 @@ TurretGun: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 - InfDeath: 4 + DeathType: 4 Versus: None: 20 Wood: 50 @@ -634,7 +634,7 @@ MammothTusk: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 50 - InfDeath: 3 + DeathType: 3 ValidTargets: Air, Infantry Versus: None: 100 @@ -671,7 +671,7 @@ MammothTusk: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 220 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75 @@ -699,7 +699,7 @@ M60mg: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 - InfDeath: 2 + DeathType: 2 Versus: Wood: 10 Light: 30 @@ -722,7 +722,7 @@ Napalm: Warhead@1Dam: SpreadDamage Spread: 170 Damage: 100 - InfDeath: 5 + DeathType: 5 Versus: None: 90 Light: 60 @@ -744,7 +744,7 @@ CrateNapalm: Spread: 170 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Versus: None: 90 Light: 60 @@ -761,7 +761,7 @@ CrateExplosion: Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -776,7 +776,7 @@ CrateNuke: Spread: 256 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Versus: None: 90 Light: 60 @@ -789,7 +789,7 @@ CrateNuke: Warhead@4Dam_areanuke: PerCellDamage Size: 5 Damage: 250 - InfDeath: 5 + DeathType: 5 Delay: 4 Versus: None: 90 @@ -798,7 +798,7 @@ CrateNuke: Concrete: 50 Warhead@5Dam_areanuke: SpreadDamage Damage: 250 - InfDeath: 5 + DeathType: 5 Delay: 4 Versus: None: 90 @@ -825,7 +825,7 @@ TeslaZap: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 - InfDeath: 6 + DeathType: 6 Versus: None: 1000 Wood: 60 @@ -846,7 +846,7 @@ Nike: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 - InfDeath: 3 + DeathType: 3 ValidTargets: Air Versus: None: 90 @@ -876,7 +876,7 @@ RedEye: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 3 + DeathType: 3 ValidTargets: Air Versus: None: 90 @@ -905,7 +905,7 @@ RedEye: Spread: 213 Damage: 25 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 3 + DeathType: 3 Versus: None: 60 Wood: 75 @@ -939,7 +939,7 @@ SubMissile: Spread: 426 Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 3 + DeathType: 3 Versus: None: 40 Light: 30 @@ -974,7 +974,7 @@ Stinger: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 - InfDeath: 4 + DeathType: 4 ValidTargets: Air, Ground, Water Versus: None: 30 @@ -1015,7 +1015,7 @@ TorpTube: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 180 - InfDeath: 4 + DeathType: 4 ValidTargets: Water, Underwater, Bridge Versus: None: 30 @@ -1047,7 +1047,7 @@ TorpTube: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 - InfDeath: 4 + DeathType: 4 Versus: None: 30 Wood: 75 @@ -1077,7 +1077,7 @@ DepthCharge: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 80 - InfDeath: 4 + DeathType: 4 ValidTargets: Underwater Versus: None: 30 @@ -1106,7 +1106,7 @@ ParaBomb: Spread: 256 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Versus: None: 30 Wood: 75 @@ -1131,7 +1131,7 @@ DogJaw: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 100 - InfDeath: 1 + DeathType: 1 ValidTargets: Infantry Versus: Wood: 0 @@ -1148,7 +1148,7 @@ Heal: Warhead@1Dam: SpreadDamage Spread: 213 Damage: -50 - InfDeath: 1 + DeathType: 1 Versus: Wood: 0 Light: 0 @@ -1165,7 +1165,7 @@ Repair: Warhead@1Dam: SpreadDamage Spread: 213 Damage: -20 - InfDeath: 1 + DeathType: 1 ValidTargets: Repair Versus: None: 0 @@ -1183,7 +1183,7 @@ SilencedPPK: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 150 - InfDeath: 2 + DeathType: 2 Versus: Wood: 0 Light: 0 @@ -1214,7 +1214,7 @@ SCUD: Spread: 341 Damage: 45 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75 @@ -1237,7 +1237,7 @@ Atomic: Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 @@ -1253,7 +1253,7 @@ Atomic: Spread: 2c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 5 ValidTargets: Ground, Water, Air Versus: @@ -1272,7 +1272,7 @@ Atomic: Spread: 3c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 10 ValidTargets: Ground, Water, Air Versus: @@ -1288,7 +1288,7 @@ Atomic: Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 15 ValidTargets: Ground, Water, Air Versus: @@ -1304,7 +1304,7 @@ Atomic: Spread: 5c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 20 ValidTargets: Ground, Water, Air Versus: @@ -1323,7 +1323,7 @@ MiniNuke: Spread: 1c0 Damage: 150 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 ValidTargets: Ground, Water, Air Versus: Concrete: 25 @@ -1336,7 +1336,7 @@ MiniNuke: Spread: 2c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 5 ValidTargets: Ground, Water, Air Versus: @@ -1351,7 +1351,7 @@ MiniNuke: Spread: 3c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 10 ValidTargets: Ground, Water, Air Versus: @@ -1363,7 +1363,7 @@ MiniNuke: Spread: 4c0 Damage: 60 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 Delay: 15 ValidTargets: Ground, Water, Air Versus: @@ -1381,7 +1381,7 @@ UnitExplode: Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -1400,7 +1400,7 @@ UnitExplodeShip: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -1414,7 +1414,7 @@ UnitExplodeSubmarine: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -1428,7 +1428,7 @@ UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 - InfDeath: 4 + DeathType: 4 Versus: None: 90 Wood: 75 @@ -1448,7 +1448,7 @@ BarrelExplode: Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 4 + DeathType: 4 Delay: 5 Versus: None: 120 @@ -1483,7 +1483,7 @@ APMine: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 400 - InfDeath: 3 + DeathType: 3 Warhead@2Eff: CreateEffect Explosion: napalm ImpactSound: mine1.aud @@ -1503,7 +1503,7 @@ PortaTesla: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 45 - InfDeath: 6 + DeathType: 6 Versus: None: 1000 @@ -1516,7 +1516,7 @@ TTankZap: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 - InfDeath: 6 + DeathType: 6 Versus: None: 1000 @@ -1557,7 +1557,7 @@ Sniper: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 140 - InfDeath: 2 + DeathType: 2 Versus: None: 100 Wood: 0 @@ -1583,7 +1583,7 @@ APTusk: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 - InfDeath: 4 + DeathType: 4 ValidTargets: Ground, Water Versus: None: 25 @@ -1609,7 +1609,7 @@ Claw: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 33 - InfDeath: 1 + DeathType: 1 Versus: None: 90 Wood: 10 @@ -1625,7 +1625,7 @@ Mandible: Warhead@1Dam: SpreadDamage Spread: 213 Damage: 60 - InfDeath: 1 + DeathType: 1 Versus: None: 90 Wood: 10 @@ -1661,7 +1661,7 @@ OreExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75 diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index afdb3e48f8..b82ce337c0 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -141,13 +141,13 @@ LuaScriptEvents: ScriptTriggers: DeathSounds@NORMAL: - InfDeaths: 1, 2, 3 + DeathTypes: 1, 2, 3 DeathSounds@BURNED: DeathSound: Burned - InfDeaths: 5 + DeathTypes: 5 DeathSounds@ZAPPED: DeathSound: Zapped - InfDeaths: 6 + DeathTypes: 6 ^CivilianInfantry: Inherits: ^Infantry diff --git a/mods/ts/weapons.yaml b/mods/ts/weapons.yaml index 27239ec93f..909ccbb2a0 100644 --- a/mods/ts/weapons.yaml +++ b/mods/ts/weapons.yaml @@ -3,7 +3,7 @@ UnitExplode: Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 2 + DeathType: 2 Versus: None: 90 Wood: 75 @@ -17,7 +17,7 @@ UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 - InfDeath: 2 + DeathType: 2 Versus: None: 90 Wood: 75 @@ -36,7 +36,7 @@ Minigun: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 12 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: Wood: 60 @@ -63,7 +63,7 @@ Grenade: Warhead@1Dam: SpreadDamage Spread: 171 Damage: 40 - InfDeath: 3 + DeathType: 3 ProneModifier: 70 Versus: None: 100 @@ -98,7 +98,7 @@ Bazooka: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 25 - InfDeath: 2 + DeathType: 2 ValidTargets: Ground, Air Versus: None: 25 @@ -137,7 +137,7 @@ MultiCluster: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 65 - InfDeath: 3 + DeathType: 3 ValidTargets: Ground Versus: None: 25 @@ -163,7 +163,7 @@ Heal: Warhead@1Dam: SpreadDamage Spread: 213 Damage: -50 - InfDeath: 1 + DeathType: 1 ProneModifier: 100 Versus: Wood: 0 @@ -180,7 +180,7 @@ Sniper: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 150 - InfDeath: 1 + DeathType: 1 ProneModifier: 100 Versus: None: 100 @@ -198,7 +198,7 @@ M1Carbine: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: Wood: 60 @@ -224,7 +224,7 @@ LtRail: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 150 - InfDeath: 2 + DeathType: 2 ProneModifier: 100 Versus: None: 100 @@ -246,7 +246,7 @@ CyCannon: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 120 - InfDeath: 6 + DeathType: 6 ProneModifier: 100 ValidTargets: Ground Versus: @@ -274,7 +274,7 @@ Vulcan3: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 10 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: Wood: 60 @@ -298,7 +298,7 @@ Vulcan2: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: None: 100 @@ -322,7 +322,7 @@ Vulcan: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: Wood: 60 @@ -350,7 +350,7 @@ FiendShard: Angle: 88 Warhead@1Dam: SpreadDamage Damage: 35 - InfDeath: 1 + DeathType: 1 ProneModifier: 100 Versus: Wood: 60 @@ -372,7 +372,7 @@ JumpCannon: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: Wood: 60 @@ -405,7 +405,7 @@ HoverMissile: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 - InfDeath: 2 + DeathType: 2 ValidTargets: Ground, Air Versus: None: 25 @@ -441,7 +441,7 @@ HoverMissile: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 - InfDeath: 2 + DeathType: 2 Versus: None: 25 Wood: 65 @@ -476,7 +476,7 @@ MammothTusk: Warhead@1Dam: SpreadDamage Spread: 171 Damage: 40 - InfDeath: 3 + DeathType: 3 ProneModifier: 70 ValidTargets: Air Versus: @@ -503,7 +503,7 @@ Repair: Warhead@1Dam: SpreadDamage Spread: 213 Damage: -50 - InfDeath: 1 + DeathType: 1 ProneModifier: 100 Versus: None: 0 @@ -521,7 +521,7 @@ SlimeAttack: Speed: 426 Warhead@1Dam: SpreadDamage Damage: 100 - InfDeath: 2 + DeathType: 2 ProneModifier: 100 Versus: Wood: 25 @@ -537,7 +537,7 @@ SuicideBomb: Spread: 256 Damage: 110 Falloff: 10000, 3680, 1350, 500, 180, 70, 0 - InfDeath: 5 + DeathType: 5 Versus: None: 90 Light: 60 @@ -554,7 +554,7 @@ SuicideBomb: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 70 - InfDeath: 2 + DeathType: 2 Versus: None: 25 Wood: 65 @@ -582,7 +582,7 @@ MechRailgun: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 200 - InfDeath: 5 + DeathType: 5 ProneModifier: 100 Versus: None: 200 @@ -600,7 +600,7 @@ AssaultCannon: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: Wood: 60 @@ -634,7 +634,7 @@ BikeMissile: Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40 - InfDeath: 2 + DeathType: 2 ValidTargets: Ground Versus: None: 25 @@ -662,7 +662,7 @@ RaiderCannon: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: Wood: 60 @@ -689,7 +689,7 @@ FireballLauncher: Warhead@1Dam: SpreadDamage Spread: 341 Damage: 25 - InfDeath: 5 + DeathType: 5 ProneModifier: 100 Versus: None: 600 @@ -710,7 +710,7 @@ SonicZap: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 - InfDeath: 5 + DeathType: 5 Versus: Heavy: 80 Concrete: 60 @@ -734,7 +734,7 @@ Dragon: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 - InfDeath: 2 + DeathType: 2 ValidTargets: Ground, Air Versus: None: 25 @@ -768,7 +768,7 @@ Dragon: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 36 - InfDeath: 2 + DeathType: 2 Versus: None: 25 Wood: 65 @@ -799,7 +799,7 @@ Dragon: Warhead@1Dam: SpreadDamage Spread: 298 Damage: 150 - InfDeath: 3 + DeathType: 3 ProneModifier: 100 Versus: None: 100 @@ -835,7 +835,7 @@ Hellfire: Warhead@1Dam: SpreadDamage Spread: 85 Damage: 30 - InfDeath: 2 + DeathType: 2 ValidTargets: Ground, Air Versus: None: 30 @@ -867,7 +867,7 @@ Bomb: Warhead@1Dam: SpreadDamage Spread: 298 Damage: 160 - InfDeath: 3 + DeathType: 3 ProneModifier: 100 Versus: None: 200 @@ -902,7 +902,7 @@ Proton: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 - InfDeath: 3 + DeathType: 3 ValidTargets: Ground, Air Versus: None: 25 @@ -929,7 +929,7 @@ HarpyClaw: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 ValidTargets: Ground, Air Versus: @@ -953,7 +953,7 @@ Pistola: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 2 - InfDeath: 1 + DeathType: 1 ProneModifier: 70 Versus: Wood: 60 @@ -972,7 +972,7 @@ Tiberium: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 2 - InfDeath: 6 + DeathType: 6 PreventProne: yes TiberiumHeal: @@ -980,7 +980,7 @@ TiberiumHeal: Warhead@1Dam: SpreadDamage Spread: 42 Damage: -2 - InfDeath: 6 + DeathType: 6 PreventProne: yes IonCannon: @@ -989,7 +989,7 @@ IonCannon: Spread: 1c0 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 - InfDeath: 5 + DeathType: 5 ProneModifier: 100 ValidTargets: Ground, Air Warhead@2Eff_impact: CreateEffect @@ -997,7 +997,7 @@ IonCannon: Warhead@3Dam_area: PerCellDamage Size: 2 Damage: 250 - InfDeath: 5 + DeathType: 5 Delay: 3 ValidTargets: Ground, Air Warhead@4Smu_area: LeaveSmudge @@ -1014,7 +1014,7 @@ VulcanTower: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 18 - InfDeath: 1 + DeathType: 1 Versus: Wood: 60 Light: 40 @@ -1041,7 +1041,7 @@ RPGTower: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 110 - InfDeath: 2 + DeathType: 2 ProneModifier: 70 Versus: None: 30 @@ -1076,7 +1076,7 @@ SAMTower: Warhead@1Dam: SpreadDamage Spread: 128 Damage: 33 - InfDeath: 2 + DeathType: 2 ValidTargets: Air Warhead@2Eff: CreateEffect Explosion: small_clsn @@ -1092,7 +1092,7 @@ ObeliskLaser: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 250 - InfDeath: 5 + DeathType: 5 ProneModifier: 60 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -1107,7 +1107,7 @@ TurretLaser: Warhead@1Dam: SpreadDamage Spread: 42 Damage: 30 - InfDeath: 5 + DeathType: 5 ProneModifier: 60 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch @@ -1116,7 +1116,7 @@ TiberiumExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 - InfDeath: 3 + DeathType: 3 Versus: None: 90 Wood: 75