Overhaul WithDecoration trait.
This commit is contained in:
@@ -20,16 +20,14 @@ namespace OpenRA.Mods.Common.Traits
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[Flags]
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public enum ReferencePoints
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{
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Top = 0,
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VCenter = 1,
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Center = 0,
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Top = 1,
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Bottom = 2,
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Left = 0 << 2,
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HCenter = 1 << 2,
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Right = 2 << 2,
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Left = 4,
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Right = 8,
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}
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[Desc("Displays a custom animation if conditions are satisfied.")]
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[Desc("Displays a custom UI overlay relative to the selection box.")]
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public class WithDecorationInfo : UpgradableTraitInfo
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{
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[Desc("Image used for this decoration. Defaults to the actor's type.")]
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@@ -41,131 +39,96 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")]
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[PaletteReference] public readonly string Palette = "chrome";
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[Desc("Point in the actor's bounding box used as reference for offsetting the decoration image. " +
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"Possible values are any combination of Top, VCenter, Bottom and Left, HCenter, Right separated by a comma.")]
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[Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " +
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"Possible values are combinations of Center, Top, Bottom, Left, Right.")]
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public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left;
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[Desc("Pixel offset relative to the actor's bounding box' reference point.")]
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public readonly int2 Offset = int2.Zero;
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[Desc("The Z offset to apply when rendering this decoration.")]
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public readonly int ZOffset = 1;
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[Desc("Visual scale of the image.")]
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public readonly float Scale = 1f;
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[Desc("Should this be visible to allied players?")]
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public readonly bool ShowToAllies = true;
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[Desc("Should this be visible to enemy players?")]
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public readonly bool ShowToEnemies = false;
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[Desc("Player stances who can view the decoration.")]
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public readonly Stance Stances = Stance.Ally;
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[Desc("Should this be visible only when selected?")]
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public readonly bool SelectionDecoration = false;
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public readonly bool RequiresSelection = false;
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public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); }
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}
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public class WithDecoration : UpgradableTrait<WithDecorationInfo>, IRender, IPostRenderSelection
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public class WithDecoration : UpgradableTrait<WithDecorationInfo>, ITick, IRender, IPostRenderSelection
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{
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readonly WithDecorationInfo info;
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protected readonly Animation Anim;
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readonly string image;
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readonly Animation anim;
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readonly Actor self;
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public WithDecoration(Actor self, WithDecorationInfo info)
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: base(info)
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{
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this.info = info;
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this.self = self;
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image = info.Image ?? self.Info.Name;
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anim = new Animation(self.World, image, () => self.World.Paused);
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anim.PlayRepeating(info.Sequence);
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}
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public void PlaySingleFrame(int frame)
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{
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anim.PlayFetchIndex(info.Sequence, () => frame);
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Anim = new Animation(self.World, image, () => self.World.Paused);
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Anim.PlayRepeating(info.Sequence);
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}
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public virtual bool ShouldRender(Actor self) { return true; }
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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return !info.SelectionDecoration ? RenderInner(self, wr, self.Bounds) : Enumerable.Empty<IRenderable>();
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return !Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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return info.SelectionDecoration ? RenderInner(self, wr, self.VisualBounds) : Enumerable.Empty<IRenderable>();
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return Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
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}
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IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr, Rectangle actorBounds)
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IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
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{
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if (IsTraitDisabled)
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if (IsTraitDisabled || self.IsDead || !self.IsInWorld || Anim == null)
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return Enumerable.Empty<IRenderable>();
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if (self.IsDead || !self.IsInWorld)
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return Enumerable.Empty<IRenderable>();
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if (anim == null)
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return Enumerable.Empty<IRenderable>();
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var allied = self.Owner.IsAlliedWith(self.World.RenderPlayer);
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if (!allied && !info.ShowToEnemies)
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return Enumerable.Empty<IRenderable>();
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if (allied && !info.ShowToAllies)
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return Enumerable.Empty<IRenderable>();
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if (!ShouldRender(self))
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return Enumerable.Empty<IRenderable>();
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if (self.World.FogObscures(self))
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return Enumerable.Empty<IRenderable>();
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var pxPos = wr.ScreenPxPosition(self.CenterPosition);
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actorBounds.Offset(pxPos.X, pxPos.Y);
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var img = anim.Image;
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var imgSize = img.Size.ToInt2();
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switch (info.ReferencePoint & (ReferencePoints)3)
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if (self.World.RenderPlayer != null)
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{
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case ReferencePoints.Top:
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pxPos = pxPos.WithY(actorBounds.Top + imgSize.Y / 2);
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break;
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case ReferencePoints.VCenter:
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pxPos = pxPos.WithY((actorBounds.Top + actorBounds.Bottom) / 2);
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break;
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case ReferencePoints.Bottom:
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pxPos = pxPos.WithY(actorBounds.Bottom - imgSize.Y / 2);
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break;
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var stance = self.Owner.Stances[self.World.RenderPlayer];
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if (!Info.Stances.HasStance(stance))
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return Enumerable.Empty<IRenderable>();
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}
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switch (info.ReferencePoint & (ReferencePoints)(3 << 2))
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if (!ShouldRender(self) || self.World.FogObscures(self))
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return Enumerable.Empty<IRenderable>();
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var bounds = self.VisualBounds;
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var halfSize = (0.5f * Anim.Image.Size).ToInt2();
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var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
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var sizeOffset = -halfSize;
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if (Info.ReferencePoint.HasFlag(ReferencePoints.Top))
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{
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case ReferencePoints.Left:
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pxPos = pxPos.WithX(actorBounds.Left + imgSize.X / 2);
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break;
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case ReferencePoints.HCenter:
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pxPos = pxPos.WithX((actorBounds.Left + actorBounds.Right) / 2);
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break;
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case ReferencePoints.Right:
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pxPos = pxPos.WithX(actorBounds.Right - imgSize.X / 2);
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break;
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boundsOffset -= new int2(0, bounds.Height / 2);
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sizeOffset += new int2(0, halfSize.Y);
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}
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else if (Info.ReferencePoint.HasFlag(ReferencePoints.Bottom))
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{
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boundsOffset += new int2(0, bounds.Height / 2);
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sizeOffset -= new int2(0, halfSize.Y);
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}
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pxPos += info.Offset;
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if (Info.ReferencePoint.HasFlag(ReferencePoints.Left))
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{
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boundsOffset -= new int2(bounds.Width / 2, 0);
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sizeOffset += new int2(halfSize.X, 0);
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}
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else if (Info.ReferencePoint.HasFlag(ReferencePoints.Right))
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{
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boundsOffset += new int2(bounds.Width / 2, 0);
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sizeOffset -= new int2(halfSize.X, 0);
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}
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// HACK: Because WorldRenderer.Position() does not care about terrain height at the location
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var renderPos = wr.ProjectedPosition(pxPos);
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renderPos = new WPos(renderPos.X, renderPos.Y + self.CenterPosition.Z, self.CenterPosition.Z);
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var pxPos = wr.Viewport.WorldToViewPx(wr.ScreenPxPosition(self.CenterPosition) + boundsOffset) + sizeOffset;
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return new IRenderable[] { new UISpriteRenderable(Anim.Image, self.CenterPosition, pxPos, Info.ZOffset, wr.Palette(Info.Palette), 1f) };
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}
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anim.Tick();
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return new IRenderable[] { new SpriteRenderable(img, renderPos, WVec.Zero, info.ZOffset, wr.Palette(info.Palette), info.Scale, true) };
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}
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public void Tick(Actor self) { Anim.Tick(); }
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}
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}
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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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protected override void UpgradeLevelChanged(Actor self, int oldLevel, int newLevel)
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{
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PlaySingleFrame(newLevel - 1);
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Anim.PlayFetchIndex(Info.Sequence, () => newLevel - 1);
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}
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}
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}
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@@ -30,15 +30,9 @@ namespace OpenRA.Mods.Common.Traits
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[PaletteReference] public readonly string Palette = "chrome";
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[Desc("Point on the production icon's used as reference for offsetting the overlay. ",
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"Possible values are any combination of Top, VCenter, Bottom and Left, HCenter, Right separated by a comma.")]
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"Possible values are combinations of Center, Top, Bottom, Left, Right.")]
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public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left;
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[Desc("Pixel offset relative to the icon's reference point.")]
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public readonly int2 Offset = int2.Zero;
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[Desc("Visual scale of the overlay.")]
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public readonly float Scale = 1f;
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public object Create(ActorInitializer init) { return new VeteranProductionIconOverlay(init, this); }
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}
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@@ -76,55 +70,30 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public Sprite Sprite()
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Sprite IProductionIconOverlay.Sprite { get { return sprite; } }
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string IProductionIconOverlay.Palette { get { return info.Palette; } }
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float2 IProductionIconOverlay.Offset(float2 iconSize)
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{
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return sprite;
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float x = 0;
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float y = 0;
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if (info.ReferencePoint.HasFlag(ReferencePoints.Top))
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y -= iconSize.Y / 2 - sprite.Size.Y / 2;
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else if (info.ReferencePoint.HasFlag(ReferencePoints.Bottom))
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y += iconSize.Y / 2 - sprite.Size.Y / 2;
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if (info.ReferencePoint.HasFlag(ReferencePoints.Left))
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x -= iconSize.X / 2 - sprite.Size.X / 2;
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else if (info.ReferencePoint.HasFlag(ReferencePoints.Right))
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x += iconSize.X / 2 - sprite.Size.X / 2;
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return new float2(x, y);
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}
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public string Palette()
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{
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return info.Palette;
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}
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public float Scale()
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{
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return info.Scale;
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}
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public float2 Offset(float2 iconSize)
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{
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float offsetX = 0, offsetY = 0;
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switch (info.ReferencePoint & (ReferencePoints)3)
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{
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case ReferencePoints.Top:
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offsetY = (-iconSize.Y + sprite.Size.Y) / 2;
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break;
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case ReferencePoints.VCenter:
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break;
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case ReferencePoints.Bottom:
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offsetY = (iconSize.Y - sprite.Size.Y) / 2;
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break;
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}
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switch (info.ReferencePoint & (ReferencePoints)(3 << 2))
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{
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case ReferencePoints.Left:
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offsetX = (-iconSize.X + sprite.Size.X) / 2;
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break;
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case ReferencePoints.HCenter:
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break;
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case ReferencePoints.Right:
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offsetX = (iconSize.X - sprite.Size.X) / 2;
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break;
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}
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return new float2(offsetX, offsetY) + info.Offset;
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}
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public bool IsOverlayActive(ActorInfo ai)
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bool IProductionIconOverlay.IsOverlayActive(ActorInfo ai)
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{
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bool isActive;
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overlayActive.TryGetValue(ai, out isActive);
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if (!overlayActive.TryGetValue(ai, out isActive))
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return false;
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return isActive;
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}
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@@ -77,9 +77,8 @@ namespace OpenRA.Mods.Common.Traits
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public interface IProductionIconOverlay
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{
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Sprite Sprite();
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string Palette();
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float Scale();
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Sprite Sprite { get; }
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string Palette { get; }
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float2 Offset(float2 iconSize);
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bool IsOverlayActive(ActorInfo ai);
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}
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@@ -14,6 +14,7 @@ using System.Drawing;
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using System.Globalization;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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@@ -2702,6 +2703,44 @@ namespace OpenRA.Mods.Common.UtilityCommands
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node.Value.Nodes.Add(new MiniYamlNode("ParticleSize", "1, 1"));
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}
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// Overhauled the actor decorations traits
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if (engineVersion < 20151226)
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{
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if (depth == 1 && (node.Key.StartsWith("WithDecoration") || node.Key.StartsWith("WithRankDecoration")))
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{
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node.Value.Nodes.RemoveAll(n => n.Key == "Scale");
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node.Value.Nodes.RemoveAll(n => n.Key == "Offset");
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var sd = node.Value.Nodes.FirstOrDefault(n => n.Key == "SelectionDecoration");
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if (sd != null)
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sd.Key = "RequiresSelection";
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var reference = node.Value.Nodes.FirstOrDefault(n => n.Key == "ReferencePoint");
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if (reference != null)
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{
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var values = FieldLoader.GetValue<string[]>("ReferencePoint", reference.Value.Value);
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values = values.Where(v => v != "HCenter" && v != "VCenter").ToArray();
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if (values.Length == 0)
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values = new[] { "Center" };
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reference.Value.Value = FieldSaver.FormatValue(values);
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}
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var stance = Stance.Ally;
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var showToAllies = node.Value.Nodes.FirstOrDefault(n => n.Key == "ShowToAllies");
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if (showToAllies != null && !FieldLoader.GetValue<bool>("ShowToAllies", showToAllies.Value.Value))
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stance ^= Stance.Ally;
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var showToEnemies = node.Value.Nodes.FirstOrDefault(n => n.Key == "ShowToEnemies");
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if (showToEnemies != null && FieldLoader.GetValue<bool>("ShowToEnemies", showToEnemies.Value.Value))
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stance |= Stance.Enemy;
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if (stance != Stance.Ally)
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node.Value.Nodes.Add(new MiniYamlNode("Stance", FieldSaver.FormatValue(stance)));
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node.Value.Nodes.RemoveAll(n => n.Key == "ShowToAllies");
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node.Value.Nodes.RemoveAll(n => n.Key == "ShowToEnemies");
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -91,10 +91,11 @@ namespace OpenRA.Mods.Common.Widgets
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var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0);
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WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);
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var pio = queue.Trait.Actor.Owner.PlayerActor.TraitsImplementing<IProductionIconOverlay>().FirstOrDefault();
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if (pio != null && pio.IsOverlayActive(actor))
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WidgetUtils.DrawSHPCentered(pio.Sprite(), location + 0.5f * iconSize + pio.Offset(0.5f * iconSize),
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worldRenderer.Palette(pio.Palette()), 0.5f * pio.Scale());
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var pio = queue.Trait.Actor.Owner.PlayerActor.TraitsImplementing<IProductionIconOverlay>()
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.FirstOrDefault(p => p.IsOverlayActive(actor));
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if (pio != null)
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WidgetUtils.DrawSHPCentered(pio.Sprite, location + 0.5f * iconSize + pio.Offset(0.5f * iconSize),
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worldRenderer.Palette(pio.Palette), 0.5f);
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var clock = clocks[queue.Trait];
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clock.PlayFetchIndex(ClockSequence,
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@@ -374,8 +374,7 @@ namespace OpenRA.Mods.Common.Widgets
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var buildableItems = CurrentQueue.BuildableItems();
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var pio = currentQueue.Actor.Owner.PlayerActor.TraitsImplementing<IProductionIconOverlay>().FirstOrDefault();
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var pioOffset = pio != null ? pio.Offset(IconSize) : new float2(0, 0);
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var pios = currentQueue.Actor.Owner.PlayerActor.TraitsImplementing<IProductionIconOverlay>();
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// Icons
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foreach (var icon in icons.Values)
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@@ -383,8 +382,9 @@ namespace OpenRA.Mods.Common.Widgets
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WidgetUtils.DrawSHPCentered(icon.Sprite, icon.Pos + iconOffset, icon.Palette);
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// Draw the ProductionIconOverlay's sprite
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if (pio != null && pio.IsOverlayActive(icon.Actor))
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WidgetUtils.DrawSHPCentered(pio.Sprite(), icon.Pos + iconOffset + pioOffset, worldRenderer.Palette(pio.Palette()), pio.Scale());
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var pio = pios.FirstOrDefault(p => p.IsOverlayActive(icon.Actor));
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if (pio != null)
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WidgetUtils.DrawSHPCentered(pio.Sprite, icon.Pos + iconOffset + pio.Offset(IconSize), worldRenderer.Palette(pio.Palette), 1f);
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// Build progress
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if (icon.Queued.Count > 0)
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@@ -48,7 +48,6 @@
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Sequence: rank
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Palette: effect
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ReferencePoint: Bottom, Right
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Offset: 2, 2
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UpgradeTypes: rank
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ZOffset: 256
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UpgradeMinEnabledLevel: 1
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@@ -48,7 +48,6 @@
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Sequence: rank
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Palette: effect
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ReferencePoint: Bottom, Right
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Offset: 2, 2
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UpgradeTypes: rank
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ZOffset: 256
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UpgradeMinEnabledLevel: 1
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@@ -88,7 +88,7 @@ construction_yard:
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Prerequisites: upgrade.conyard
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Upgrades: stardecoration
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WithDecoration@upgraded:
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SelectionDecoration: true
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RequiresSelection: true
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Image: pips
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Sequence: tag-upgraded
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ReferencePoint: Top, Right
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@@ -191,7 +191,7 @@ barracks:
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Prerequisites: upgrade.barracks
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Upgrades: stardecoration
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WithDecoration@upgraded:
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SelectionDecoration: true
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RequiresSelection: true
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Image: pips
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Sequence: tag-upgraded
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ReferencePoint: Top, Right
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@@ -359,7 +359,7 @@ light_factory:
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Prerequisites: upgrade.light
|
||||
Upgrades: stardecoration
|
||||
WithDecoration@upgraded:
|
||||
SelectionDecoration: true
|
||||
RequiresSelection: true
|
||||
Image: pips
|
||||
Sequence: tag-upgraded
|
||||
ReferencePoint: Top, Right
|
||||
@@ -432,7 +432,7 @@ heavy_factory:
|
||||
Prerequisites: upgrade.heavy
|
||||
Upgrades: stardecoration
|
||||
WithDecoration@upgraded:
|
||||
SelectionDecoration: true
|
||||
RequiresSelection: true
|
||||
Image: pips
|
||||
Sequence: tag-upgraded
|
||||
ReferencePoint: Top, Right
|
||||
@@ -782,7 +782,7 @@ high_tech_factory:
|
||||
Prerequisites: upgrade.hightech
|
||||
Upgrades: stardecoration
|
||||
WithDecoration@upgraded:
|
||||
SelectionDecoration: true
|
||||
RequiresSelection: true
|
||||
Image: pips
|
||||
Sequence: tag-upgraded
|
||||
ReferencePoint: Top, Right
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
Sequence: rank
|
||||
Palette: effect
|
||||
ReferencePoint: Bottom, Right
|
||||
Offset: 2, 2
|
||||
UpgradeTypes: rank
|
||||
ZOffset: 256
|
||||
UpgradeMinEnabledLevel: 1
|
||||
|
||||
@@ -218,7 +218,6 @@ SPY:
|
||||
Sequence: pip-disguise
|
||||
Palette: effect
|
||||
ReferencePoint: Top, Right
|
||||
Offset: 4, -2
|
||||
ZOffset: 256
|
||||
UpgradeTypes: disguise
|
||||
UpgradeMinEnabledLevel: 1
|
||||
|
||||
@@ -66,7 +66,6 @@ Player:
|
||||
GlobalUpgradeManager:
|
||||
EnemyWatcher:
|
||||
VeteranProductionIconOverlay:
|
||||
Offset: 2, 2
|
||||
Image: iconchevrons
|
||||
Sequence: veteran
|
||||
|
||||
|
||||
@@ -73,6 +73,7 @@ pips:
|
||||
pip-disguise: pip-disguise
|
||||
Length: *
|
||||
Tick: 300
|
||||
Offset: 0, -6
|
||||
|
||||
v2:
|
||||
idle:
|
||||
@@ -370,6 +371,7 @@ rank:
|
||||
|
||||
iconchevrons:
|
||||
veteran:
|
||||
Offset: 2, 2
|
||||
|
||||
atomic:
|
||||
up: atomicup
|
||||
|
||||
@@ -65,7 +65,6 @@ CHAMSPY:
|
||||
Sequence: pip-disguise
|
||||
Palette: pips
|
||||
ReferencePoint: Top, Right
|
||||
Offset: 4, -2
|
||||
ZOffset: 256
|
||||
UpgradeTypes: disguise
|
||||
UpgradeMinEnabledLevel: 1
|
||||
|
||||
@@ -44,7 +44,6 @@
|
||||
Sequence: rank
|
||||
Palette: ra
|
||||
ReferencePoint: Bottom, Right
|
||||
Offset: 2, 2
|
||||
UpgradeTypes: rank
|
||||
ZOffset: 256
|
||||
UpgradeMinEnabledLevel: 1
|
||||
|
||||
@@ -107,6 +107,8 @@ pips:
|
||||
pip-disguise: pip-disguise
|
||||
Length: *
|
||||
Tick: 300
|
||||
Offset: 0, -6
|
||||
|
||||
# TODO:
|
||||
pip-empty-building:
|
||||
pip-green-building:
|
||||
|
||||
Reference in New Issue
Block a user