Saner load code for cnc. Installing not yet implemented.
This commit is contained in:
@@ -14,6 +14,8 @@ using System.Linq;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Widgets;
|
||||
using OpenRA.FileFormats;
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
@@ -25,6 +27,7 @@ namespace OpenRA.Mods.Cnc
|
||||
"Splitting Atoms..."
|
||||
};
|
||||
|
||||
Dictionary<string,string> Info;
|
||||
Stopwatch lastLoadScreen = new Stopwatch();
|
||||
Rectangle StripeRect, BgRect;
|
||||
Sprite Stripe, Logo, Bg;
|
||||
@@ -32,8 +35,9 @@ namespace OpenRA.Mods.Cnc
|
||||
|
||||
Renderer r;
|
||||
SpriteFont Font;
|
||||
public void Init()
|
||||
public void Init(Dictionary<string, string> info)
|
||||
{
|
||||
Info = info;
|
||||
// Avoid standard loading mechanisms so we
|
||||
// can display loadscreen as early as possible
|
||||
r = Game.Renderer;
|
||||
@@ -73,8 +77,22 @@ namespace OpenRA.Mods.Cnc
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
Widget.RootWidget.RemoveChildren();
|
||||
Game.modData.WidgetLoader.LoadWidget( new Dictionary<string,object>(), Widget.RootWidget, "INIT_SETUP" );
|
||||
TestAndContinue();
|
||||
}
|
||||
|
||||
void TestAndContinue()
|
||||
{
|
||||
if (!FileSystem.Exists(Info["TestFile"]))
|
||||
{
|
||||
var args = new Dictionary<string, object>()
|
||||
{
|
||||
{ "continueLoading", (Action)(() => TestAndContinue()) },
|
||||
{ "installData", Info }
|
||||
};
|
||||
Game.modData.WidgetLoader.LoadWidget(args, Widget.RootWidget, Info["InstallerWidget"]);
|
||||
}
|
||||
else
|
||||
Game.LoadShellMap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user