read the production icons from sequences

this allows d2k to read them from DATA.R8 without trouble
This commit is contained in:
Matthias Mailänder
2013-08-16 10:03:05 +02:00
parent b73ca27a8f
commit 376a6c7a5d
46 changed files with 862 additions and 425 deletions

View File

@@ -4,7 +4,6 @@ TRAN:
Cost: 750
Tooltip:
Name: Chinook Transport
Icon:tranicnh
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
@@ -47,7 +46,6 @@ HELI:
Cost: 1200
Tooltip:
Name: Apache Longbow
Icon: heliicnh
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
@@ -100,7 +98,6 @@ ORCA:
Cost: 1200
Tooltip:
Name: Orca
Icon: orcaicnh
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
@@ -148,7 +145,6 @@ C17:
Tooltip:
Name: Supply Aircraft
Description: Drops vehicle reinforcements on Airstrips
Icon: c17icnh
Valued:
Cost: 2000
Plane:
@@ -175,7 +171,6 @@ A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Icon: a10icnh
Description: Used to deliver Napalm strikes.
Valued:
Cost: 2000

View File

@@ -5,7 +5,6 @@ E1:
Tooltip:
Name: Minigunner
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Icon: e1icnh
Buildable:
BuildPaletteOrder: 10
Owner: gdi, nod
@@ -30,7 +29,6 @@ E2:
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Icon: e2icnh
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq
@@ -62,7 +60,6 @@ E3:
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Icon: e3icnh
Buildable:
BuildPaletteOrder: 20
Owner: nod, gdi
@@ -89,7 +86,6 @@ E4:
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Icon: e4icnh
Buildable:
BuildPaletteOrder: 40
Owner: nod
@@ -118,7 +114,6 @@ E5:
Tooltip:
Name: Chem Warrior
Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
Icon: e5icnh
Buildable:
BuildPaletteOrder: 50
Owner: nod
@@ -153,7 +148,6 @@ E6:
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Icon: e6icnh
Buildable:
BuildPaletteOrder: 30
Owner: gdi,nod
@@ -181,7 +175,6 @@ RMBO:
Valued:
Cost: 1000
Tooltip:
Icon: rmboicnh
Name: Commando
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
@@ -224,7 +217,6 @@ PVICE:
Owner: gdi, nod
Tooltip:
Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Icon: viceicnh
DrawLineToTarget:
SelectionDecorations:
ActorLostNotification:
@@ -234,7 +226,6 @@ STEG:
Tooltip:
Name: Stegosaurus
Description: A large, heavily built, herbivorous quadruped
Icon: stegicnh
Armament:
Weapon: tail
@@ -243,7 +234,6 @@ TREX:
Tooltip:
Name: Tyrannosaurus rex
Description: Bipedal carnivore with a massive skull
Icon: trexicnh
Armament:
Weapon: teeth
@@ -252,7 +242,6 @@ TRIC:
Tooltip:
Name: Triceratops
Description: Quadruped with large bony frill and three horns
Icon: tricicnh
Armament:
Weapon: horn
@@ -261,6 +250,5 @@ RAPT:
Tooltip:
Name: Velociraptor
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Icon: rapticnh
Armament:
Weapon: claw

View File

@@ -4,7 +4,6 @@ BOAT:
Cost: 300
Tooltip:
Name: Gunboat
Icon: boaticnh
Health:
HP: 700
Armor:

View File

@@ -11,7 +11,6 @@ FACT:
Tooltip:
Name: Construction Yard
Description: Builds structures
Icon: facticnh
Building:
Power: 15
Footprint: xxx xxx
@@ -55,7 +54,6 @@ NUKE:
Cost: 300
Tooltip:
Name: Power Plant
Icon: nukeicnh
Description: Generates power
ProvidesCustomPrerequisite:
Prerequisite: anypower
@@ -79,7 +77,6 @@ NUK2:
Cost: 500
Tooltip:
Name: Advanced Power Plant
Icon:nuk2icnh
Description: Provides more power, cheaper than the \nstandard Power Plant
ProvidesCustomPrerequisite:
Prerequisite: anypower
@@ -103,7 +100,6 @@ PROC:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Icon: procicnh
Description: Processes raw Tiberium\ninto useable resources
Buildable:
BuildPaletteOrder: 20
@@ -142,7 +138,6 @@ SILO:
Cost: 300
Tooltip:
Name: Tiberium Silo
Icon: siloicnh
Description: Stores processed Tiberium
Buildable:
Queue: Defense
@@ -174,7 +169,6 @@ PYLE:
Cost: 300
Tooltip:
Name: Barracks
Icon: pyleicnh
Description: Trains infantry
ProvidesCustomPrerequisite:
Prerequisite: barracks
@@ -213,7 +207,6 @@ HAND:
Cost: 300
Tooltip:
Name: Hand of Nod
Icon: handicnh
Description: Trains infantry
ProvidesCustomPrerequisite:
Prerequisite: barracks
@@ -249,7 +242,6 @@ AFLD:
Cost: 2000
Tooltip:
Name: Airstrip
Icon: afldicnh
Description: Provides a dropzone\nfor vehicle reinforcements
ProvidesCustomPrerequisite:
Prerequisite: vehicleproduction
@@ -287,7 +279,6 @@ WEAP:
Cost: 2000
Tooltip:
Name: Weapons Factory
Icon: weapicnh
Description: Assembly point for\nvehicle reinforcements
ProvidesCustomPrerequisite:
Prerequisite: vehicleproduction
@@ -326,7 +317,6 @@ HPAD:
Cost: 1000
Tooltip:
Name: Helipad
Icon:hpadicnh
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 60
@@ -362,7 +352,6 @@ HQ:
Cost: 1000
Tooltip:
Name: Communications Center
Icon: hqicnh
Description: Provides an overview of the battlefield.\n Requires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: anyhq
@@ -399,7 +388,6 @@ FIX:
Cost: 500
Tooltip:
Name: Repair Facility
Icon: fixicnh
Description: Repairs vehicles
Buildable:
BuildPaletteOrder: 80
@@ -425,7 +413,6 @@ EYE:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Icon: eyeicnh
Description: Provides access to the Ion Cannon.\n Requires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: anyhq
@@ -465,7 +452,6 @@ TMPL:
Cost: 2000
Tooltip:
Name: Temple of Nod
Icon: tmplicnh
Description: Place of worship and secret missile silo.\n Requires power to operate.
ProvidesCustomPrerequisite:
Prerequisite: anyhq
@@ -500,7 +486,6 @@ GUN:
Cost: 600
Tooltip:
Name: Turret
Icon: gunicnh
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Buildable:
Queue: Defense
@@ -538,7 +523,6 @@ SAM:
Cost: 750
Tooltip:
Name: SAM Site
Icon: samicnh
Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
Buildable:
Queue: Defense
@@ -575,7 +559,6 @@ OBLI:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Icon:obliicnh
Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
Buildable:
Queue: Defense
@@ -616,7 +599,6 @@ GTWR:
Cost: 500
Tooltip:
Name: Guard Tower
Icon: gtwricnh
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Buildable:
Queue: Defense
@@ -652,7 +634,6 @@ ATWR:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Icon: atwricnh
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Buildable:
Queue: Defense
@@ -694,7 +675,6 @@ SBAG:
Value: 0
Tooltip:
Name: Sandbag Barrier
Icon:sbagicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
@@ -714,7 +694,6 @@ CYCL:
Value: 0
Tooltip:
Name: Chain Link Barrier
Icon:cyclicnh
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
Buildable:
Queue: Defense
@@ -734,7 +713,6 @@ BRIK:
Value: 0
Tooltip:
Name: Concrete Barrier
Icon:brikicnh
Description: Stop units and blocks enemy fire.
Buildable:
Queue: Defense

View File

@@ -85,7 +85,6 @@ MISS:
Dimensions: 3,2
Tooltip:
Name: Tech Center
Icon: missicnh
Buildable:
Queue: Building
BuildPaletteOrder: 1000

View File

@@ -4,7 +4,6 @@ MCV:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Icon: mcvicnh
Description: Deploys into another Construction Yard.\n Unarmed
Buildable:
BuildPaletteOrder: 100
@@ -45,7 +44,6 @@ HARV:
Cost: 1200
Tooltip:
Name: Harvester
Icon: harvicnh
Description: Collects Tiberium for processing.\n Unarmed
Buildable:
BuildPaletteOrder: 10
@@ -83,7 +81,6 @@ APC:
Cost: 600
Tooltip:
Name: APC
Icon: apcicnh
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
@@ -132,7 +129,6 @@ ARTY:
Cost: 600
Tooltip:
Name: Artillery
Icon:artyicnh
Description: Long-range artillery.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 60
@@ -167,7 +163,6 @@ FTNK:
Cost: 800
Tooltip:
Name: Flame Tank
Icon: ftnkicnh
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings, Vehicles\n Weak vs Aircraft
Buildable:
BuildPaletteOrder: 50
@@ -201,7 +196,6 @@ BGGY:
Cost: 300
Tooltip:
Name: Nod Buggy
Icon: bggyicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
@@ -236,7 +230,6 @@ BIKE:
Cost: 500
Tooltip:
Name: Recon Bike
Icon: bikeicnh
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 30
@@ -274,7 +267,6 @@ JEEP:
Cost: 400
Tooltip:
Name: Hum-Vee
Icon: jeepicnh
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
Buildable:
BuildPaletteOrder: 20
@@ -309,7 +301,6 @@ LTNK:
Cost: 600
Tooltip:
Name: Light Tank
Icon: ltnkicnh
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 40
@@ -348,7 +339,6 @@ MTNK:
Cost: 800
Tooltip:
Name: Med. Tank
Icon: mtnkicnh
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry, Aircraft
Buildable:
BuildPaletteOrder: 40
@@ -388,7 +378,6 @@ HTNK:
Cost: 1500
Tooltip:
Name: Mammoth Tank
Icon: htnkicnh
Description: Heavily armored GDI Tank.\n Strong vs Everything
Buildable:
BuildPaletteOrder: 60
@@ -440,7 +429,6 @@ MSAM:
Cost: 1200
Tooltip:
Name: MLRS
Icon: msamicnh
Description: Long range rocket artillery.\n Strong vs all ground units.
Buildable:
BuildPaletteOrder: 50
@@ -475,7 +463,6 @@ MLRS:
Cost: 600
Tooltip:
Name: Mobile S.A.M.
Icon: mlrsicnh
Description: Powerful anti-air unit.\nCannot attack ground units.
Buildable:
BuildPaletteOrder: 70
@@ -516,7 +503,6 @@ STNK:
Cost: 900
Tooltip:
Name: Stealth Tank
Icon: stnkicnh
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
Buildable:
BuildPaletteOrder: 90
@@ -554,7 +540,6 @@ MHQ:
Cost: 1000
Tooltip:
Name: Mobile HQ
Icon: mhqicnh
Description: Base of operations
Health:
HP: 200

View File

@@ -2,6 +2,8 @@ c17:
idle:
Start: 0
Facings: 32
icon: c17iconh
Start: 0
tran:
idle:
@@ -24,6 +26,8 @@ tran:
Length: 4
unload:
Start: 35
icon: tranicnh
Start: 0
heli:
idle:
@@ -39,6 +43,9 @@ heli:
Start: 0
Length: 6
Facings: 8
icon: heliicnh
Start: 0
orca:
idle:
Start: 0
@@ -46,8 +53,12 @@ orca:
damaged-idle:
Start: 32
Facings: 32
icon: orcaicnh
Start: 0
a10:
idle:
Start: 0
Facings: 32
Facings: 32
icon: a10icnh
Start: 0

View File

@@ -34,4 +34,6 @@ boat:
wake-right: wake
Start: 0
Length: 6
Offset: -1,2
Offset: -1,2
icon: boaticnh
Start: 0

View File

@@ -31,6 +31,8 @@ steg:
die6:
Start: 176
Length: 22
icon: stegicnh
Start: 0
trex:
stand:
@@ -65,6 +67,8 @@ trex:
die6:
Start: 144
Length: 40
icon: trexicnh
Start: 0
tric:
stand:
@@ -99,6 +103,8 @@ tric:
die6:
Start: 176
Length: 20
icon: tricicnh
Start: 0
rapt:
stand:
@@ -132,4 +138,6 @@ rapt:
Length: 40
die6:
Start: 144
Length: 40
Length: 40
icon: rapticnh
Start: 0

View File

@@ -6,6 +6,9 @@ vice:
Start: 0
Length: 13
Facings: 8
icon: viceicnh
Start: 0
pvice:
idle:
Start: 0
@@ -14,6 +17,9 @@ pvice:
Start: 0
Length: 13
Facings: 8
icon: viceicnh
Start: 0
e1:
stand:
Start: 0
@@ -109,6 +115,8 @@ e1:
Start: 16
Length: 4
Tick: 1600
icon: e1icnh
Start: 0
e2:
stand:
@@ -196,6 +204,8 @@ e2:
Start: 16
Length: 4
Tick: 1600
icon: e2icnh
Start: 0
e3:
stand:
@@ -283,6 +293,8 @@ e3:
Start: 16
Length: 4
Tick: 1600
icon: e3icnh
Start: 0
e4:
stand:
@@ -374,6 +386,9 @@ e4:
Start: 0
Length: 13
Facings: 8
icon: e4icnh
Start: 0
e5:
stand:
Start: 0
@@ -464,6 +479,9 @@ e5:
Start: 0
Length: 13
Facings: 8
icon: e5icnh
Start: 0
e6:
stand:
Start: 0
@@ -542,6 +560,9 @@ e6:
Start: 16
Length: 4
Tick: 1600
icon: e6icnh
Start: 0
rmbo:
stand:
Start: 0
@@ -632,3 +653,5 @@ rmbo:
Start: 16
Length: 4
Tick: 1600
icon: rmboicnh
Start: 0

View File

@@ -734,6 +734,8 @@ miss:
Start: 0
Length: *
Tick: 80
icon: missicnh
Start: 0
miss.husk:
idle: miss

View File

@@ -24,6 +24,8 @@ fact:
bib: bib2
Start: 0
Length: *
icon: facticnh
Start: 0
nuke:
idle:
@@ -44,6 +46,8 @@ nuke:
bib: bib3
Start: 0
Length: *
icon: nukeicnh
Start: 0
proc:
idle:
@@ -71,6 +75,8 @@ proc:
bib: bib2
Start: 0
Length: *
icon: procicnh
Start: 0
silo:
idle:
@@ -88,6 +94,8 @@ silo:
bib: bib3
Start: 0
Length: *
icon: siloicnh
Start: 0
hand:
idle:
@@ -103,6 +111,8 @@ hand:
bib: bib3
Start: 0
Length: *
icon: handicnh
Start: 0
pyle:
idle:
@@ -123,6 +133,8 @@ pyle:
bib: bib3
Start: 0
Length: *
icon: pyleicnh
Start: 0
weap:
idle:
@@ -148,6 +160,8 @@ weap:
bib: bib2
Start: 0
Length: *
icon: weapicnh
Start: 0
afld:
idle:
@@ -178,6 +192,8 @@ afld:
bib: bib1
Start: 0
Length: *
icon: afldicnh
Start: 0
hq:
idle:
@@ -197,6 +213,8 @@ hq:
bib: bib3
Start: 0
Length: *
icon: hqicnh
Start: 0
nuk2:
idle:
@@ -216,6 +234,8 @@ nuk2:
bib: bib3
Start: 0
Length: *
icon: nuk2icnh
Start: 0
hpad:
idle:
@@ -241,6 +261,8 @@ hpad:
Start: 0
Length: *
Tick: 80
icon: hpadicnh
Start: 0
fix:
idle:
@@ -263,6 +285,8 @@ fix:
Start: 0
Length: 14
Tick: 60
icon: fixicnh
Start: 0
eye:
idle:
@@ -282,6 +306,8 @@ eye:
bib: bib3
Start: 0
Length: *
icon: eyeicnh
Start: 0
tmpl:
idle:
@@ -303,6 +329,8 @@ tmpl:
bib: bib2
Start: 0
Length: *
icon: tmplicnh
Start: 0
obli:
idle:
@@ -321,6 +349,8 @@ obli:
Start: 0
Length: 13
Tick: 80
icon: obliicnh
Start: 0
brik:
idle:
@@ -335,6 +365,8 @@ brik:
critical-idle:
Start: 48
Length: 16
icon: brikicnh
Start: 0
sbag:
idle:
@@ -343,6 +375,8 @@ sbag:
damaged-idle:
Start: 16
Length: 16
icon: sbagicnh
Start: 0
cycl:
idle:
@@ -354,6 +388,8 @@ cycl:
critical-idle:
Start: 32
Length: 16
icon: cyclicnh
Start: 0
barb:
idle:
@@ -391,6 +427,8 @@ gun:
muzzle: gunfire2
Start: 0
Length: *
icon: gunicnh
Start: 0
sam:
closed-idle:
@@ -429,6 +467,9 @@ sam:
Start: 0
Length: 18
Facings: 8
icon: samicnh
Start: 0
gtwr:
idle:
Start: 0
@@ -444,6 +485,8 @@ gtwr:
Start: 0
Length: 6
Facings: 8
icon: gtwricnh
Start: 0
atwr:
idle:
@@ -459,4 +502,5 @@ atwr:
muzzle: gunfire2
Start: 0
Length: *
icon: atwricnh
Start: 0

View File

@@ -2,6 +2,8 @@ mcv:
idle:
Start: 0
Facings: 32
icon: mcvicnh
Start: 0
harv:
idle:
@@ -18,6 +20,8 @@ harv:
dock-loop: harvdump
Start: 7
Length: 1
icon: harvicnh
Start: 0
bggy:
idle:
@@ -30,6 +34,8 @@ bggy:
Start: 0
Length: 6
Facings: 8
icon: bggyicnh
Start: 0
mtnk:
idle:
@@ -41,6 +47,8 @@ mtnk:
muzzle: gunfire2
Start: 0
Length: *
icon: mtnkicnh
Start: 0
ltnk:
idle:
@@ -52,6 +60,8 @@ ltnk:
muzzle: gunfire2
Start: 0
Length: *
icon: ltnkicnh
Start: 0
htnk:
idle:
@@ -63,6 +73,8 @@ htnk:
muzzle: gunfire2
Start: 0
Length: *
icon: htnkicnh
Start: 0
jeep:
idle:
@@ -75,11 +87,15 @@ jeep:
Start: 0
Length: 6
Facings: 8
icon: jeepicnh
Start: 0
bike:
idle:
Start: 0
Facings: 32
icon: bikeicnh
Start: 0
ftnk:
idle:
@@ -89,6 +105,8 @@ ftnk:
Start: 0
Length: 13
Facings: 8
icon: ftnkicnh
Start: 0
mhq:
idle:
@@ -97,6 +115,8 @@ mhq:
spinner:
Start: 32
Length: 32
icon: mhqicnh
Start: 0
msam:
idle:
@@ -111,6 +131,8 @@ msam:
turret-3:
Start: 64
Facings: 32
icon: msamicnh
Start: 0
mlrs:
idle:
@@ -125,11 +147,15 @@ mlrs:
turret-3:
Start: 96
Facings: 32
icon: mlrsicnh
Start: 0
stnk:
idle:
Start: 0
Facings: 32
icon: stnkicnh
Start: 0
arty:
idle:
@@ -138,6 +164,8 @@ arty:
muzzle: gunfire2
Start: 0
Length: *
icon: artyicnh
Start: 0
apc:
idle:
@@ -155,4 +183,6 @@ apc:
Start: 32
Length: 3
unload:
Start: 32
Start: 32
icon: apcicnh
Start: 0