read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
This commit is contained in:
@@ -11,7 +11,6 @@ FACT:
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Tooltip:
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Name: Construction Yard
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Description: Builds structures
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Icon: facticnh
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Building:
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Power: 15
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Footprint: xxx xxx
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@@ -55,7 +54,6 @@ NUKE:
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Cost: 300
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Tooltip:
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Name: Power Plant
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Icon: nukeicnh
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Description: Generates power
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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@@ -79,7 +77,6 @@ NUK2:
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Cost: 500
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Tooltip:
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Name: Advanced Power Plant
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Icon:nuk2icnh
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Description: Provides more power, cheaper than the \nstandard Power Plant
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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@@ -103,7 +100,6 @@ PROC:
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Cost: 1500
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Tooltip:
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Name: Tiberium Refinery
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Icon: procicnh
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Description: Processes raw Tiberium\ninto useable resources
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Buildable:
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BuildPaletteOrder: 20
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@@ -142,7 +138,6 @@ SILO:
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Cost: 300
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Tooltip:
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Name: Tiberium Silo
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Icon: siloicnh
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Description: Stores processed Tiberium
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Buildable:
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Queue: Defense
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@@ -174,7 +169,6 @@ PYLE:
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Cost: 300
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Tooltip:
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Name: Barracks
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Icon: pyleicnh
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Description: Trains infantry
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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@@ -213,7 +207,6 @@ HAND:
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Cost: 300
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Tooltip:
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Name: Hand of Nod
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Icon: handicnh
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Description: Trains infantry
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ProvidesCustomPrerequisite:
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Prerequisite: barracks
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@@ -249,7 +242,6 @@ AFLD:
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Cost: 2000
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Tooltip:
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Name: Airstrip
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Icon: afldicnh
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Description: Provides a dropzone\nfor vehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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@@ -287,7 +279,6 @@ WEAP:
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Cost: 2000
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Tooltip:
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Name: Weapons Factory
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Icon: weapicnh
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Description: Assembly point for\nvehicle reinforcements
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ProvidesCustomPrerequisite:
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Prerequisite: vehicleproduction
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@@ -326,7 +317,6 @@ HPAD:
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Cost: 1000
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Tooltip:
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Name: Helipad
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Icon:hpadicnh
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 60
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@@ -362,7 +352,6 @@ HQ:
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Cost: 1000
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Tooltip:
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Name: Communications Center
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Icon: hqicnh
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: anyhq
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@@ -399,7 +388,6 @@ FIX:
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Cost: 500
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Tooltip:
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Name: Repair Facility
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Icon: fixicnh
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Description: Repairs vehicles
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Buildable:
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BuildPaletteOrder: 80
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@@ -425,7 +413,6 @@ EYE:
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Cost: 1800
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Tooltip:
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Name: Advanced Communications Center
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Icon: eyeicnh
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Description: Provides access to the Ion Cannon.\n Requires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: anyhq
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@@ -465,7 +452,6 @@ TMPL:
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Cost: 2000
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Tooltip:
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Name: Temple of Nod
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Icon: tmplicnh
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Description: Place of worship and secret missile silo.\n Requires power to operate.
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ProvidesCustomPrerequisite:
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Prerequisite: anyhq
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@@ -500,7 +486,6 @@ GUN:
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Cost: 600
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Tooltip:
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Name: Turret
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Icon: gunicnh
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Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Buildable:
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Queue: Defense
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@@ -538,7 +523,6 @@ SAM:
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Cost: 750
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Tooltip:
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Name: SAM Site
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Icon: samicnh
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Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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Buildable:
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Queue: Defense
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@@ -575,7 +559,6 @@ OBLI:
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Cost: 1500
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Tooltip:
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Name: Obelisk of Light
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Icon:obliicnh
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Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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Buildable:
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Queue: Defense
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@@ -616,7 +599,6 @@ GTWR:
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Cost: 500
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Tooltip:
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Name: Guard Tower
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Icon: gtwricnh
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Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Buildable:
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Queue: Defense
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@@ -652,7 +634,6 @@ ATWR:
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Cost: 1000
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Tooltip:
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Name: Advanced Guard Tower
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Icon: atwricnh
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Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
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Buildable:
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Queue: Defense
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@@ -694,7 +675,6 @@ SBAG:
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Value: 0
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Tooltip:
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Name: Sandbag Barrier
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Icon:sbagicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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@@ -714,7 +694,6 @@ CYCL:
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Value: 0
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Tooltip:
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Name: Chain Link Barrier
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Icon:cyclicnh
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Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
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Buildable:
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Queue: Defense
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@@ -734,7 +713,6 @@ BRIK:
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Value: 0
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Tooltip:
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Name: Concrete Barrier
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Icon:brikicnh
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Description: Stop units and blocks enemy fire.
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Buildable:
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Queue: Defense
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