From 3993d64ba2a63f6f9b4059171b93c01a9432955e Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 4 May 2014 13:28:41 -0700 Subject: [PATCH] Slight buff HeliGun vs. light Apache, for all its greatness, doesn't do very well at one of the things it's supposed to do well, namely take out light vehicles quickly (humvee, artillery, MLRS, etc.). Apache is required for Nod as a reliable way to take out MLRS, but currently it doesn't do enough damage to take it out with its entire payload (which takes 4 seconds to unload, to boot). A single Apache should be able to destroy an MLRS, if it gets the chance. If anyone thinks the Apache needs nerfing, I would suggest looking in other areas besides its damage vs. light armor. Also, does anyone object to removing the AG/AA distinctions for helicopters? They don't seem needed anymore. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 5a8f0373e2..17be86dafb 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -174,7 +174,7 @@ HeliAGGun: Versus: None: 100% Wood: 50% - Light: 50% + Light: 75% Heavy: 25% InfDeath: 2 Explosion: piffs