Make Tick return bool
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@@ -46,13 +46,13 @@ namespace OpenRA.Mods.Cnc.Traits
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this.forceAttack = forceAttack;
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}
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public override Activity Tick(Actor self)
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public override bool Tick(Actor self)
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{
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if (IsCanceling || !target.IsValidFor(self))
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return NextActivity;
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return true;
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if (attack.IsTraitDisabled)
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return this;
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return false;
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var weapon = attack.ChooseArmamentsForTarget(target, forceAttack).FirstOrDefault();
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if (weapon != null)
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@@ -60,13 +60,13 @@ namespace OpenRA.Mods.Cnc.Traits
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// Check that AttackTDGunboatTurreted hasn't cancelled the target by modifying attack.Target
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// Having both this and AttackTDGunboatTurreted modify that field is a horrible hack.
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if (hasTicked && attack.RequestedTarget.Type == TargetType.Invalid)
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return NextActivity;
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return true;
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attack.SetRequestedTarget(self, target);
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hasTicked = true;
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}
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return NextActivity;
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return true;
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}
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}
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}
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@@ -94,13 +94,13 @@ namespace OpenRA.Mods.Cnc.Traits
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this.forceAttack = forceAttack;
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}
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public override Activity Tick(Actor self)
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public override bool Tick(Actor self)
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{
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if (IsCanceling || !attack.CanAttack(self, target))
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return NextActivity;
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return true;
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if (attack.charges == 0)
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return this;
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return false;
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foreach (var notify in self.TraitsImplementing<INotifyTeslaCharging>())
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notify.Charging(self, target);
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Cnc.Traits
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QueueChild(new Wait(attack.info.InitialChargeDelay));
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QueueChild(new ChargeFire(attack, target));
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return this;
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return false;
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}
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void IActivityNotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance)
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@@ -145,18 +145,18 @@ namespace OpenRA.Mods.Cnc.Traits
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this.target = target;
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}
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public override Activity Tick(Actor self)
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public override bool Tick(Actor self)
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{
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if (IsCanceling || !attack.CanAttack(self, target))
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return NextActivity;
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return true;
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if (attack.charges == 0)
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return NextActivity;
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return true;
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attack.DoAttack(self, target);
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QueueChild(new Wait(attack.info.ChargeDelay));
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return this;
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return false;
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}
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}
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}
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