Make Tick return bool
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@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Common.Activities
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/// </summary>
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protected virtual void OnEnterComplete(Actor self, Actor targetActor) { }
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public override Activity Tick(Actor self)
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public override bool Tick(Actor self)
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{
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// Update our view of the target
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bool targetIsHiddenActor;
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@@ -81,9 +81,8 @@ namespace OpenRA.Mods.Common.Activities
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// We need to wait for movement to finish before transitioning to
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// the next state or next activity
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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if (!TickChild(self))
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return false;
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// Note that lastState refers to what we have just *finished* doing
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switch (lastState)
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@@ -93,11 +92,11 @@ namespace OpenRA.Mods.Common.Activities
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// NOTE: We can safely cancel in this case because we know the
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// actor has finished any in-progress move activities
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if (IsCanceling)
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return NextActivity;
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return true;
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// Lost track of the target
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if (useLastVisibleTarget && lastVisibleTarget.Type == TargetType.Invalid)
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return NextActivity;
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return true;
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// We are not next to the target - lets fix that
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if (target.Type != TargetType.Invalid && !move.CanEnterTargetNow(self, target))
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@@ -105,28 +104,28 @@ namespace OpenRA.Mods.Common.Activities
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// Target lines are managed by this trait, so we do not pass targetLineColor
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var initialTargetPosition = (useLastVisibleTarget ? lastVisibleTarget : target).CenterPosition;
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QueueChild(move.MoveToTarget(self, target, initialTargetPosition));
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return this;
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return false;
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}
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// We are next to where we thought the target should be, but it isn't here
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// There's not much more we can do here
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if (useLastVisibleTarget || target.Type != TargetType.Actor)
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return NextActivity;
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return true;
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// Are we ready to move into the target?
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if (TryStartEnter(self, target.Actor))
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{
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lastState = EnterState.Entering;
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QueueChild(move.MoveIntoTarget(self, target));
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return this;
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return false;
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}
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// Subclasses can cancel the activity during TryStartEnter
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// Return immediately to avoid an extra tick's delay
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if (IsCanceling)
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return NextActivity;
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return true;
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return this;
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return false;
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}
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case EnterState.Entering:
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@@ -138,14 +137,14 @@ namespace OpenRA.Mods.Common.Activities
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lastState = EnterState.Exiting;
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QueueChild(move.MoveIntoWorld(self, self.Location));
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return this;
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return false;
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}
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case EnterState.Exiting:
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return NextActivity;
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return true;
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}
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return this;
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return false;
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}
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}
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}
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