Make Tick return bool

This commit is contained in:
tovl
2019-05-14 21:13:25 +02:00
committed by teinarss
parent 09c1611239
commit 3790169db9
49 changed files with 328 additions and 318 deletions

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Activities
{
public abstract class HarvesterDockSequence : Activity
{
protected enum DockingState { Wait, Turn, Dock, Loop, Undock, Complete, Finished }
protected enum DockingState { Wait, Turn, Dock, Loop, Undock, Complete }
protected readonly Actor Refinery;
protected readonly Harvester Harv;
@@ -45,35 +45,37 @@ namespace OpenRA.Mods.Common.Activities
EndDrag = refinery.CenterPosition + DragOffset;
}
public override Activity Tick(Actor self)
public override bool Tick(Actor self)
{
switch (dockingState)
{
case DockingState.Wait:
return this;
return false;
case DockingState.Turn:
dockingState = DockingState.Dock;
QueueChild(new Turn(self, DockAngle));
if (IsDragRequired)
QueueChild(new Drag(self, StartDrag, EndDrag, DragLength));
return this;
return false;
case DockingState.Dock:
if (Refinery.IsInWorld && !Refinery.IsDead)
foreach (var nd in Refinery.TraitsImplementing<INotifyDocking>())
nd.Docked(Refinery, self);
return OnStateDock(self);
OnStateDock(self);
return false;
case DockingState.Loop:
if (!Refinery.IsInWorld || Refinery.IsDead || Harv.TickUnload(self, Refinery))
dockingState = DockingState.Undock;
return this;
return false;
case DockingState.Undock:
return OnStateUndock(self);
OnStateUndock(self);
return false;
case DockingState.Complete:
if (Refinery.IsInWorld && !Refinery.IsDead)
@@ -85,11 +87,7 @@ namespace OpenRA.Mods.Common.Activities
if (IsDragRequired)
QueueChild(new Drag(self, EndDrag, StartDrag, DragLength));
dockingState = DockingState.Finished;
return this;
case DockingState.Finished:
return NextActivity;
return true;
}
throw new InvalidOperationException("Invalid harvester dock state");
@@ -106,8 +104,8 @@ namespace OpenRA.Mods.Common.Activities
yield return Target.FromActor(Refinery);
}
public abstract Activity OnStateDock(Actor self);
public abstract void OnStateDock(Actor self);
public abstract Activity OnStateUndock(Actor self);
public abstract void OnStateUndock(Actor self);
}
}