Make Tick return bool
This commit is contained in:
@@ -255,22 +255,22 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public override Activity Tick(Actor self)
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public override bool Tick(Actor self)
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{
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if (IsCanceling)
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{
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// Cancel the requested target, but keep firing on it while in range
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attack.ClearRequestedTarget();
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return NextActivity;
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return true;
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}
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// Check that AttackFollow hasn't cancelled the target by modifying attack.Target
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// Having both this and AttackFollow modify that field is a horrible hack.
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if (hasTicked && attack.RequestedTarget.Type == TargetType.Invalid)
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return NextActivity;
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return true;
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if (attack.IsTraitPaused)
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return this;
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return false;
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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@@ -317,7 +317,7 @@ namespace OpenRA.Mods.Common.Traits
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if (wasMovingWithinRange && targetIsHiddenActor)
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{
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attack.ClearRequestedTarget();
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return NextActivity;
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return true;
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}
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// Update target lines if required
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@@ -328,7 +328,7 @@ namespace OpenRA.Mods.Common.Traits
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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{
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attack.ClearRequestedTarget();
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return NextActivity;
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return true;
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}
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var pos = self.CenterPosition;
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@@ -341,22 +341,22 @@ namespace OpenRA.Mods.Common.Traits
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if (useLastVisibleTarget)
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{
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attack.ClearRequestedTarget();
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return NextActivity;
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return true;
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}
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return this;
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return false;
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}
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// We can't move into range, so give up
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if (move == null || maxRange == WDist.Zero || maxRange < minRange)
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{
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attack.ClearRequestedTarget();
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return NextActivity;
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return true;
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}
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wasMovingWithinRange = true;
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QueueChild(move.MoveWithinRange(target, minRange, maxRange, checkTarget.CenterPosition, Color.Red));
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return this;
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return false;
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}
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void IActivityNotifyStanceChanged.StanceChanged(Actor self, AutoTarget autoTarget, UnitStance oldStance, UnitStance newStance)
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