From 37a81f8385ed021fc0955523e98ca2f251fb567a Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sat, 12 Mar 2016 12:12:56 +0000 Subject: [PATCH] Don't crash when updating bogus tiles. --- OpenRA.Game/Graphics/TerrainRenderer.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/OpenRA.Game/Graphics/TerrainRenderer.cs b/OpenRA.Game/Graphics/TerrainRenderer.cs index 3ea9204a74..eed581c7e8 100644 --- a/OpenRA.Game/Graphics/TerrainRenderer.cs +++ b/OpenRA.Game/Graphics/TerrainRenderer.cs @@ -47,7 +47,10 @@ namespace OpenRA.Graphics public void UpdateCell(CPos cell) { var tile = mapTiles[cell]; - var palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? TileSet.TerrainPaletteInternalName; + var palette = TileSet.TerrainPaletteInternalName; + if (map.Rules.TileSet.Templates.ContainsKey(tile.Type)) + palette = map.Rules.TileSet.Templates[tile.Type].Palette ?? palette; + var sprite = theater.TileSprite(tile); foreach (var kv in spriteLayers) kv.Value.Update(cell, palette == kv.Key ? sprite : null);