git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1199 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
@@ -19,9 +19,16 @@ namespace OpenRa.Game
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Texture paletteTexture;
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public HardwarePalette(GraphicsDevice device)
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public HardwarePalette(GraphicsDevice device, Map map)
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{
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this.device = device;
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Palette pal = new Palette(File.OpenRead("../../../" + map.Theater + ".pal"));
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AddPalette(pal);
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foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
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AddPalette(new Palette(pal, new PaletteRemap(
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File.OpenRead("../../../" + remap + ".rem"))));
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}
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void Resolve()
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@@ -44,7 +51,7 @@ namespace OpenRa.Game
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}
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}
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public int AddPalette(Palette p)
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int AddPalette(Palette p)
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{
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for (int i = 0; i < 256; i++)
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bitmap.SetPixel(i, allocated, p.GetColor(i));
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@@ -13,36 +13,37 @@ namespace OpenRa.Game
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class MainWindow : Form
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{
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readonly Renderer renderer;
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readonly Map map;
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readonly TileSet tileSet;
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Palette pal, playerPal;
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Package TileMix;
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string TileSuffix;
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Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
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new Dictionary<TileReference, SheetRectangle<Sheet>>();
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FvfVertexBuffer<Vertex> vertexBuffer;
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Dictionary<Sheet, IndexBuffer> drawBatches = new Dictionary<Sheet, IndexBuffer>();
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World world;
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TreeCache treeCache;
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TerrainRenderer terrain;
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void LoadTextures()
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static Size GetResolution(Settings settings)
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{
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Size tileSize = new Size(24, 24);
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Size desktopResolution = Screen.PrimaryScreen.Bounds.Size;
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for (int i = 0; i < map.Width; i++)
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for (int j = 0; j < map.Height; j++)
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{
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TileReference tileRef = map.MapTiles[i + map.XOffset, j + map.YOffset];
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return new Size(settings.GetValue("width", desktopResolution.Width),
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settings.GetValue("height", desktopResolution.Height));
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}
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if (!tileMapping.ContainsKey(tileRef))
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tileMapping.Add(tileRef, CoreSheetBuilder.Add(tileSet.GetBytes(tileRef), tileSize));
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}
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public MainWindow( Settings settings )
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{
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FormBorderStyle = FormBorderStyle.None;
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BackColor = Color.Black;
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renderer = new Renderer(this, GetResolution(settings), false);
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Visible = true;
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CoreSheetBuilder.Initialize(renderer.Device);
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map = new Map(new IniFile(File.OpenRead("../../../" + settings.GetValue("map", "scm12ea.ini"))));
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TileMix = new Package("../../../" + map.Theater + ".mix");
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renderer.SetPalette(new HardwarePalette(renderer.Device, map));
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terrain = new TerrainRenderer(renderer, map, TileMix);
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world = new World(renderer.Device);
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treeCache = new TreeCache(renderer.Device, map, TileMix);
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@@ -60,63 +61,6 @@ namespace OpenRa.Game
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world.Add(new Mcv(new PointF(24 * 9, 24 * 5), 1));
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}
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void LoadVertexBuffer()
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{
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Dictionary<Sheet, List<ushort>> indexMap = new Dictionary<Sheet, List<ushort>>();
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List<Vertex> vertices = new List<Vertex>();
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for (int j = 0; j < map.Height; j++)
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for (int i = 0; i < map.Width; i++)
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{
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SheetRectangle<Sheet> tile = tileMapping[map.MapTiles[i + map.XOffset, j + map.YOffset]];
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List<ushort> indexList;
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if (!indexMap.TryGetValue(tile.sheet, out indexList))
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indexMap.Add(tile.sheet, indexList = new List<ushort>());
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Util.CreateQuad(vertices, indexList, new PointF(24 * i, 24 * j), tile, 0);
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}
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Count, Vertex.Format);
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vertexBuffer.SetData(vertices.ToArray());
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foreach (KeyValuePair<Sheet, List<ushort>> p in indexMap)
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{
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IndexBuffer indexBuffer = new IndexBuffer(renderer.Device, p.Value.Count);
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indexBuffer.SetData(p.Value.ToArray());
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drawBatches.Add(p.Key, indexBuffer);
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}
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}
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static Size GetResolution(Settings settings)
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{
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Size desktopResolution = Screen.PrimaryScreen.Bounds.Size;
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return new Size(settings.GetValue("width", desktopResolution.Width),
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settings.GetValue("height", desktopResolution.Height));
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}
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public MainWindow( Settings settings )
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{
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FormBorderStyle = FormBorderStyle.None;
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renderer = new Renderer(this, GetResolution(settings), false);
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Visible = true;
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CoreSheetBuilder.Initialize(renderer.Device);
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string mapName = settings.GetValue("map", "scm12ea.ini");
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IniFile mapFile = new IniFile(File.OpenRead("../../../" + mapName));
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map = new Map(mapFile);
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Text = string.Format("OpenRA - {0} - {1}", map.Title, mapName);
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tileSet = LoadTileSet(map);
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LoadTextures();
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LoadVertexBuffer();
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}
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internal void Run()
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{
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while (Created && Visible)
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@@ -126,8 +70,7 @@ namespace OpenRa.Game
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}
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}
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PointF scrollPos = new PointF(1, 5);
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PointF oldPos;
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PointF scrollPos, oldPos;
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int x1,y1;
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protected override void OnMouseDown(MouseEventArgs e)
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@@ -158,8 +101,7 @@ namespace OpenRa.Game
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renderer.BeginFrame(r1, r2, scrollPos);
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foreach (KeyValuePair<Sheet, IndexBuffer> batch in drawBatches)
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DrawTerrainBatch(batch);
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terrain.Draw( ClientSize, scrollPos );
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world.Draw(renderer,
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new Range<float>(scrollPos.X, scrollPos.X + ClientSize.Width),
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@@ -167,54 +109,5 @@ namespace OpenRa.Game
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renderer.EndFrame();
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}
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void DrawTerrainBatch(KeyValuePair<Sheet, IndexBuffer> batch)
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{
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int indicesPerRow = map.Width * 6;
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int verticesPerRow = map.Width * 4;
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int visibleRows = (int)(ClientSize.Height / 24.0f + 2);
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int firstRow = (int)(scrollPos.Y / 24.0f);
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int lastRow = firstRow + visibleRows;
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if (lastRow < 0 || firstRow > map.Height)
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return;
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Height) lastRow = map.Height;
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renderer.DrawWithShader(ShaderQuality.Low, delegate
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{
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renderer.DrawBatch(vertexBuffer, batch.Value,
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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batch.Key.Texture);
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});
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}
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TileSet LoadTileSet(Map currentMap)
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{
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string theaterName = currentMap.Theater;
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if (theaterName.Length > 8)
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theaterName = theaterName.Substring(0, 8);
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pal = new Palette(File.OpenRead("../../../" + theaterName + ".pal"));
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TileMix = new Package("../../../" + theaterName + ".mix");
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TileSuffix = "." + theaterName.Substring(0, 3);
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playerPal = new Palette(pal, new PaletteRemap(File.OpenRead("../../../red.rem")));
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HardwarePalette hardwarePalette = new HardwarePalette(renderer.Device);
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hardwarePalette.AddPalette(pal);
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foreach (string remap in new string[] { "blue", "red", "orange", "teal", "salmon", "green", "gray" })
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hardwarePalette.AddPalette(new Palette(pal, new PaletteRemap(
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File.OpenRead("../../../" + remap + ".rem"))));
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renderer.SetPalette(hardwarePalette);
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return new TileSet(TileMix, TileSuffix, pal);
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}
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}
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}
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@@ -23,7 +23,7 @@ namespace OpenRa.Game
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public override SheetRectangle<Sheet>[] CurrentImages
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{
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get { return new SheetRectangle<Sheet>[] { UnitSheetBuilder.McvSheet[ GetFacing() ] }; }
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get { return new SheetRectangle<Sheet>[] { UnitSheetBuilder.McvSheet[GetFacing()] }; }
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}
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}
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}
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@@ -54,6 +54,7 @@
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<Compile Include="Settings.cs" />
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<Compile Include="Sheet.cs" />
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<Compile Include="Sidebar.cs" />
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<Compile Include="TerrainRenderer.cs" />
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<Compile Include="Tree.cs" />
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<Compile Include="TreeCache.cs" />
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<Compile Include="UnitSheetBuilder.cs" />
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82
OpenRa.Game/TerrainRenderer.cs
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82
OpenRa.Game/TerrainRenderer.cs
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@@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.FileFormats;
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using BluntDirectX.Direct3D;
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using System.Drawing;
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using System.IO;
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namespace OpenRa.Game
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{
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class TerrainRenderer
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{
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FvfVertexBuffer<Vertex> vertexBuffer;
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IndexBuffer indexBuffer;
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Sheet terrainSheet;
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TileSet tileSet;
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Renderer renderer;
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Map map;
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public TerrainRenderer(Renderer renderer, Map map, Package tilePackage)
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{
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this.renderer = renderer;
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this.map = map;
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tileSet = new TileSet(tilePackage, map.TileSuffix);
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Dictionary<TileReference, SheetRectangle<Sheet>> tileMapping =
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new Dictionary<TileReference, SheetRectangle<Sheet>>();
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Size tileSize = new Size(24, 24);
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List<Vertex> vertices = new List<Vertex>();
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List<ushort> indices = new List<ushort>();
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for (int j = 0; j < map.Height; j++)
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for (int i = 0; i < map.Width; i++)
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{
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TileReference tileRef = map.MapTiles[i + map.XOffset, j + map.YOffset];
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SheetRectangle<Sheet> tile;
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if (!tileMapping.TryGetValue(tileRef, out tile))
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tileMapping.Add(tileRef, tile = CoreSheetBuilder.Add(tileSet.GetBytes(tileRef), tileSize));
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terrainSheet = tile.sheet;
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Util.CreateQuad(vertices, indices, new PointF(24 * i, 24 * j), tile, 0);
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}
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vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Count, Vertex.Format);
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vertexBuffer.SetData(vertices.ToArray());
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indexBuffer = new IndexBuffer(renderer.Device, indices.Count);
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indexBuffer.SetData(indices.ToArray());
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}
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public void Draw( Size screenSize, PointF scrollPos )
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{
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int indicesPerRow = map.Width * 6;
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int verticesPerRow = map.Width * 4;
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int visibleRows = (int)(screenSize.Height / 24.0f + 2);
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int firstRow = (int)(scrollPos.Y / 24.0f);
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int lastRow = firstRow + visibleRows;
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if (lastRow < 0 || firstRow > map.Height)
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return;
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Height) lastRow = map.Height;
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renderer.DrawWithShader(ShaderQuality.Low, delegate
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{
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renderer.DrawBatch(vertexBuffer, indexBuffer,
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new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
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new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
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terrainSheet.Texture);
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});
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}
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}
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}
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