Fix Sound coding style nits.

This commit is contained in:
Paul Chote
2014-03-12 17:31:26 +13:00
parent 20b88fd904
commit 37bf88f5a5

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -37,8 +37,8 @@ namespace OpenRA
if (filename.ToLowerInvariant().EndsWith("wav"))
return LoadWave(new WavLoader(FileSystem.Open(filename)));
else
return LoadSoundRaw(AudLoader.LoadSound(FileSystem.Open(filename)));
return LoadSoundRaw(AudLoader.LoadSound(FileSystem.Open(filename)));
}
static ISoundSource LoadWave(WavLoader wave)
@@ -55,12 +55,12 @@ namespace OpenRA
{
engine = Game.Settings.Server.Dedicated ? "Null" : engine;
switch (engine)
{ /* TODO: if someone cares about pluggable crap here, ship this out */
{
case "AL": return new OpenAlSoundEngine();
case "Null": return new NullSoundEngine();
default:
throw new InvalidOperationException("Unsupported sound engine: {0}".F (engine));
throw new InvalidOperationException("Unsupported sound engine: {0}".F(engine));
}
}
@@ -79,23 +79,26 @@ namespace OpenRA
public static SoundDevice[] AvailableDevices()
{
var defaultDevices = new []
var defaultDevices = new[]
{
new SoundDevice("AL", null, "Default Output"),
new SoundDevice("Null", null, "Output Disabled")
};
var alDevices = OpenAlSoundEngine.AvailableDevices()
var devices = OpenAlSoundEngine.AvailableDevices()
.Select(d => new SoundDevice("AL", d, d));
return defaultDevices.Concat(alDevices).ToArray();
return defaultDevices.Concat(devices).ToArray();
}
public static void SetListenerPosition(WPos position) { soundEngine.SetListenerPosition(position); }
public static void SetListenerPosition(WPos position)
{
soundEngine.SetListenerPosition(position);
}
static ISound Play(Player player, string name, bool headRelative, WPos pos, float volumeModifier)
{
if (String.IsNullOrEmpty(name))
if (string.IsNullOrEmpty(name))
return null;
if (player != null && player != player.World.LocalPlayer)
return null;
@@ -142,11 +145,11 @@ namespace OpenRA
if (MusicPlaying && !music.Playing)
{
StopMusic();
OnMusicComplete();
onMusicComplete();
}
}
static Action OnMusicComplete;
static Action onMusicComplete;
public static bool MusicPlaying { get; private set; }
public static MusicInfo CurrentMusic { get { return currentMusic; } }
@@ -160,7 +163,7 @@ namespace OpenRA
if (m == null || !m.Exists)
return;
OnMusicComplete = then;
onMusicComplete = then;
if (m == currentMusic && music != null)
{
@@ -168,6 +171,7 @@ namespace OpenRA
MusicPlaying = true;
return;
}
StopMusic();
var sound = sounds[m.Filename];
@@ -183,6 +187,7 @@ namespace OpenRA
{
if (music == null)
return;
MusicPlaying = true;
soundEngine.PauseSound(music, false);
}
@@ -220,7 +225,11 @@ namespace OpenRA
static float soundVolumeModifier = 1.0f;
public static float SoundVolumeModifier
{
get { return soundVolumeModifier; }
get
{
return soundVolumeModifier;
}
set
{
soundVolumeModifier = value;
@@ -231,7 +240,11 @@ namespace OpenRA
static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
public static float SoundVolume
{
get { return Game.Settings.Sound.SoundVolume; }
get
{
return Game.Settings.Sound.SoundVolume;
}
set
{
Game.Settings.Sound.SoundVolume = value;
@@ -241,7 +254,11 @@ namespace OpenRA
public static float MusicVolume
{
get { return Game.Settings.Sound.MusicVolume; }
get
{
return Game.Settings.Sound.MusicVolume;
}
set
{
Game.Settings.Sound.MusicVolume = value;
@@ -252,7 +269,11 @@ namespace OpenRA
public static float VideoVolume
{
get { return Game.Settings.Sound.VideoVolume; }
get
{
return Game.Settings.Sound.VideoVolume;
}
set
{
Game.Settings.Sound.VideoVolume = value;
@@ -263,25 +284,28 @@ namespace OpenRA
public static float MusicSeekPosition
{
get { return (music != null) ? music.SeekPosition : 0; }
get { return music != null ? music.SeekPosition : 0; }
}
public static float VideoSeekPosition
{
get { return (video != null) ? video.SeekPosition : 0; }
get { return video != null ? video.SeekPosition : 0; }
}
// Returns true if played successfully
public static bool PlayPredefined(Player p, Actor voicedUnit, string type, string definition, string variant, bool attenuateVolume)
{
if (definition == null) return false;
if (definition == null)
return false;
if (Rules.Voices == null || Rules.Notifications == null)
return false;
if (Rules.Voices == null) return false;
if (Rules.Notifications == null) return false;
var rules = (voicedUnit != null) ? Rules.Voices[type] : Rules.Notifications[type];
if (rules == null) return false;
if (rules == null)
return false;
var ID = (voicedUnit != null) ? voicedUnit.ActorID : 0;
var id = voicedUnit != null ? voicedUnit.ActorID : 0;
string clip;
var suffix = rules.DefaultVariant;
@@ -308,19 +332,20 @@ namespace OpenRA
clip = rules.NotificationsPools.Value[definition].GetNext();
}
if (String.IsNullOrEmpty(clip)) return false;
if (string.IsNullOrEmpty(clip))
return false;
if (variant != null)
{
if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition))
suffix = rules.Variants[variant][ID % rules.Variants[variant].Length];
suffix = rules.Variants[variant][id % rules.Variants[variant].Length];
if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition))
prefix = rules.Prefixes[variant][ID % rules.Prefixes[variant].Length];
prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length];
}
var name = prefix + clip + suffix;
if (!String.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
soundEngine.Play2D(sounds[name],
false, true, WPos.Zero,
InternalSoundVolume, attenuateVolume);
@@ -330,22 +355,21 @@ namespace OpenRA
public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
{
if (voicedUnit == null) return false;
if (phrase == null) return false;
if (voicedUnit == null || phrase == null)
return false;
var mi = voicedUnit.Info.Traits.GetOrDefault<SelectableInfo>();
if (mi == null) return false;
if (mi.Voice == null) return false;
if (mi == null || mi.Voice == null)
return false;
var type = mi.Voice.ToLowerInvariant();
return PlayPredefined(null, voicedUnit, type, phrase, variant, true);
}
public static bool PlayNotification(Player player, string type, string notification, string variant)
{
if (type == null) return false;
if (notification == null) return false;
if (type == null || notification == null)
return false;
return PlayPredefined(player, null, type.ToLowerInvariant(), notification, variant, false);
}
@@ -395,16 +419,20 @@ namespace OpenRA
{
class PoolSlot
{
public bool isActive;
public int frameStarted;
public WPos pos;
public bool isRelative;
public ISoundSource sound;
public bool IsActive;
public int FrameStarted;
public WPos Pos;
public bool IsRelative;
public ISoundSource Sound;
}
const int MaxInstancesPerFrame = 3;
const int GroupDistance = 2730;
const int GroupDistanceSqr = GroupDistance * GroupDistance;
const int PoolSize = 32;
float volume = 1f;
Dictionary<int, PoolSlot> sourcePool = new Dictionary<int, PoolSlot>();
const int POOL_SIZE = 32;
static string[] QueryDevices(string label, int type)
{
@@ -415,7 +443,7 @@ namespace OpenRA
if (Al.alGetError() != Al.AL_NO_ERROR)
{
Log.Write("sound", "Failed to query OpenAL device list using {0}", label);
return new string[] {};
return new string[] { };
}
return devices;
@@ -430,7 +458,7 @@ namespace OpenRA
if (Alc.alcIsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT") == Alc.ALC_TRUE)
return QueryDevices("ALC_ENUMERATION_EXT", Alc.ALC_DEVICE_SPECIFIER);
return new string[] {};
return new string[] { };
}
public OpenAlSoundEngine()
@@ -456,7 +484,7 @@ namespace OpenRA
throw new InvalidOperationException("Can't create OpenAL context");
Alc.alcMakeContextCurrent(ctx);
for (var i = 0; i < POOL_SIZE; i++)
for (var i = 0; i < PoolSize; i++)
{
var source = 0;
Al.alGenSources(1, out source);
@@ -466,7 +494,7 @@ namespace OpenRA
return;
}
sourcePool.Add(source, new PoolSlot() { isActive = false });
sourcePool.Add(source, new PoolSlot() { IsActive = false });
}
}
@@ -474,9 +502,9 @@ namespace OpenRA
{
foreach (var kvp in sourcePool)
{
if (!kvp.Value.isActive)
if (!kvp.Value.IsActive)
{
sourcePool[kvp.Key].isActive = true;
sourcePool[kvp.Key].IsActive = true;
return kvp.Key;
}
}
@@ -494,9 +522,9 @@ namespace OpenRA
return -1;
foreach (int i in freeSources)
sourcePool[i].isActive = false;
sourcePool[i].IsActive = false;
sourcePool[freeSources[0]].isActive = true;
sourcePool[freeSources[0]].IsActive = true;
return freeSources[0];
}
@@ -506,10 +534,6 @@ namespace OpenRA
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
}
const int maxInstancesPerFrame = 3;
const int groupDistance = 2730;
const int groupDistanceSqr = groupDistance * groupDistance;
public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
{
if (sound == null)
@@ -519,7 +543,7 @@ namespace OpenRA
}
var currFrame = Game.orderManager.LocalFrameNumber;
float atten = 1f;
var atten = 1f;
// Check if max # of instances-per-location reached:
if (attenuateVolume)
@@ -527,40 +551,41 @@ namespace OpenRA
int instances = 0, activeCount = 0;
foreach (var s in sourcePool.Values)
{
if (!s.isActive)
if (!s.IsActive)
continue;
if (s.isRelative != relative)
if (s.IsRelative != relative)
continue;
++activeCount;
if (s.sound != sound)
if (s.Sound != sound)
continue;
if (currFrame - s.frameStarted >= 5)
if (currFrame - s.FrameStarted >= 5)
continue;
// Too far away to count?
var lensqr = (s.pos - pos).LengthSquared;
if (lensqr >= groupDistanceSqr)
var lensqr = (s.Pos - pos).LengthSquared;
if (lensqr >= GroupDistanceSqr)
continue;
// If we are starting too many instances of the same sound within a short time then stop this one:
if (++instances == maxInstancesPerFrame)
if (++instances == MaxInstancesPerFrame)
return null;
}
// Attenuate a little bit based on number of active sounds:
atten = 0.66f * ((POOL_SIZE - activeCount * 0.5f) / POOL_SIZE);
atten = 0.66f * ((PoolSize - activeCount * 0.5f) / PoolSize);
}
int source = GetSourceFromPool();
if (source == -1) return null;
var source = GetSourceFromPool();
if (source == -1)
return null;
var slot = sourcePool[source];
slot.pos = pos;
slot.frameStarted = currFrame;
slot.sound = sound;
slot.isRelative = relative;
return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume * atten);
slot.Pos = pos;
slot.FrameStarted = currFrame;
slot.Sound = sound;
slot.IsRelative = relative;
return new OpenAlSound(source, (sound as OpenAlSoundSource).Buffer, loop, relative, pos, volume * atten);
}
public float Volume
@@ -574,7 +599,7 @@ namespace OpenRA
if (sound == null)
return;
int key = ((OpenAlSound)sound).source;
var key = ((OpenAlSound)sound).Source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING && paused)
@@ -585,7 +610,7 @@ namespace OpenRA
public void SetAllSoundsPaused(bool paused)
{
foreach (int key in sourcePool.Keys)
foreach (var key in sourcePool.Keys)
{
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
@@ -602,21 +627,21 @@ namespace OpenRA
{
int state;
Al.alGetSourcei(b, Al.AL_SOURCE_STATE, out state);
return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
((music == null) || b != ((OpenAlSound)music).source) &&
((video == null) || b != ((OpenAlSound)video).source));
}).ToList();
return (state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
(music == null || b != ((OpenAlSound)music).Source) &&
(video == null || b != ((OpenAlSound)video).Source);
});
foreach (var s in sounds)
{
Al.alSourcef(s, Al.AL_GAIN, volume);
}
}
public void StopSound(ISound sound)
{
if (sound == null) return;
if (sound == null)
return;
int key = ((OpenAlSound)sound).source;
var key = ((OpenAlSound)sound).Source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
@@ -625,7 +650,7 @@ namespace OpenRA
public void StopAllSounds()
{
foreach (int key in sourcePool.Keys)
foreach (var key in sourcePool.Keys)
{
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
@@ -647,7 +672,7 @@ namespace OpenRA
class OpenAlSoundSource : ISoundSource
{
public readonly int buffer;
public readonly int Buffer;
static int MakeALFormat(int channels, int bits)
{
@@ -659,22 +684,25 @@ namespace OpenRA
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
{
Al.alGenBuffers(1, out buffer);
Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
Al.alGenBuffers(1, out Buffer);
Al.alBufferData(Buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
}
}
class OpenAlSound : ISound
{
public readonly int source = -1;
public readonly int Source = -1;
float volume = 1f;
public OpenAlSound(int source, int buffer, bool looping, bool relative, WPos pos, float volume)
{
if (source == -1) return;
this.source = source;
Al.alSourcef(source, Al.AL_PITCH, 1f);
if (source == -1)
return;
Source = source;
Volume = volume;
Al.alSourcef(source, Al.AL_PITCH, 1f);
Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, pos.Z);
Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
Al.alSourcei(source, Al.AL_BUFFER, buffer);
@@ -688,11 +716,15 @@ namespace OpenRA
public float Volume
{
get { return volume; }
get
{
return volume;
}
set
{
if (source != -1)
Al.alSourcef(source, Al.AL_GAIN, volume = value);
if (Source != -1)
Al.alSourcef(Source, Al.AL_GAIN, volume = value);
}
}
@@ -701,7 +733,7 @@ namespace OpenRA
get
{
float pos;
Al.alGetSourcef(source, Al.AL_SAMPLE_OFFSET, out pos);
Al.alGetSourcef(Source, Al.AL_SAMPLE_OFFSET, out pos);
return pos / 22050f;
}
}
@@ -711,7 +743,7 @@ namespace OpenRA
get
{
int state;
Al.alGetSourcei(source, Al.AL_SOURCE_STATE, out state);
Al.alGetSourcei(Source, Al.AL_SOURCE_STATE, out state);
return state == Al.AL_PLAYING;
}
}
@@ -734,17 +766,17 @@ namespace OpenRA
return new NullSound();
}
public void PauseSound(ISound sound, bool paused) {}
public void StopSound(ISound sound) {}
public void SetAllSoundsPaused(bool paused) {}
public void StopAllSounds() {}
public void SetListenerPosition(WPos position) {}
public void SetSoundVolume(float volume, ISound music, ISound video) {}
public void PauseSound(ISound sound, bool paused) { }
public void StopSound(ISound sound) { }
public void SetAllSoundsPaused(bool paused) { }
public void StopAllSounds() { }
public void SetListenerPosition(WPos position) { }
public void SetSoundVolume(float volume, ISound music, ISound video) { }
public float Volume { get; set; }
}
class NullSoundSource : ISoundSource {}
class NullSoundSource : ISoundSource { }
class NullSound : ISound
{