Remove PPos overload of FindUnits.
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@@ -74,8 +74,8 @@ namespace OpenRA.Graphics
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var comparer = new RenderableComparer(this);
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var actors = world.FindUnits(
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bounds.TopLeftAsCPos().ToPPos(),
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bounds.BottomRightAsCPos().ToPPos());
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bounds.TopLeftAsCPos(),
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bounds.BottomRightAsCPos());
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var worldRenderables = actors.SelectMany(a => a.Render(this))
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.OrderBy(r => r, comparer);
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