Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
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@@ -76,10 +76,10 @@ WorldLoaded = function()
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SendNodPatrol()
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Trigger.AfterDelay(Utils.Seconds(5), function() Reinforce(InfantryReinforcements) end)
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Trigger.AfterDelay(Utils.Seconds(15), function() Reinforce(InfantryReinforcements) end)
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Trigger.AfterDelay(Utils.Seconds(30), function() Reinforce(VehicleReinforcements) end)
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Trigger.AfterDelay(Utils.Seconds(60), function() Reinforce(VehicleReinforcements) end)
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Trigger.AfterDelay(DateTime.Seconds(5), function() Reinforce(InfantryReinforcements) end)
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Trigger.AfterDelay(DateTime.Seconds(15), function() Reinforce(InfantryReinforcements) end)
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Trigger.AfterDelay(DateTime.Seconds(30), function() Reinforce(VehicleReinforcements) end)
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Trigger.AfterDelay(DateTime.Seconds(60), function() Reinforce(VehicleReinforcements) end)
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end
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tick = 0
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@@ -94,7 +94,7 @@ Tick = function()
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enemy.MarkCompletedObjective(nodObjective)
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end
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if not baseEstablished and tick % Utils.Seconds(1) == 0 and CheckForBase() then
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if not baseEstablished and tick % DateTime.Seconds(1) == 0 and CheckForBase() then
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baseEstablished = true
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player.MarkCompletedObjective(gdiObjective2)
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end
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