Move Utils.Seconds and .Minutes into DateTime global

Also renames Date.IsHalloween to DateTime.IsHalloween
This commit is contained in:
Oliver Brakmann
2014-10-19 16:30:03 +02:00
parent 6a44c265e2
commit 37c5d51f19
15 changed files with 127 additions and 134 deletions

View File

@@ -11,9 +11,9 @@ GDIReinforcements = { "e2", "e2", "e2", "e2", "e2" }
GDIReinforcementsWaypoints = { GDIReinforcementsEntry.Location, GDIReinforcementsWP1.Location }
NodHelis = {
{ Utils.Seconds(HeliDelay[1]), { NodHeliEntry.Location, NodHeliLZ1.Location }, { "e1", "e1", "e3" } },
{ Utils.Seconds(HeliDelay[2]), { NodHeliEntry.Location, NodHeliLZ2.Location }, { "e1", "e1", "e1", "e1" } },
{ Utils.Seconds(HeliDelay[3]), { NodHeliEntry.Location, NodHeliLZ3.Location }, { "e1", "e1", "e3" } }
{ DateTime.Seconds(HeliDelay[1]), { NodHeliEntry.Location, NodHeliLZ1.Location }, { "e1", "e1", "e3" } },
{ DateTime.Seconds(HeliDelay[2]), { NodHeliEntry.Location, NodHeliLZ2.Location }, { "e1", "e1", "e1", "e1" } },
{ DateTime.Seconds(HeliDelay[3]), { NodHeliEntry.Location, NodHeliLZ3.Location }, { "e1", "e1", "e3" } }
}
SendHeli = function(heli)
@@ -30,7 +30,7 @@ SendGDIReinforcements = function()
Media.PlaySpeechNotification(gdi, "Reinforce")
Reinforcements.ReinforceWithTransport(gdi, "apc", GDIReinforcements, GDIReinforcementsWaypoints, nil, function(apc, team)
table.insert(team, apc)
Trigger.OnAllKilled(team, function() Trigger.AfterDelay(Utils.Seconds(5), SendGDIReinforcements) end)
Trigger.OnAllKilled(team, function() Trigger.AfterDelay(DateTime.Seconds(5), SendGDIReinforcements) end)
Utils.Do(team, function(unit) unit.Stance = "Defend" end)
end)
end
@@ -49,7 +49,7 @@ BuildNod1 = function()
end
if not HandOfNod.Build(Nod1Units, func) then
Trigger.AfterDelay(Utils.Seconds(5), BuildNod1)
Trigger.AfterDelay(DateTime.Seconds(5), BuildNod1)
end
end
@@ -66,7 +66,7 @@ BuildAuto1 = function()
end
if not HandOfNod.IsDead and HandOfNod.Build(Auto1Units, func) then
Trigger.AfterDelay(Utils.Seconds(5), BuildAuto1)
Trigger.AfterDelay(DateTime.Seconds(5), BuildAuto1)
end
end
@@ -84,7 +84,7 @@ Tick = function()
end
if gdi.HasNoRequiredUnits() then
Trigger.AfterDelay(Utils.Seconds(1), function() gdi.MarkFailedObjective(gdiObjective) end)
Trigger.AfterDelay(DateTime.Seconds(1), function() gdi.MarkFailedObjective(gdiObjective) end)
end
end
@@ -121,14 +121,14 @@ WorldLoaded = function()
Trigger.OnPlayerWon(gdi, function()
Media.PlaySpeechNotification(gdi, "Win")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("burdet1.vqa")
end)
end)
Trigger.OnPlayerLost(gdi, function()
Media.PlaySpeechNotification(gdi, "Lose")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("gameover.vqa")
end)
end)