Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
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@@ -28,7 +28,7 @@ SendGDIReinforcements = function()
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Media.PlaySpeechNotification(gdi, "Reinforce")
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Reinforcements.ReinforceWithTransport(gdi, "apc", GDIReinforcements, GDIReinforcementsWaypoints, nil, function(apc, team)
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table.insert(team, apc)
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Trigger.OnAllKilled(team, function() Trigger.AfterDelay(Utils.Seconds(5), SendGDIReinforcements) end)
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Trigger.OnAllKilled(team, function() Trigger.AfterDelay(DateTime.Seconds(5), SendGDIReinforcements) end)
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Utils.Do(team, function(unit) unit.Stance = "Defend" end)
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end)
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end
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@@ -48,7 +48,7 @@ Build = function(unitTypes, repeats, func)
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end
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if not HandOfNod.Build(unitTypes, innerFunc) then
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Trigger.AfterDelay(Utils.Seconds(5), function()
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Build(unitTypes, repeats, func)
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end)
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end
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@@ -90,7 +90,7 @@ Tick = function()
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end
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if gdi.HasNoRequiredUnits() then
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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gdi.MarkFailedObjective(gdiObjective)
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end)
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end
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@@ -126,14 +126,14 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(gdi, function()
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Media.PlaySpeechNotification(gdi, "Win")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("burdet1.vqa")
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end)
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end)
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Trigger.OnPlayerLost(gdi, function()
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Media.PlaySpeechNotification(gdi, "Lose")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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@@ -177,7 +177,7 @@ WorldLoaded = function()
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autoTrigger = true
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Trigger.RemoveFootprintTrigger(id)
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BuildAuto()
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Trigger.AfterDelay(Utils.Seconds(4), function()
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Trigger.AfterDelay(DateTime.Seconds(4), function()
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tank.Hunt()
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end)
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end
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