Move Utils.Seconds and .Minutes into DateTime global

Also renames Date.IsHalloween to DateTime.IsHalloween
This commit is contained in:
Oliver Brakmann
2014-10-19 16:30:03 +02:00
parent 6a44c265e2
commit 37c5d51f19
15 changed files with 127 additions and 134 deletions

View File

@@ -28,7 +28,7 @@ SendGDIReinforcements = function()
Media.PlaySpeechNotification(gdi, "Reinforce")
Reinforcements.ReinforceWithTransport(gdi, "apc", GDIReinforcements, GDIReinforcementsWaypoints, nil, function(apc, team)
table.insert(team, apc)
Trigger.OnAllKilled(team, function() Trigger.AfterDelay(Utils.Seconds(5), SendGDIReinforcements) end)
Trigger.OnAllKilled(team, function() Trigger.AfterDelay(DateTime.Seconds(5), SendGDIReinforcements) end)
Utils.Do(team, function(unit) unit.Stance = "Defend" end)
end)
end
@@ -48,7 +48,7 @@ Build = function(unitTypes, repeats, func)
end
if not HandOfNod.Build(unitTypes, innerFunc) then
Trigger.AfterDelay(Utils.Seconds(5), function()
Trigger.AfterDelay(DateTime.Seconds(5), function()
Build(unitTypes, repeats, func)
end)
end
@@ -90,7 +90,7 @@ Tick = function()
end
if gdi.HasNoRequiredUnits() then
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
gdi.MarkFailedObjective(gdiObjective)
end)
end
@@ -126,14 +126,14 @@ WorldLoaded = function()
Trigger.OnPlayerWon(gdi, function()
Media.PlaySpeechNotification(gdi, "Win")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("burdet1.vqa")
end)
end)
Trigger.OnPlayerLost(gdi, function()
Media.PlaySpeechNotification(gdi, "Lose")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("gameover.vqa")
end)
end)
@@ -177,7 +177,7 @@ WorldLoaded = function()
autoTrigger = true
Trigger.RemoveFootprintTrigger(id)
BuildAuto()
Trigger.AfterDelay(Utils.Seconds(4), function()
Trigger.AfterDelay(DateTime.Seconds(4), function()
tank.Hunt()
end)
end