Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
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@@ -15,7 +15,7 @@ Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint
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FollowCivvieWpts = function(actor, wpts)
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Utils.Do(wpts, function(wpt)
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actor.Move(wpt.Location, 2)
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actor.Wait(Utils.Seconds(2))
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actor.Wait(DateTime.Seconds(2))
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end)
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end
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@@ -36,22 +36,22 @@ TownAttackAction = function(actor)
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end
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AttackTown = function()
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Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, waypoint0.Location }, Utils.Seconds(0.25), TownAttackAction)
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Trigger.AfterDelay(Utils.Seconds(2), function()
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Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, waypoint0.Location }, Utils.Seconds(1), TownAttackAction)
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Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(0.25), TownAttackAction)
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
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end)
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Trigger.AfterDelay(Utils.Seconds(4), function()
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Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, waypoint0.Location }, Utils.Seconds(1), TownAttackAction)
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Trigger.AfterDelay(DateTime.Seconds(4), function()
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Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
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end)
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end
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SendGDIReinforcements = function()
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Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, waypoint12.Location }, Utils.Seconds(1), function(actor)
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Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, waypoint12.Location }, DateTime.Seconds(1), function(actor)
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Media.PlaySpeechNotification(player, "Reinforce")
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actor.Move(waypoint10.Location)
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actor.Stance = "Defend"
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end)
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Trigger.AfterDelay(Utils.Seconds(5), function()
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Reinforcements.ReinforceWithTransport(player, "apc", GDIReinforcementsPart2, { GDIReinfEntry2.Location, waypoint13.Location }, nil, function(apc, team)
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Media.PlaySpeechNotification(player, "Reinforce")
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apc.Move(GDIUnloadWpt.Location)
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@@ -81,14 +81,14 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("burdet1.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("gameover.vqa")
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end)
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end)
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