Move Utils.Seconds and .Minutes into DateTime global

Also renames Date.IsHalloween to DateTime.IsHalloween
This commit is contained in:
Oliver Brakmann
2014-10-19 16:30:03 +02:00
parent 6a44c265e2
commit 37c5d51f19
15 changed files with 127 additions and 134 deletions

View File

@@ -15,7 +15,7 @@ Civvie2Wpts = { waypoint26, waypoint3, waypoint9, waypoint4, waypoint5, waypoint
FollowCivvieWpts = function(actor, wpts)
Utils.Do(wpts, function(wpt)
actor.Move(wpt.Location, 2)
actor.Wait(Utils.Seconds(2))
actor.Wait(DateTime.Seconds(2))
end)
end
@@ -36,22 +36,22 @@ TownAttackAction = function(actor)
end
AttackTown = function()
Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, waypoint0.Location }, Utils.Seconds(0.25), TownAttackAction)
Trigger.AfterDelay(Utils.Seconds(2), function()
Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, waypoint0.Location }, Utils.Seconds(1), TownAttackAction)
Reinforcements.Reinforce(nod, TownAttackWave1, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(0.25), TownAttackAction)
Trigger.AfterDelay(DateTime.Seconds(2), function()
Reinforcements.Reinforce(nod, TownAttackWave2, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
end)
Trigger.AfterDelay(Utils.Seconds(4), function()
Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, waypoint0.Location }, Utils.Seconds(1), TownAttackAction)
Trigger.AfterDelay(DateTime.Seconds(4), function()
Reinforcements.Reinforce(nod, TownAttackWave3, { NodReinfEntry.Location, waypoint0.Location }, DateTime.Seconds(1), TownAttackAction)
end)
end
SendGDIReinforcements = function()
Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, waypoint12.Location }, Utils.Seconds(1), function(actor)
Reinforcements.Reinforce(player, GDIReinforcementsPart1, { GDIReinfEntry1.Location, waypoint12.Location }, DateTime.Seconds(1), function(actor)
Media.PlaySpeechNotification(player, "Reinforce")
actor.Move(waypoint10.Location)
actor.Stance = "Defend"
end)
Trigger.AfterDelay(Utils.Seconds(5), function()
Trigger.AfterDelay(DateTime.Seconds(5), function()
Reinforcements.ReinforceWithTransport(player, "apc", GDIReinforcementsPart2, { GDIReinfEntry2.Location, waypoint13.Location }, nil, function(apc, team)
Media.PlaySpeechNotification(player, "Reinforce")
apc.Move(GDIUnloadWpt.Location)
@@ -81,14 +81,14 @@ WorldLoaded = function()
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("burdet1.vqa")
end)
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("gameover.vqa")
end)
end)