Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
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@@ -26,7 +26,7 @@ end
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InsertNodUnits = function()
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Reinforcements.Reinforce(player, { "mcv" }, { McvEntry.Location, McvDeploy.Location })
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Reinforcements.Reinforce(player, NodUnits, { NodEntry.Location, NodRallypoint.Location })
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Trigger.AfterDelay(Utils.Seconds(15), function()
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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Reinforcements.Reinforce(player, Engineers, { McvEntry.Location, PlayerBase.Location })
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end)
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end
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@@ -47,14 +47,14 @@ WorldLoaded = function()
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("desflees.vqa")
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end)
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("flag.vqa")
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end)
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end)
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@@ -65,15 +65,15 @@ WorldLoaded = function()
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Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
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Trigger.OnCapture(TechCenter, function()
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Trigger.AfterDelay(Utils.Seconds(2), function()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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player.MarkCompletedObjective(nodObjective1)
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end)
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end)
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InsertNodUnits()
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Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
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Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
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Trigger.AfterDelay(Utils.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
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Trigger.AfterDelay(DateTime.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
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Trigger.AfterDelay(DateTime.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
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Trigger.AfterDelay(DateTime.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
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end
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