Move Utils.Seconds and .Minutes into DateTime global

Also renames Date.IsHalloween to DateTime.IsHalloween
This commit is contained in:
Oliver Brakmann
2014-10-19 16:30:03 +02:00
parent 6a44c265e2
commit 37c5d51f19
15 changed files with 127 additions and 134 deletions

View File

@@ -17,7 +17,7 @@ SendInsertionHelicopter = function()
end
SendJeeps = function()
Reinforcements.Reinforce(player, JeepReinforcements, InsertionPath, Utils.Seconds(2))
Reinforcements.Reinforce(player, JeepReinforcements, InsertionPath, DateTime.Seconds(2))
Media.PlaySpeechNotification(player, "ReinforcementsArrived")
end
@@ -28,8 +28,8 @@ RunInitialActivities = function()
Patrol3.Hunt()
Patrol4.Hunt()
Harvester.FindResources()
Civilian1.Wait(Utils.Seconds(6))
Civilian2.Wait(Utils.Seconds(6))
Civilian1.Wait(DateTime.Seconds(6))
Civilian2.Wait(DateTime.Seconds(6))
Civilian1.Hunt()
Civilian2.Hunt()
end
@@ -37,21 +37,21 @@ end
LabGuardsKilled = function()
CreateEinstein()
Trigger.AfterDelay(Utils.Seconds(2), function()
Trigger.AfterDelay(DateTime.Seconds(2), function()
Actor.Create(FlareType, true, { Owner = england, Location = ExtractionFlarePoint.Location })
Media.PlaySpeechNotification(player, "SignalFlareNorth")
SendExtractionHelicopter()
end)
Trigger.AfterDelay(Utils.Seconds(10), function()
Trigger.AfterDelay(DateTime.Seconds(10), function()
Media.PlaySpeechNotification(player, "AlliedReinforcementsArrived")
Actor.Create("camera", true, { Owner = player, Location = CruiserCameraPoint.Location })
SendCruisers()
end)
Trigger.AfterDelay(Utils.Seconds(12), function()
Trigger.AfterDelay(DateTime.Seconds(12), function()
for i = 0, 2 do
Trigger.AfterDelay(Utils.Seconds(i), function()
Trigger.AfterDelay(DateTime.Seconds(i), function()
Media.PlaySoundNotification(player, "AlertBuzzer")
end)
end
@@ -100,7 +100,7 @@ RescueFailed = function()
end
OilPumpDestroyed = function()
Trigger.AfterDelay(Utils.Seconds(5), SendJeeps)
Trigger.AfterDelay(DateTime.Seconds(5), SendJeeps)
end
CiviliansKilled = function()
@@ -116,13 +116,13 @@ CreateEinstein = function()
einstein.Scatter()
Trigger.OnKilled(einstein, RescueFailed)
ExtractObjective = player.AddPrimaryObjective("Wait for the helicopter and extract Einstein.")
Trigger.AfterDelay(Utils.Seconds(1), function() Media.PlaySpeechNotification(player, "TargetFreed") end)
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "TargetFreed") end)
end
HelicopterGone = function()
if not heli.IsDead then
Media.PlaySpeechNotification(player, "TargetRescued")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
player.MarkCompletedObjective(ExtractObjective)
player.MarkCompletedObjective(SurviveObjective)
ussr.MarkFailedObjective(DefendObjective)
@@ -135,14 +135,14 @@ end
MissionAccomplished = function()
Media.PlaySpeechNotification(player, "Win")
--Trigger.AfterDelay(Utils.Seconds(1), function()
--Trigger.AfterDelay(DateTime.Seconds(1), function()
--Media.PlayMovieFullscreen("snowbomb.vqa") -- https://github.com/OpenRA/OpenRA/issues/4224
--end)
end
MissionFailed = function()
Media.PlaySpeechNotification(player, "Lose")
Trigger.AfterDelay(Utils.Seconds(1), function() Media.PlayMovieFullscreen("bmap.vqa") end)
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlayMovieFullscreen("bmap.vqa") end)
end
SetUnitStances = function()
@@ -197,7 +197,7 @@ WorldLoaded = function()
SetUnitStances()
Trigger.AfterDelay(Utils.Seconds(5), function() Actor.Create("camera", true, { Owner = player, Location = BaseCameraPoint.Location }) end)
Trigger.AfterDelay(DateTime.Seconds(5), function() Actor.Create("camera", true, { Owner = player, Location = BaseCameraPoint.Location }) end)
Camera.Position = InsertionLZ.CenterPosition