Move Utils.Seconds and .Minutes into DateTime global

Also renames Date.IsHalloween to DateTime.IsHalloween
This commit is contained in:
Oliver Brakmann
2014-10-19 16:30:03 +02:00
parent 6a44c265e2
commit 37c5d51f19
15 changed files with 127 additions and 134 deletions

View File

@@ -13,7 +13,7 @@ end
SendJeepReinforcements = function()
Media.PlaySpeechNotification(player, "ReinforcementsArrived")
Reinforcements.Reinforce(player, JeepReinforcements, JeepPath, Utils.Seconds(1))
Reinforcements.Reinforce(player, JeepReinforcements, JeepPath, DateTime.Seconds(1))
end
RunInitialActivities = function()
@@ -22,14 +22,14 @@ end
MissionAccomplished = function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("montpass.vqa")
end)
end
MissionFailed = function()
Media.PlaySpeechNotification(player, "Lose")
Trigger.AfterDelay(Utils.Seconds(1), function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMovieFullscreen("frozen.vqa")
end)
end
@@ -53,9 +53,9 @@ SendTrucks = function()
ConvoyOnSite = true
ConvoyObjective = player.AddPrimaryObjective("Escort the convoy")
Media.PlaySpeechNotification(player, "ConvoyApproaching")
Trigger.AfterDelay(Utils.Seconds(3), function()
Trigger.AfterDelay(DateTime.Seconds(3), function()
ConvoyUnharmed = true
local trucks = Reinforcements.Reinforce(france, TruckReinforcements, TruckPath, Utils.Seconds(1),
local trucks = Reinforcements.Reinforce(france, TruckReinforcements, TruckPath, DateTime.Seconds(1),
function(truck)
Trigger.OnIdle(truck, function() truck.Move(TruckExitPoint.Location) end)
end)
@@ -79,7 +79,7 @@ ConvoyCasualites = function()
Media.PlaySpeechNotification(player, "ConvoyUnitLost")
if ConvoyUnharmed then
ConvoyUnharmed = false
Trigger.AfterDelay(Utils.Seconds(1), function() player.MarkFailedObjective(ConvoyObjective) end)
Trigger.AfterDelay(DateTime.Seconds(1), function() player.MarkFailedObjective(ConvoyObjective) end)
end
end
@@ -116,19 +116,19 @@ WorldLoaded = function()
RunInitialActivities()
SendConstructionVehicleReinforcements()
Trigger.AfterDelay(Utils.Seconds(5), SendJeepReinforcements)
Trigger.AfterDelay(Utils.Seconds(10), SendJeepReinforcements)
Trigger.AfterDelay(DateTime.Seconds(5), SendJeepReinforcements)
Trigger.AfterDelay(DateTime.Seconds(10), SendJeepReinforcements)
Trigger.AfterDelay(Utils.Minutes(10), SendTrucks)
Trigger.AfterDelay(DateTime.Minutes(10), SendTrucks)
Camera.Position = ReinforcementsEntryPoint.CenterPosition
Media.PlayMovieFullscreen("mcv.vqa")
ConvoyTimer(Utils.Seconds(3), "TenMinutesRemaining")
ConvoyTimer(Utils.Minutes(5), "WarningFiveMinutesRemaining")
ConvoyTimer(Utils.Minutes(6), "WarningFourMinutesRemaining")
ConvoyTimer(Utils.Minutes(7), "WarningThreeMinutesRemaining")
ConvoyTimer(Utils.Minutes(8), "WarningTwoMinutesRemaining")
ConvoyTimer(Utils.Minutes(9), "WarningOneMinuteRemaining")
ConvoyTimer(DateTime.Seconds(3), "TenMinutesRemaining")
ConvoyTimer(DateTime.Minutes(5), "WarningFiveMinutesRemaining")
ConvoyTimer(DateTime.Minutes(6), "WarningFourMinutesRemaining")
ConvoyTimer(DateTime.Minutes(7), "WarningThreeMinutesRemaining")
ConvoyTimer(DateTime.Minutes(8), "WarningTwoMinutesRemaining")
ConvoyTimer(DateTime.Minutes(9), "WarningOneMinuteRemaining")
end