Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
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@@ -13,7 +13,7 @@ end
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SendJeepReinforcements = function()
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Media.PlaySpeechNotification(player, "ReinforcementsArrived")
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Reinforcements.Reinforce(player, JeepReinforcements, JeepPath, Utils.Seconds(1))
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Reinforcements.Reinforce(player, JeepReinforcements, JeepPath, DateTime.Seconds(1))
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end
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RunInitialActivities = function()
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@@ -22,14 +22,14 @@ end
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MissionAccomplished = function()
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Media.PlaySpeechNotification(player, "Win")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("montpass.vqa")
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end)
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end
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MissionFailed = function()
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Media.PlaySpeechNotification(player, "Lose")
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Trigger.AfterDelay(Utils.Seconds(1), function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlayMovieFullscreen("frozen.vqa")
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end)
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end
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@@ -53,9 +53,9 @@ SendTrucks = function()
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ConvoyOnSite = true
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ConvoyObjective = player.AddPrimaryObjective("Escort the convoy")
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Media.PlaySpeechNotification(player, "ConvoyApproaching")
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Trigger.AfterDelay(Utils.Seconds(3), function()
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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ConvoyUnharmed = true
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local trucks = Reinforcements.Reinforce(france, TruckReinforcements, TruckPath, Utils.Seconds(1),
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local trucks = Reinforcements.Reinforce(france, TruckReinforcements, TruckPath, DateTime.Seconds(1),
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function(truck)
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Trigger.OnIdle(truck, function() truck.Move(TruckExitPoint.Location) end)
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end)
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@@ -79,7 +79,7 @@ ConvoyCasualites = function()
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Media.PlaySpeechNotification(player, "ConvoyUnitLost")
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if ConvoyUnharmed then
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ConvoyUnharmed = false
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Trigger.AfterDelay(Utils.Seconds(1), function() player.MarkFailedObjective(ConvoyObjective) end)
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Trigger.AfterDelay(DateTime.Seconds(1), function() player.MarkFailedObjective(ConvoyObjective) end)
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end
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end
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@@ -116,19 +116,19 @@ WorldLoaded = function()
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RunInitialActivities()
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SendConstructionVehicleReinforcements()
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Trigger.AfterDelay(Utils.Seconds(5), SendJeepReinforcements)
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Trigger.AfterDelay(Utils.Seconds(10), SendJeepReinforcements)
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Trigger.AfterDelay(DateTime.Seconds(5), SendJeepReinforcements)
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Trigger.AfterDelay(DateTime.Seconds(10), SendJeepReinforcements)
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Trigger.AfterDelay(Utils.Minutes(10), SendTrucks)
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Trigger.AfterDelay(DateTime.Minutes(10), SendTrucks)
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Camera.Position = ReinforcementsEntryPoint.CenterPosition
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Media.PlayMovieFullscreen("mcv.vqa")
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ConvoyTimer(Utils.Seconds(3), "TenMinutesRemaining")
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ConvoyTimer(Utils.Minutes(5), "WarningFiveMinutesRemaining")
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ConvoyTimer(Utils.Minutes(6), "WarningFourMinutesRemaining")
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ConvoyTimer(Utils.Minutes(7), "WarningThreeMinutesRemaining")
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ConvoyTimer(Utils.Minutes(8), "WarningTwoMinutesRemaining")
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ConvoyTimer(Utils.Minutes(9), "WarningOneMinuteRemaining")
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ConvoyTimer(DateTime.Seconds(3), "TenMinutesRemaining")
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ConvoyTimer(DateTime.Minutes(5), "WarningFiveMinutesRemaining")
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ConvoyTimer(DateTime.Minutes(6), "WarningFourMinutesRemaining")
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ConvoyTimer(DateTime.Minutes(7), "WarningThreeMinutesRemaining")
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ConvoyTimer(DateTime.Minutes(8), "WarningTwoMinutesRemaining")
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ConvoyTimer(DateTime.Minutes(9), "WarningOneMinuteRemaining")
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end
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