Move Utils.Seconds and .Minutes into DateTime global
Also renames Date.IsHalloween to DateTime.IsHalloween
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@@ -1,4 +1,4 @@
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if Date.IsHalloween then
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if DateTime.IsHalloween then
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UnitTypes = { "ant", "ant", "ant" }
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BeachUnitTypes = { "ant", "ant" }
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ParadropUnitTypes = { "zombie", "zombie", "zombie", "zombie", "zombie" }
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@@ -68,7 +68,7 @@ ShipAlliedUnits = function()
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BindActorTriggers(unit)
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end)
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Trigger.AfterDelay(Utils.Seconds(60), ShipAlliedUnits)
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Trigger.AfterDelay(DateTime.Seconds(60), ShipAlliedUnits)
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end
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InsertAlliedChinookReinforcements = function(entry, hpad)
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@@ -79,7 +79,7 @@ InsertAlliedChinookReinforcements = function(entry, hpad)
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BindActorTriggers(unit)
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end)
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Trigger.AfterDelay(Utils.Seconds(60), function() InsertAlliedChinookReinforcements(entry, hpad) end)
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Trigger.AfterDelay(DateTime.Seconds(60), function() InsertAlliedChinookReinforcements(entry, hpad) end)
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end
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ParadropSovietUnits = function()
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@@ -94,7 +94,7 @@ ParadropSovietUnits = function()
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end)
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transport.Paradrop(lz)
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Trigger.AfterDelay(Utils.Seconds(35), ParadropSovietUnits)
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Trigger.AfterDelay(DateTime.Seconds(35), ParadropSovietUnits)
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end
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ProduceUnits = function(t)
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@@ -131,7 +131,7 @@ ChronoshiftAlliedUnits = function()
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units[unit] = cells[i]
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end
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Chronosphere.Chronoshift(units)
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Trigger.AfterDelay(Utils.Seconds(60), ChronoshiftAlliedUnits)
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Trigger.AfterDelay(DateTime.Seconds(60), ChronoshiftAlliedUnits)
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end
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ticks = 0
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@@ -155,7 +155,7 @@ WorldLoaded = function()
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InsertAlliedChinookReinforcements(Chinook1Entry, HeliPad1)
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InsertAlliedChinookReinforcements(Chinook2Entry, HeliPad2)
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ParadropSovietUnits()
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Trigger.AfterDelay(Utils.Seconds(5), ChronoshiftAlliedUnits)
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Trigger.AfterDelay(DateTime.Seconds(5), ChronoshiftAlliedUnits)
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Utils.Do(ProducedUnitTypes, ProduceUnits)
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SendSovietUnits(Entry1.Location, UnitTypes, 50)
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@@ -165,4 +165,4 @@ WorldLoaded = function()
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SendSovietUnits(Entry5.Location, UnitTypes, 50)
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SendSovietUnits(Entry6.Location, UnitTypes, 50)
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SendSovietUnits(Entry7.Location, BeachUnitTypes, 15)
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end
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end
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