Move Utils.Seconds and .Minutes into DateTime global

Also renames Date.IsHalloween to DateTime.IsHalloween
This commit is contained in:
Oliver Brakmann
2014-10-19 16:30:03 +02:00
parent 6a44c265e2
commit 37c5d51f19
15 changed files with 127 additions and 134 deletions

View File

@@ -1,4 +1,4 @@
if Date.IsHalloween then
if DateTime.IsHalloween then
UnitTypes = { "ant", "ant", "ant" }
BeachUnitTypes = { "ant", "ant" }
ParadropUnitTypes = { "zombie", "zombie", "zombie", "zombie", "zombie" }
@@ -68,7 +68,7 @@ ShipAlliedUnits = function()
BindActorTriggers(unit)
end)
Trigger.AfterDelay(Utils.Seconds(60), ShipAlliedUnits)
Trigger.AfterDelay(DateTime.Seconds(60), ShipAlliedUnits)
end
InsertAlliedChinookReinforcements = function(entry, hpad)
@@ -79,7 +79,7 @@ InsertAlliedChinookReinforcements = function(entry, hpad)
BindActorTriggers(unit)
end)
Trigger.AfterDelay(Utils.Seconds(60), function() InsertAlliedChinookReinforcements(entry, hpad) end)
Trigger.AfterDelay(DateTime.Seconds(60), function() InsertAlliedChinookReinforcements(entry, hpad) end)
end
ParadropSovietUnits = function()
@@ -94,7 +94,7 @@ ParadropSovietUnits = function()
end)
transport.Paradrop(lz)
Trigger.AfterDelay(Utils.Seconds(35), ParadropSovietUnits)
Trigger.AfterDelay(DateTime.Seconds(35), ParadropSovietUnits)
end
ProduceUnits = function(t)
@@ -131,7 +131,7 @@ ChronoshiftAlliedUnits = function()
units[unit] = cells[i]
end
Chronosphere.Chronoshift(units)
Trigger.AfterDelay(Utils.Seconds(60), ChronoshiftAlliedUnits)
Trigger.AfterDelay(DateTime.Seconds(60), ChronoshiftAlliedUnits)
end
ticks = 0
@@ -155,7 +155,7 @@ WorldLoaded = function()
InsertAlliedChinookReinforcements(Chinook1Entry, HeliPad1)
InsertAlliedChinookReinforcements(Chinook2Entry, HeliPad2)
ParadropSovietUnits()
Trigger.AfterDelay(Utils.Seconds(5), ChronoshiftAlliedUnits)
Trigger.AfterDelay(DateTime.Seconds(5), ChronoshiftAlliedUnits)
Utils.Do(ProducedUnitTypes, ProduceUnits)
SendSovietUnits(Entry1.Location, UnitTypes, 50)
@@ -165,4 +165,4 @@ WorldLoaded = function()
SendSovietUnits(Entry5.Location, UnitTypes, 50)
SendSovietUnits(Entry6.Location, UnitTypes, 50)
SendSovietUnits(Entry7.Location, BeachUnitTypes, 15)
end
end