Move Utils.Seconds and .Minutes into DateTime global

Also renames Date.IsHalloween to DateTime.IsHalloween
This commit is contained in:
Oliver Brakmann
2014-10-19 16:30:03 +02:00
parent 6a44c265e2
commit 37c5d51f19
15 changed files with 127 additions and 134 deletions

View File

@@ -9,14 +9,14 @@ BeachheadTrigger =
CPos.New(137, 104), CPos.New(137, 105), CPos.New(137, 106), CPos.New(136, 106), CPos.New(136, 107)
}
BaseRaidInterval = Utils.Minutes(3)
BaseFrontAttackInterval = Utils.Minutes(3) + Utils.Seconds(30)
BaseRearAttackInterval = Utils.Minutes(8)
UBoatPatrolDelay = Utils.Minutes(2) + Utils.Seconds(30)
BaseRaidInterval = DateTime.Minutes(3)
BaseFrontAttackInterval = DateTime.Minutes(3) + DateTime.Seconds(30)
BaseRearAttackInterval = DateTime.Minutes(8)
UBoatPatrolDelay = DateTime.Minutes(2) + DateTime.Seconds(30)
BaseFrontAttackWpts = { PatrolWpt1.Location, BaseRaidWpt1.Location }
Village = { FarmHouse1, FarmHouse2, FarmHouse3, FarmHouse4, FarmHouse5, FarmHouse6, FarmHouse7, FarmHouse8, FarmHouse9, Church }
VillageRaidInterval = Utils.Minutes(3)
VillageRaidInterval = DateTime.Minutes(3)
VillageRaidAircraft = { "mig", "mig" }
VillageRaidWpts = { VillageRaidEntrypoint.Location, VillageRaidWpt1.Location, VillageRaidWpt2.Location }
@@ -65,7 +65,7 @@ AirRaid = function(planeTypes, ingress, egress, target)
end
for i = 1, #planeTypes do
Trigger.AfterDelay((i - 1) * Utils.Seconds(1), function()
Trigger.AfterDelay((i - 1) * DateTime.Seconds(1), function()
local start = Utils.CenterOfCell(ingress[1]) + WVec.New(0, 0, Actor.CruiseAltitude(planeTypes[i]))
local plane = Actor.Create(planeTypes[i], true, { CenterPosition = start, Owner = soviets, Facing = (Utils.CenterOfCell(ingress[2]) - start).Facing })
@@ -116,7 +116,7 @@ SendUboatPatrol = function(team)
Utils.Do(team, function(uboat)
if not uboat.IsDead then
uboat.PatrolUntil(UboatPatrolWpts1, function()
return Time.GameTime > Utils.Minutes(2) + UBoatPatrolDelay
return DateTime.GameTime > DateTime.Minutes(2) + UBoatPatrolDelay
end)
uboat.Patrol(UboatPatrolWpts2)
end
@@ -125,7 +125,7 @@ SendUboatPatrol = function(team)
end
SendGroundPatrol = function(team)
Utils.Do(team, function(unit) unit.Patrol(GroundPatrolWpts, true, Utils.Seconds(3)) end)
Utils.Do(team, function(unit) unit.Patrol(GroundPatrolWpts, true, DateTime.Seconds(3)) end)
Utils.Do(team, function(unit)
Trigger.OnIdle(unit, function(actor) actor.Hunt() end)
end)
@@ -152,7 +152,7 @@ end
Build = function(units, action)
if not soviets.Build(units, action) then
Trigger.AfterDelay(Utils.Seconds(15), function()
Trigger.AfterDelay(DateTime.Seconds(15), function()
Build(units, action)
end)
end
@@ -235,7 +235,7 @@ WorldLoaded = function()
captureObjective = player.AddPrimaryObjective("Locate and capture the enemy's Air Force HQ.")
Trigger.OnCapture(AirForceHQ, function()
Trigger.AfterDelay(Utils.Seconds(3), function()
Trigger.AfterDelay(DateTime.Seconds(3), function()
player.MarkCompletedObjective(captureObjective)
player.MarkCompletedObjective(villageObjective)
end)
@@ -275,5 +275,5 @@ WorldLoaded = function()
end)
Camera.Position = CameraSpot.CenterPosition
Trigger.AfterDelay(Utils.Seconds(5), function() CameraSpot.Destroy() end)
Trigger.AfterDelay(DateTime.Seconds(5), function() CameraSpot.Destroy() end)
end