Add difficulty settings to soviet06 missions

This commit is contained in:
Biofreak1987
2015-10-24 16:25:17 +02:00
parent 9ae4114d26
commit 37cc524f43
7 changed files with 179 additions and 8 deletions

View File

@@ -0,0 +1,59 @@
EnemyReinforcements =
{
Easy =
{
{ "e1", "e1", "e3" },
{ "e1", "e3", "jeep" },
{ "e1", "jeep", "1tnk" }
},
Normal =
{
{ "e1", "e1", "e3", "e3" },
{ "e1", "e3", "jeep", "jeep" },
{ "e1", "jeep", "1tnk", "2tnk" }
},
Hard =
{
{ "e1", "e1", "e3", "e3", "e1" },
{ "e1", "e3", "jeep", "jeep", "1tnk" },
{ "e1", "jeep", "1tnk", "2tnk", "arty" }
}
}
EnemyAttackDelay =
{
Easy = DateTime.Minutes(5),
Normal = DateTime.Minutes(2) + DateTime.Seconds(40),
Hard = DateTime.Minutes(1) + DateTime.Seconds(30)
}
EnemyPaths =
{
{ EnemyEntry1.Location, EnemyRally1.Location },
{ EnemyEntry2.Location, EnemyRally2.Location }
}
wave = 0
SendEnemies = function()
Trigger.AfterDelay(EnemyAttackDelay[Map.Difficulty], function()
wave = wave + 1
if wave > 3 then
wave = 1
end
if wave == 1 then
local units = Reinforcements.ReinforceWithTransport(enemy, "tran", EnemyReinforcements[Map.Difficulty][wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
Utils.Do(units, IdleHunt)
else
local units = Reinforcements.ReinforceWithTransport(enemy, "lst", EnemyReinforcements[Map.Difficulty][wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
Utils.Do(units, IdleHunt)
end
if not Dome.IsDead then
SendEnemies()
end
end)
end