Add difficulty settings to soviet06 missions
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@@ -47,10 +47,16 @@ Trigger.OnKilled(Apwr2, function(building)
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BaseApwr2.exists = false
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end)
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Trigger.OnKilled(Dome, function()
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player.MarkCompletedObjective(sovietObjective2)
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Media.PlaySpeechNotification(player, "ObjectiveMet")
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end)
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Trigger.OnRemovedFromWorld(Mcv, function()
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if not mcvDeployed then
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mcvDeployed = true
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BuildBase()
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SendEnemies()
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
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Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
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end
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@@ -93,6 +99,7 @@ WorldLoaded = function()
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end)
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alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
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sovietObjective = player.AddPrimaryObjective("Escort the Convoy.")
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sovietObjective2 = player.AddSecondaryObjective("Destroy the Allied radar dome to stop enemy\nreinforcements.")
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end
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Tick = function()
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