Add difficulty settings to soviet06 missions

This commit is contained in:
Biofreak1987
2015-10-24 16:25:17 +02:00
parent 9ae4114d26
commit 37cc524f43
7 changed files with 179 additions and 8 deletions

View File

@@ -47,10 +47,16 @@ Trigger.OnKilled(Apwr2, function(building)
BaseApwr2.exists = false
end)
Trigger.OnKilled(Dome, function()
player.MarkCompletedObjective(sovietObjective2)
Media.PlaySpeechNotification(player, "ObjectiveMet")
end)
Trigger.OnRemovedFromWorld(Mcv, function()
if not mcvDeployed then
mcvDeployed = true
BuildBase()
SendEnemies()
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
Trigger.AfterDelay(DateTime.Minutes(2), ProduceArmor)
end
@@ -93,6 +99,7 @@ WorldLoaded = function()
end)
alliedObjective = enemy.AddPrimaryObjective("Destroy all Soviet troops.")
sovietObjective = player.AddPrimaryObjective("Escort the Convoy.")
sovietObjective2 = player.AddSecondaryObjective("Destroy the Allied radar dome to stop enemy\nreinforcements.")
end
Tick = function()