Move everything Capture-related + Transform activity to Mods.Common
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77
OpenRA.Mods.Common/Activities/CaptureActor.cs
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77
OpenRA.Mods.Common/Activities/CaptureActor.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class CaptureActor : Enter
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{
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readonly Actor actor;
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readonly Capturable capturable;
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readonly CapturesInfo capturesInfo;
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public CaptureActor(Actor self, Actor target)
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: base(self, target)
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{
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actor = target;
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capturesInfo = self.Info.Traits.Get<CapturesInfo>();
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capturable = target.Trait<Capturable>();
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}
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protected override bool CanReserve(Actor self)
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{
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return !capturable.BeingCaptured && capturable.Info.CanBeTargetedBy(self, actor.Owner);
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}
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protected override void OnInside(Actor self)
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{
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if (actor.IsDead || capturable.BeingCaptured)
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return;
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var b = actor.TraitOrDefault<Building>();
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if (b != null && !b.Lock())
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return;
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self.World.AddFrameEndTask(w =>
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{
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if (b != null && b.Locked)
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b.Unlock();
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if (actor.IsDead || capturable.BeingCaptured)
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return;
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var health = actor.Trait<Health>();
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var lowEnoughHealth = health.HP <= capturable.Info.CaptureThreshold * health.MaxHP;
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if (!capturesInfo.Sabotage || lowEnoughHealth || actor.Owner.NonCombatant)
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{
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var oldOwner = actor.Owner;
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actor.ChangeOwner(self.Owner);
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foreach (var t in actor.TraitsImplementing<INotifyCapture>())
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t.OnCapture(actor, self, oldOwner, self.Owner);
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if (b != null && b.Locked)
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b.Unlock();
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}
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else
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{
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var damage = (int)(health.MaxHP * capturesInfo.SabotageHPRemoval);
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actor.InflictDamage(self, damage, null);
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}
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self.Destroy();
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});
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}
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}
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}
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