Move everything Capture-related + Transform activity to Mods.Common
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41
OpenRA.Mods.Common/Traits/TransformOnCapture.cs
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41
OpenRA.Mods.Common/Traits/TransformOnCapture.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class TransformOnCaptureInfo : ITraitInfo
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{
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[ActorReference] public readonly string IntoActor = null;
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public readonly int ForceHealthPercentage = 0;
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public readonly bool SkipMakeAnims = true;
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public virtual object Create(ActorInitializer init) { return new TransformOnCapture(this); }
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}
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public class TransformOnCapture : INotifyCapture
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{
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readonly TransformOnCaptureInfo info;
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public TransformOnCapture(TransformOnCaptureInfo info) { this.info = info; }
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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var facing = self.TraitOrDefault<IFacing>();
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var transform = new Transform(self, info.IntoActor) { ForceHealthPercentage = info.ForceHealthPercentage };
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if (facing != null) transform.Facing = facing.Facing;
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transform.SkipMakeAnims = info.SkipMakeAnims;
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self.CancelActivity();
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self.QueueActivity(transform);
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}
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}
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}
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