Merge pull request #7896 from reaperrr/missile-hit
Tweaks RA and TD helicopter weapon minimum ranges
This commit is contained in:
@@ -57,6 +57,19 @@ namespace OpenRA.Mods.Common.Activities
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if (!target.IsInRange(self.CenterPosition, attackHeli.GetMaximumRange()))
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if (!target.IsInRange(self.CenterPosition, attackHeli.GetMaximumRange()))
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helicopter.SetPosition(self, helicopter.CenterPosition + helicopter.FlyStep(desiredFacing));
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helicopter.SetPosition(self, helicopter.CenterPosition + helicopter.FlyStep(desiredFacing));
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// Fly backwards from the target
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// TODO: Same problem as with MaximumRange
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if (target.IsInRange(self.CenterPosition, attackHeli.GetMinimumRange()))
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{
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// Facing 0 doesn't work with the following position change
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var facing = 1;
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if (desiredFacing != 0)
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facing = desiredFacing;
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else if (helicopter.Facing != 0)
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facing = helicopter.Facing;
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helicopter.SetPosition(self, helicopter.CenterPosition + helicopter.FlyStep(-facing));
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}
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attackHeli.DoAttack(self, target);
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attackHeli.DoAttack(self, target);
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return this;
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return this;
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@@ -157,6 +157,15 @@ namespace OpenRA.Mods.Common.Traits
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return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self));
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return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self));
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}
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}
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public WRange GetMinimumRange()
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{
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if (IsTraitDisabled)
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return WRange.Zero;
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return Armaments.Where(a => !a.IsTraitDisabled)
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.Select(a => a.Weapon.MinRange).Min();
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}
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public WRange GetMaximumRange()
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public WRange GetMaximumRange()
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{
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{
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if (IsTraitDisabled)
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if (IsTraitDisabled)
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@@ -70,17 +70,18 @@ OrcaAGMissiles:
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Burst: 2
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Burst: 2
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BurstDelay: 12
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BurstDelay: 12
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Range: 5c0
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Range: 5c0
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MinRange: 1c256
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Report: BAZOOK1.AUD
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Report: BAZOOK1.AUD
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ValidTargets: Ground
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ValidTargets: Ground
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Projectile: Missile
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Projectile: Missile
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Arm: 0
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Arm: 1
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Blockable: false
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Blockable: false
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Inaccuracy: 128
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Inaccuracy: 128
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Image: DRAGON
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Image: DRAGON
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RateOfTurn: 20
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RateOfTurn: 20
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Trail: smokey
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Trail: smokey
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ContrailLength: 8
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ContrailLength: 8
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Speed: 298
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Speed: 256
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RangeLimit: 30
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RangeLimit: 30
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Spread: 128
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@@ -103,6 +104,7 @@ OrcaAAMissiles:
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Burst: 2
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Burst: 2
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BurstDelay: 12
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BurstDelay: 12
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Range: 5c0
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Range: 5c0
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MinRange: 1c256
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Report: BAZOOK1.AUD
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Report: BAZOOK1.AUD
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ValidTargets: Air
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ValidTargets: Air
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Projectile: Missile
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Projectile: Missile
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@@ -34,6 +34,7 @@ HeliAGGun:
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Burst: 2
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Burst: 2
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BurstDelay: 0
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BurstDelay: 0
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Range: 4c0
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Range: 4c0
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MinRange: 0c768
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ValidTargets: Ground
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ValidTargets: Ground
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Report: gun5.aud
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Report: gun5.aud
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Projectile: Bullet
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Projectile: Bullet
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@@ -57,6 +58,7 @@ HeliAAGun:
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Burst: 2
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Burst: 2
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BurstDelay: 0
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BurstDelay: 0
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Range: 4c0
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Range: 4c0
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MinRange: 0c768
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ValidTargets: Air
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ValidTargets: Air
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Report: gun5.aud
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Report: gun5.aud
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Projectile: Bullet
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Projectile: Bullet
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@@ -76,6 +76,7 @@ Dragon:
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HellfireAG:
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HellfireAG:
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ReloadDelay: 60
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ReloadDelay: 60
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Range: 4c0
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Range: 4c0
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MinRange: 1c256
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Report: MISSILE6.AUD
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Report: MISSILE6.AUD
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Burst: 2
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Burst: 2
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BurstDelay: 10
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BurstDelay: 10
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@@ -113,6 +114,7 @@ HellfireAG:
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HellfireAA:
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HellfireAA:
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ReloadDelay: 60
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ReloadDelay: 60
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Range: 4c0
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Range: 4c0
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MinRange: 1c256
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Report: MISSILE6.AUD
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Report: MISSILE6.AUD
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Burst: 2
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Burst: 2
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BurstDelay: 10
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BurstDelay: 10
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@@ -164,7 +164,7 @@ Vulcan:
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ChainGun:
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ChainGun:
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ReloadDelay: 10
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ReloadDelay: 10
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Range: 5c0
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Range: 5c0
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MinRange: 1c0
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MinRange: 0c768
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Report: GUN13.AUD
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Report: GUN13.AUD
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Projectile: Bullet
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Projectile: Bullet
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Speed: 1c682
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Speed: 1c682
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