Adds defenses and advanced Nod power plant, fixes GDI radar dish animation
Additionally tweaks offsets for deployed artillery and tick tank.
This commit is contained in:
@@ -212,6 +212,34 @@ NAPOWR:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NAAPWR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 5
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Prerequisites: factory
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Owner: nod
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Hotkey: p
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Valued:
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Cost: 600
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Tooltip:
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Name: Advanced Power Plant
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Description: Provides more power for structures
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Building:
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Power: 200
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Footprint: xxx xxx
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Dimensions: 2,3
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Health:
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HP: 900
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NAHAND:
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Inherits: ^Building
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Buildable:
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@@ -380,23 +408,29 @@ GATICK:
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Turreted:
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ROT: 6
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InitialFacing: 128
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Offset: 170,0,213
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Armament:
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Weapon: 90mm
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LocalOffset: 384,0,128
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MuzzleSequence: muzzle
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AttackTurreted:
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BodyOrientation:
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QuantizedFacings: 32
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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RenderBuilding:
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RenderVoxels:
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Image: ttnk
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WithVoxelBarrel:
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LocalOffset: 170,0,0
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WithVoxelTurret:
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Transforms:
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IntoActor: ttnk
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Offset: 1,1
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Facing: 96
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TransformSounds:
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TransformSounds: place2.aud
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NoTransformSounds:
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WithMuzzleFlash:
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GAICBM:
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Inherits: ^Building
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@@ -419,7 +453,7 @@ GAICBM:
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IntoActor: icbm
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Offset: 1,1
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Facing: 96
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TransformSounds:
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TransformSounds: place2.aud
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NoTransformSounds:
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GADPSA:
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@@ -443,7 +477,7 @@ GADPSA:
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IntoActor: lpst
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Offset: 1,1
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Facing: 96
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TransformSounds:
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TransformSounds: place2.aud
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NoTransformSounds:
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RenderDetectionCircle:
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DetectCloaked:
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@@ -471,23 +505,29 @@ GAARTY:
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Turreted:
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ROT: 5
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InitialFacing: 128
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Offset: 0,0,171
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Armament:
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Weapon: 155mm
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LocalOffset: 811,0,0
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MuzzleSequence: muzzle
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AttackTurreted:
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BodyOrientation:
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QuantizedFacings: 32
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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RenderBuilding:
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RenderVoxels:
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Image: art2
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WithVoxelBarrel:
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LocalOffset: 0,0,-512
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WithVoxelTurret:
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Transforms:
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IntoActor: art2
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Offset: 1,1
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Facing: 96
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TransformSounds:
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TransformSounds: place2.aud
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NoTransformSounds:
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WithMuzzleFlash:
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GASPOT:
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Inherits: ^Building
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@@ -769,6 +809,260 @@ GADEPT:
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WithRepairOverlay@PLATFORM:
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Sequence: platform
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GAVULC:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: Vulcan Tower
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Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Owner: gdi
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Building:
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Power: -20
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament@PRIMARY:
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Weapon: VulcanTower
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LocalOffset: 768,85,512
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Recoil: 0
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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Armament@SECONDARY:
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Name: secondary
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Weapon: VulcanTower
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LocalOffset: 768,-85,512
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Recoil: 0
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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WithMuzzleFlash:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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GAROCK:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: RPG Tower
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Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Owner: gdi
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Building:
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Power: -50
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament:
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Weapon: RPGTower
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LocalOffset: 512,-128,512
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Recoil: 0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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GACSAM:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: S.A.M. Tower
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Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Owner: gdi
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Building:
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Power: -30
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament:
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Weapon: SAMTower
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LocalOffset: 512,0,512
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Recoil: 0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NASAM:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: S.A.M. Site
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Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Owner: nod
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Building:
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Power: -30
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament:
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Weapon: SAMTower
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LocalOffset: 512,0,512
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Recoil: 0
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NALASR:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Laser Turret
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Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Owner: nod
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Building:
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Power: -40
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 3
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Turreted:
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ROT: 10
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InitialFacing: 300
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Offset: 298,-171,256
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AttackTurreted:
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Armament:
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Weapon: TurretLaser
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RenderVoxels:
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WithVoxelTurret:
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AutoTarget:
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NAOBEL:
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Inherits: ^Building
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Valued:
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Cost: 1500
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Tooltip:
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Name: Obelisk of Light
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Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 90
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Prerequisites: tech
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Owner: nod
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Building:
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Power: -150
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Footprint: xx xx
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Dimensions: 2,2
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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RenderBuildingCharge:
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ChargeAudio: obelpowr.aud
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Armament:
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Weapon: ObeliskLaser
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LocalOffset: 0,0,725
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AttackCharge:
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ReloadTime: 50
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InitialChargeDelay: 50
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AutoTarget:
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-RenderBuilding:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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Block a user