Adds defenses and advanced Nod power plant, fixes GDI radar dish animation

Additionally tweaks offsets for deployed artillery and tick tank.
This commit is contained in:
reaperrr
2014-05-22 22:23:43 +02:00
parent 467d1b6137
commit 37f831ca9c
3 changed files with 550 additions and 21 deletions

View File

@@ -212,6 +212,34 @@ NAPOWR:
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
NAAPWR:
Inherits: ^Building
Buildable:
Queue: Building
BuildPaletteOrder: 5
Prerequisites: factory
Owner: nod
Hotkey: p
Valued:
Cost: 600
Tooltip:
Name: Advanced Power Plant
Description: Provides more power for structures
ProvidesCustomPrerequisite:
Prerequisite: anypower
Building:
Power: 200
Footprint: xxx xxx
Dimensions: 2,3
Health:
HP: 900
Armor:
Type: Wood
RevealsShroud:
Range: 4c0
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
NAHAND:
Inherits: ^Building
Buildable:
@@ -380,23 +408,29 @@ GATICK:
Turreted:
ROT: 6
InitialFacing: 128
Offset: 170,0,213
Armament:
Weapon: 90mm
LocalOffset: 384,0,128
MuzzleSequence: muzzle
AttackTurreted:
BodyOrientation:
QuantizedFacings: 32
AutoTarget:
RenderRangeCircle:
DrawLineToTarget:
RenderBuilding:
RenderVoxels:
Image: ttnk
WithVoxelBarrel:
LocalOffset: 170,0,0
WithVoxelTurret:
Transforms:
IntoActor: ttnk
Offset: 1,1
Facing: 96
TransformSounds:
TransformSounds: place2.aud
NoTransformSounds:
WithMuzzleFlash:
GAICBM:
Inherits: ^Building
@@ -419,7 +453,7 @@ GAICBM:
IntoActor: icbm
Offset: 1,1
Facing: 96
TransformSounds:
TransformSounds: place2.aud
NoTransformSounds:
GADPSA:
@@ -443,7 +477,7 @@ GADPSA:
IntoActor: lpst
Offset: 1,1
Facing: 96
TransformSounds:
TransformSounds: place2.aud
NoTransformSounds:
RenderDetectionCircle:
DetectCloaked:
@@ -471,23 +505,29 @@ GAARTY:
Turreted:
ROT: 5
InitialFacing: 128
Offset: 0,0,171
Armament:
Weapon: 155mm
LocalOffset: 811,0,0
MuzzleSequence: muzzle
AttackTurreted:
BodyOrientation:
QuantizedFacings: 32
AutoTarget:
RenderRangeCircle:
DrawLineToTarget:
RenderBuilding:
RenderVoxels:
Image: art2
WithVoxelBarrel:
LocalOffset: 0,0,-512
WithVoxelTurret:
Transforms:
IntoActor: art2
Offset: 1,1
Facing: 96
TransformSounds:
TransformSounds: place2.aud
NoTransformSounds:
WithMuzzleFlash:
GASPOT:
Inherits: ^Building
@@ -769,6 +809,260 @@ GADEPT:
WithRepairOverlay@PLATFORM:
Sequence: platform
GAVULC:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: Vulcan Tower
Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 30
Owner: gdi
Building:
Power: -20
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 6c0
BodyOrientation:
QuantizedFacings: 32
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
AutoTarget:
Turreted:
ROT: 10
InitialFacing: 50
AttackTurreted:
WithTurret:
Recoils: no
Armament@PRIMARY:
Weapon: VulcanTower
LocalOffset: 768,85,512
Recoil: 0
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
Armament@SECONDARY:
Name: secondary
Weapon: VulcanTower
LocalOffset: 768,-85,512
Recoil: 0
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
WithMuzzleFlash:
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
GAROCK:
Inherits: ^Building
Valued:
Cost: 1000
Tooltip:
Name: RPG Tower
Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Owner: gdi
Building:
Power: -50
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 6c0
BodyOrientation:
QuantizedFacings: 32
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
AutoTarget:
Turreted:
ROT: 10
InitialFacing: 50
AttackTurreted:
WithTurret:
Recoils: no
Armament:
Weapon: RPGTower
LocalOffset: 512,-128,512
Recoil: 0
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
GACSAM:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: S.A.M. Tower
Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Owner: gdi
Building:
Power: -30
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 6c0
BodyOrientation:
QuantizedFacings: 32
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
AutoTarget:
Turreted:
ROT: 10
InitialFacing: 50
AttackTurreted:
WithTurret:
Recoils: no
Armament:
Weapon: SAMTower
LocalOffset: 512,0,512
Recoil: 0
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
NASAM:
Inherits: ^Building
Valued:
Cost: 600
Tooltip:
Name: S.A.M. Site
Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Owner: nod
Building:
Power: -30
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 6c0
BodyOrientation:
QuantizedFacings: 32
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
AutoTarget:
Turreted:
ROT: 10
InitialFacing: 50
AttackTurreted:
WithTurret:
Recoils: no
Armament:
Weapon: SAMTower
LocalOffset: 512,0,512
Recoil: 0
NALASR:
Inherits: ^Building
Valued:
Cost: 500
Tooltip:
Name: Laser Turret
Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 50
Owner: nod
Building:
Power: -40
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Light
RevealsShroud:
Range: 5c0
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 3
Turreted:
ROT: 10
InitialFacing: 300
Offset: 298,-171,256
AttackTurreted:
Armament:
Weapon: TurretLaser
RenderVoxels:
WithVoxelTurret:
AutoTarget:
NAOBEL:
Inherits: ^Building
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
Buildable:
Queue: Defense
BuildPaletteOrder: 90
Prerequisites: tech
Owner: nod
Building:
Power: -150
Footprint: xx xx
Dimensions: 2,2
RequiresPower:
DisabledOverlay:
-GivesBuildableArea:
Health:
HP: 600
Armor:
Type: Heavy
RevealsShroud:
Range: 8c0
RenderBuildingCharge:
ChargeAudio: obelpowr.aud
Armament:
Weapon: ObeliskLaser
LocalOffset: 0,0,725
AttackCharge:
ReloadTime: 50
InitialChargeDelay: 50
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked:
Range: 5
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
ANYPOWER:
Tooltip:
Name: Power Plant