Adds defenses and advanced Nod power plant, fixes GDI radar dish animation
Additionally tweaks offsets for deployed artillery and tick tank.
This commit is contained in:
@@ -212,6 +212,34 @@ NAPOWR:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NAAPWR:
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Inherits: ^Building
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Buildable:
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Queue: Building
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BuildPaletteOrder: 5
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Prerequisites: factory
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Owner: nod
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Hotkey: p
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Valued:
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Cost: 600
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Tooltip:
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Name: Advanced Power Plant
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Description: Provides more power for structures
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ProvidesCustomPrerequisite:
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Prerequisite: anypower
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Building:
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Power: 200
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Footprint: xxx xxx
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Dimensions: 2,3
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Health:
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HP: 900
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NAHAND:
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Inherits: ^Building
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Buildable:
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@@ -380,23 +408,29 @@ GATICK:
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Turreted:
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ROT: 6
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InitialFacing: 128
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Offset: 170,0,213
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Armament:
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Weapon: 90mm
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LocalOffset: 384,0,128
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MuzzleSequence: muzzle
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AttackTurreted:
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BodyOrientation:
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QuantizedFacings: 32
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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RenderBuilding:
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RenderVoxels:
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Image: ttnk
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WithVoxelBarrel:
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LocalOffset: 170,0,0
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WithVoxelTurret:
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Transforms:
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IntoActor: ttnk
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Offset: 1,1
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Facing: 96
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TransformSounds:
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TransformSounds: place2.aud
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NoTransformSounds:
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WithMuzzleFlash:
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GAICBM:
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Inherits: ^Building
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@@ -419,7 +453,7 @@ GAICBM:
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IntoActor: icbm
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Offset: 1,1
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Facing: 96
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TransformSounds:
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TransformSounds: place2.aud
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NoTransformSounds:
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GADPSA:
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@@ -443,7 +477,7 @@ GADPSA:
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IntoActor: lpst
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Offset: 1,1
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Facing: 96
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TransformSounds:
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TransformSounds: place2.aud
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NoTransformSounds:
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RenderDetectionCircle:
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DetectCloaked:
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@@ -471,23 +505,29 @@ GAARTY:
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Turreted:
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ROT: 5
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InitialFacing: 128
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Offset: 0,0,171
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Armament:
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Weapon: 155mm
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LocalOffset: 811,0,0
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MuzzleSequence: muzzle
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AttackTurreted:
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BodyOrientation:
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QuantizedFacings: 32
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AutoTarget:
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RenderRangeCircle:
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DrawLineToTarget:
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RenderBuilding:
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RenderVoxels:
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Image: art2
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WithVoxelBarrel:
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LocalOffset: 0,0,-512
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WithVoxelTurret:
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Transforms:
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IntoActor: art2
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Offset: 1,1
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Facing: 96
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TransformSounds:
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TransformSounds: place2.aud
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NoTransformSounds:
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WithMuzzleFlash:
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GASPOT:
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Inherits: ^Building
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@@ -769,6 +809,260 @@ GADEPT:
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WithRepairOverlay@PLATFORM:
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Sequence: platform
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GAVULC:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: Vulcan Tower
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Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 30
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Owner: gdi
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Building:
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Power: -20
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament@PRIMARY:
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Weapon: VulcanTower
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LocalOffset: 768,85,512
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Recoil: 0
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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Armament@SECONDARY:
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Name: secondary
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Weapon: VulcanTower
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LocalOffset: 768,-85,512
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Recoil: 0
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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WithMuzzleFlash:
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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GAROCK:
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Inherits: ^Building
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Valued:
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Cost: 1000
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Tooltip:
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Name: RPG Tower
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Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 40
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Owner: gdi
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Building:
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Power: -50
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament:
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Weapon: RPGTower
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LocalOffset: 512,-128,512
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Recoil: 0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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GACSAM:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: S.A.M. Tower
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Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Owner: gdi
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Building:
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Power: -30
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament:
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Weapon: SAMTower
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LocalOffset: 512,0,512
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Recoil: 0
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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NASAM:
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Inherits: ^Building
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Valued:
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Cost: 600
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Tooltip:
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Name: S.A.M. Site
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Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 60
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Owner: nod
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Building:
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Power: -30
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6c0
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BodyOrientation:
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QuantizedFacings: 32
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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AutoTarget:
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Turreted:
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ROT: 10
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InitialFacing: 50
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AttackTurreted:
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WithTurret:
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Recoils: no
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Armament:
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Weapon: SAMTower
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LocalOffset: 512,0,512
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Recoil: 0
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NALASR:
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Inherits: ^Building
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Valued:
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Cost: 500
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Tooltip:
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Name: Laser Turret
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Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 50
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Owner: nod
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Building:
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Power: -40
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 400
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 3
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Turreted:
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ROT: 10
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InitialFacing: 300
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Offset: 298,-171,256
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AttackTurreted:
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Armament:
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Weapon: TurretLaser
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RenderVoxels:
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WithVoxelTurret:
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AutoTarget:
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NAOBEL:
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Inherits: ^Building
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Valued:
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Cost: 1500
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Tooltip:
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Name: Obelisk of Light
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Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 90
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Prerequisites: tech
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Owner: nod
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Building:
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Power: -150
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Footprint: xx xx
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Dimensions: 2,2
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RequiresPower:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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RenderBuildingCharge:
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ChargeAudio: obelpowr.aud
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Armament:
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Weapon: ObeliskLaser
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LocalOffset: 0,0,725
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AttackCharge:
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ReloadTime: 50
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InitialChargeDelay: 50
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AutoTarget:
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-RenderBuilding:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 5
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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@@ -222,6 +222,35 @@ napowr:
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icon: npwricon
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Start: 0
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naapwr:
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idle: ntapwr
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Start: 0
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ShadowStart: 3
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damaged-idle: ntapwr
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Start: 1
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ShadowStart: 4
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critical-idle: ntapwr
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Start: 2
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ShadowStart: 5
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idle-lights: ntapwr_a
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Start: 0
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Length: 9
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Tick: 200
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damaged-idle-lights: ntapwr_a
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Start: 9
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Length: 9
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Tick: 200
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critical-idle-lights: ntapwr_a
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Start: 9
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Length: 9
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Tick: 200
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make: ntapwrmk
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Start: 0
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Length: 19
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ShadowStart: 19
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icon: apwricon
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Start: 0
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nahand:
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idle: nthand
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Start: 0
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@@ -303,9 +332,9 @@ naradr:
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damaged-idle: ntradr
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Start: 1
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ShadowStart: 4
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critical-idle: ntradr
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Start: 2
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ShadowStart: 5
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# critical-idle: ntradr #shows a destroyed dish
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# Start: 2
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# ShadowStart: 5
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idle-dish: ntradr_a
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Start: 0
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Length: 24
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@@ -357,17 +386,17 @@ garadr:
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damaged-idle: gtradr
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Start: 1
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ShadowStart: 4
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critical-idle: gtradr
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Start: 2
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ShadowStart: 5
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idle-dish: gtradr_a # TODO: needs to ping-pong
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Start: 0
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Length: 15
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Tick: 120
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damaged-idle-dish: gtradr_a # TODO: needs to ping-pong
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Start: 15
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Length: 15
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Tick: 160
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# critical-idle: gtradr #shows a destroyed radar dish
|
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# Start: 2
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# ShadowStart: 5
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idle-dish: gtradr_a
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||||
Frames: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
|
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Length: 28
|
||||
Tick: 200
|
||||
damaged-idle-dish: gtradr_a
|
||||
Frames: 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16
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Length: 28
|
||||
Tick: 240
|
||||
make: gtradrmk
|
||||
Start: 0
|
||||
Length: 20
|
||||
@@ -453,14 +482,20 @@ gatick:
|
||||
Start: 0
|
||||
Facings: 1
|
||||
ShadowStart: 3
|
||||
Offset: 0,-13
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
Facings: 1
|
||||
ShadowStart: 4
|
||||
Offset: 0,-13
|
||||
muzzle: gunfire
|
||||
Start: 0
|
||||
Length: *
|
||||
make: gatickmk
|
||||
Start: 0
|
||||
Length: 24
|
||||
ShadowStart: 24
|
||||
Offset: 0,-13
|
||||
|
||||
gaicbm:
|
||||
idle:
|
||||
@@ -495,14 +530,207 @@ gaarty:
|
||||
Start: 0
|
||||
Facings: 1
|
||||
ShadowStart: 3
|
||||
Offset: 0,-12
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
Facings: 1
|
||||
ShadowStart: 4
|
||||
Offset: 0,-12
|
||||
muzzle: gunfire
|
||||
Start: 0
|
||||
Length: *
|
||||
make: gaartymk
|
||||
Start: 0
|
||||
Length: 16
|
||||
ShadowStart: 16
|
||||
Offset: 0,-12
|
||||
|
||||
naobel:
|
||||
idle: ntobel
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle: ntobel
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
critical-idle: ntobel
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
active: ntobel #placeholder until Charge supports overlays
|
||||
Start: 0
|
||||
Length: 1
|
||||
ShadowStart: 3
|
||||
# active: ntobel_b
|
||||
# Start: 0
|
||||
# Length: 12
|
||||
# Tick: 240
|
||||
idle-lights: ntobel_a
|
||||
Start: 0
|
||||
Length: 12
|
||||
Tick: 80
|
||||
make: ntobelmk
|
||||
Start: 0
|
||||
Length: 19
|
||||
ShadowStart: 19
|
||||
icon: obliicon
|
||||
Start: 0
|
||||
|
||||
nalasr:
|
||||
idle: ntlasr
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle: ntlasr
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
critical-idle: ntlasr
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
make: ntlasrmk
|
||||
Start: 0
|
||||
Length: 21
|
||||
ShadowStart: 21
|
||||
icon: plticon
|
||||
Start: 0
|
||||
|
||||
nasam:
|
||||
idle: ntsam
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle: ntsam
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
critical-idle: ntsam
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
turret: gtctwr_d
|
||||
Start: 0
|
||||
Facings: 32
|
||||
Offset: 0,20
|
||||
make: ntsammk
|
||||
Start: 0
|
||||
Length: 8
|
||||
ShadowStart: 8
|
||||
icon: samicon
|
||||
Start: 0
|
||||
|
||||
gavulc:
|
||||
idle: gtctwr
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle: gtctwr
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
critical-idle: gtctwr
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
turret: gtctwr_b
|
||||
Start: 0
|
||||
Facings: 32
|
||||
muzzle0: mgun-n
|
||||
Start: 0
|
||||
Length: *
|
||||
muzzle1: mgun-nw
|
||||
Start: 0
|
||||
Length: *
|
||||
muzzle2: mgun-w
|
||||
Start: 0
|
||||
Length: *
|
||||
muzzle3: mgun-sw
|
||||
Start: 0
|
||||
Length: *
|
||||
muzzle4: mgun-s
|
||||
Start: 0
|
||||
Length: *
|
||||
muzzle5: mgun-se
|
||||
Start: 0
|
||||
Length: *
|
||||
muzzle6: mgun-e
|
||||
Start: 0
|
||||
Length: *
|
||||
muzzle7: mgun-ne
|
||||
Start: 0
|
||||
Length: *
|
||||
idle-lights: gtctwr_a
|
||||
Start: 0
|
||||
Length: 6
|
||||
Tick: 200
|
||||
damaged-idle-lights: gtctwr_a
|
||||
Start: 0
|
||||
Length: 6
|
||||
Tick: 200
|
||||
critical-idle-lights: gtctwr_a
|
||||
Start: 6
|
||||
Length: 6
|
||||
Tick: 200
|
||||
make: gtctwrmk
|
||||
Start: 0
|
||||
Length: 11
|
||||
ShadowStart: 11
|
||||
icon: twr1icon
|
||||
Start: 0
|
||||
|
||||
garock:
|
||||
idle: gtctwr
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle: gtctwr
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
critical-idle: gtctwr
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
turret: gtctwr_c
|
||||
Start: 0
|
||||
Facings: 32
|
||||
idle-lights: gtctwr_a
|
||||
Start: 0
|
||||
Length: 6
|
||||
Tick: 200
|
||||
damaged-idle-lights: gtctwr_a
|
||||
Start: 0
|
||||
Length: 6
|
||||
Tick: 200
|
||||
critical-idle-lights: gtctwr_a
|
||||
Start: 6
|
||||
Length: 6
|
||||
Tick: 200
|
||||
make: gtctwrmk
|
||||
Start: 0
|
||||
Length: 11
|
||||
ShadowStart: 11
|
||||
icon: twr2icon
|
||||
Start: 0
|
||||
|
||||
gacsam:
|
||||
idle: gtctwr
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle: gtctwr
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
critical-idle: gtctwr
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
turret: gtctwr_d
|
||||
Start: 0
|
||||
Facings: 32
|
||||
idle-lights: gtctwr_a
|
||||
Start: 0
|
||||
Length: 6
|
||||
Tick: 200
|
||||
damaged-idle-lights: gtctwr_a
|
||||
Start: 0
|
||||
Length: 6
|
||||
Tick: 200
|
||||
critical-idle-lights: gtctwr_a
|
||||
Start: 6
|
||||
Length: 6
|
||||
Tick: 200
|
||||
make: gtctwrmk
|
||||
Start: 0
|
||||
Length: 11
|
||||
ShadowStart: 11
|
||||
icon: twr3icon
|
||||
Start: 0
|
||||
|
||||
gaspot:
|
||||
idle:
|
||||
@@ -660,6 +888,7 @@ galite:
|
||||
# BlendMode: Alpha
|
||||
icon: liteicon
|
||||
Start: 0
|
||||
|
||||
gadept:
|
||||
idle:
|
||||
Start: 0
|
||||
|
||||
@@ -12,6 +12,8 @@ apc: # TODO apcw in water
|
||||
|
||||
art2:
|
||||
idle:
|
||||
|
||||
gaarty:
|
||||
turret: art2tur
|
||||
barrel: art2barl
|
||||
|
||||
@@ -20,7 +22,9 @@ subtank:
|
||||
|
||||
bggy:
|
||||
idle:
|
||||
# muzzle: # TODO: use MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
|
||||
|
||||
nalasr:
|
||||
turret: laser
|
||||
|
||||
sapc:
|
||||
idle:
|
||||
@@ -30,6 +34,8 @@ bike:
|
||||
|
||||
ttnk:
|
||||
idle:
|
||||
|
||||
gatick:
|
||||
turret: ttnktur
|
||||
barrel: ttnkbarl
|
||||
|
||||
|
||||
Reference in New Issue
Block a user