fix units being visible under fog
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30
OpenRA.Game/Traits/Render/HiddenUnderFog.cs
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30
OpenRA.Game/Traits/Render/HiddenUnderFog.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits.Render
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{
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class HiddenUnderFogInfo : ITraitInfo
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{
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public object Create(Actor self) { return new HiddenUnderFog(self); }
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}
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class HiddenUnderFog : IRenderModifier
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{
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Shroud shroud;
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public HiddenUnderFog(Actor self)
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{
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shroud = self.World.WorldActor.traits.Get<Shroud>();
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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if (self.Owner == self.World.LocalPlayer || shroud.visibleCells[self.Location.X, self.Location.Y] > 0)
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return r;
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return new Renderable[] { };
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}
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}
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}
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