fix units being visible under fog

This commit is contained in:
Chris Forbes
2010-04-02 17:09:20 +13:00
parent ca0d993c1a
commit 37fd8f7c28
6 changed files with 44 additions and 16 deletions

View File

@@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRA.Traits.Render
{
class HiddenUnderFogInfo : ITraitInfo
{
public object Create(Actor self) { return new HiddenUnderFog(self); }
}
class HiddenUnderFog : IRenderModifier
{
Shroud shroud;
public HiddenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (self.Owner == self.World.LocalPlayer || shroud.visibleCells[self.Location.X, self.Location.Y] > 0)
return r;
return new Renderable[] { };
}
}
}