fix units being visible under fog
This commit is contained in:
@@ -10,6 +10,7 @@
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Chronoshiftable:
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Passenger:
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IronCurtainable:
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HiddenUnderFog:
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^Infantry:
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Category: Infantry
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@@ -23,6 +24,7 @@
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SquishByTank:
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AutoTarget:
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Passenger:
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HiddenUnderFog:
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^Ship:
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Category: Ship
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@@ -30,11 +32,13 @@
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Mobile:
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MovementType: Float
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Selectable:
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HiddenUnderFog:
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^Plane:
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Category: Plane
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Unit:
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Selectable:
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HiddenUnderFog:
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^Building:
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Category: Building
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@@ -48,6 +52,7 @@
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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RenderBuilding:
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^Tree:
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Category: Building
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RenderBuilding:
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@@ -55,6 +60,7 @@
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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^Wall:
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Category: Building
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Building:
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@@ -10,6 +10,7 @@
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Chronoshiftable:
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Passenger:
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IronCurtainable:
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HiddenUnderFog:
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^Infantry:
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Category: Infantry
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@@ -23,6 +24,7 @@
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SquishByTank:
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AutoTarget:
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Passenger:
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HiddenUnderFog:
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^Ship:
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Category: Ship
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@@ -30,12 +32,14 @@
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Mobile:
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MovementType: Float
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Selectable:
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HiddenUnderFog:
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^Plane:
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Category: Plane
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Unit:
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TargetType: Air
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Selectable:
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HiddenUnderFog:
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^Building:
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Category: Building
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