fix units being visible under fog
This commit is contained in:
@@ -1,4 +1,4 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
@@ -77,6 +77,7 @@
|
|||||||
<Compile Include="Chrome.cs" />
|
<Compile Include="Chrome.cs" />
|
||||||
<Compile Include="GameRules\WeaponInfo.cs" />
|
<Compile Include="GameRules\WeaponInfo.cs" />
|
||||||
<Compile Include="Traits\AI\ReturnOnIdle.cs" />
|
<Compile Include="Traits\AI\ReturnOnIdle.cs" />
|
||||||
|
<Compile Include="Traits\Render\HiddenUnderFog.cs" />
|
||||||
<Compile Include="Traits\World\Shroud.cs" />
|
<Compile Include="Traits\World\Shroud.cs" />
|
||||||
<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
|
<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
|
||||||
<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
|
<Compile Include="Widgets\Delegates\CreateServerMenuDelegate.cs" />
|
||||||
|
|||||||
30
OpenRA.Game/Traits/Render/HiddenUnderFog.cs
Normal file
30
OpenRA.Game/Traits/Render/HiddenUnderFog.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenRA.Traits.Render
|
||||||
|
{
|
||||||
|
class HiddenUnderFogInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
public object Create(Actor self) { return new HiddenUnderFog(self); }
|
||||||
|
}
|
||||||
|
|
||||||
|
class HiddenUnderFog : IRenderModifier
|
||||||
|
{
|
||||||
|
Shroud shroud;
|
||||||
|
|
||||||
|
public HiddenUnderFog(Actor self)
|
||||||
|
{
|
||||||
|
shroud = self.World.WorldActor.traits.Get<Shroud>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
||||||
|
{
|
||||||
|
if (self.Owner == self.World.LocalPlayer || shroud.visibleCells[self.Location.X, self.Location.Y] > 0)
|
||||||
|
return r;
|
||||||
|
|
||||||
|
return new Renderable[] { };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -30,17 +30,13 @@ namespace OpenRA.Traits
|
|||||||
public override object Create(Actor self) { return new RenderUnit(self); }
|
public override object Create(Actor self) { return new RenderUnit(self); }
|
||||||
}
|
}
|
||||||
|
|
||||||
class RenderUnit : RenderSimple, INotifyDamage, IRenderModifier
|
class RenderUnit : RenderSimple, INotifyDamage
|
||||||
{
|
{
|
||||||
Shroud shroud;
|
|
||||||
|
|
||||||
public RenderUnit(Actor self)
|
public RenderUnit(Actor self)
|
||||||
: base(self, () => self.traits.Get<Unit>().Facing)
|
: base(self, () => self.traits.Get<Unit>().Facing)
|
||||||
{
|
{
|
||||||
anim.Play("idle");
|
anim.Play("idle");
|
||||||
anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
|
anims.Add( "smoke", new AnimationWithOffset( new Animation( "smoke_m" ), null, () => !isSmoking ) );
|
||||||
|
|
||||||
shroud = self.World.WorldActor.traits.Get<Shroud>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
|
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
|
||||||
@@ -62,14 +58,5 @@ namespace OpenRA.Traits
|
|||||||
() => smoke.PlayBackwardsThen( "end",
|
() => smoke.PlayBackwardsThen( "end",
|
||||||
() => isSmoking = false ) ) );
|
() => isSmoking = false ) ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
|
|
||||||
{
|
|
||||||
if (self.Owner == self.World.LocalPlayer ||
|
|
||||||
shroud.visibleCells[self.Location.X, self.Location.Y] > 0)
|
|
||||||
return r;
|
|
||||||
|
|
||||||
return new Renderable[] { };
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ namespace OpenRA.Traits
|
|||||||
[Sync]
|
[Sync]
|
||||||
public int Altitude;
|
public int Altitude;
|
||||||
|
|
||||||
public Unit( Actor self ) { }
|
public Unit(Actor self) { }
|
||||||
|
|
||||||
public void Damaged(Actor self, AttackInfo e)
|
public void Damaged(Actor self, AttackInfo e)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
Chronoshiftable:
|
Chronoshiftable:
|
||||||
Passenger:
|
Passenger:
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
|
HiddenUnderFog:
|
||||||
|
|
||||||
^Infantry:
|
^Infantry:
|
||||||
Category: Infantry
|
Category: Infantry
|
||||||
@@ -23,6 +24,7 @@
|
|||||||
SquishByTank:
|
SquishByTank:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
Passenger:
|
Passenger:
|
||||||
|
HiddenUnderFog:
|
||||||
|
|
||||||
^Ship:
|
^Ship:
|
||||||
Category: Ship
|
Category: Ship
|
||||||
@@ -30,11 +32,13 @@
|
|||||||
Mobile:
|
Mobile:
|
||||||
MovementType: Float
|
MovementType: Float
|
||||||
Selectable:
|
Selectable:
|
||||||
|
HiddenUnderFog:
|
||||||
|
|
||||||
^Plane:
|
^Plane:
|
||||||
Category: Plane
|
Category: Plane
|
||||||
Unit:
|
Unit:
|
||||||
Selectable:
|
Selectable:
|
||||||
|
HiddenUnderFog:
|
||||||
|
|
||||||
^Building:
|
^Building:
|
||||||
Category: Building
|
Category: Building
|
||||||
@@ -48,6 +52,7 @@
|
|||||||
DamagedSound: xplos.aud
|
DamagedSound: xplos.aud
|
||||||
DestroyedSound: xplobig4.aud
|
DestroyedSound: xplobig4.aud
|
||||||
RenderBuilding:
|
RenderBuilding:
|
||||||
|
|
||||||
^Tree:
|
^Tree:
|
||||||
Category: Building
|
Category: Building
|
||||||
RenderBuilding:
|
RenderBuilding:
|
||||||
@@ -55,6 +60,7 @@
|
|||||||
Building:
|
Building:
|
||||||
Footprint: __ x_
|
Footprint: __ x_
|
||||||
Dimensions: 2,2
|
Dimensions: 2,2
|
||||||
|
|
||||||
^Wall:
|
^Wall:
|
||||||
Category: Building
|
Category: Building
|
||||||
Building:
|
Building:
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
Chronoshiftable:
|
Chronoshiftable:
|
||||||
Passenger:
|
Passenger:
|
||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
|
HiddenUnderFog:
|
||||||
|
|
||||||
^Infantry:
|
^Infantry:
|
||||||
Category: Infantry
|
Category: Infantry
|
||||||
@@ -23,6 +24,7 @@
|
|||||||
SquishByTank:
|
SquishByTank:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
Passenger:
|
Passenger:
|
||||||
|
HiddenUnderFog:
|
||||||
|
|
||||||
^Ship:
|
^Ship:
|
||||||
Category: Ship
|
Category: Ship
|
||||||
@@ -30,12 +32,14 @@
|
|||||||
Mobile:
|
Mobile:
|
||||||
MovementType: Float
|
MovementType: Float
|
||||||
Selectable:
|
Selectable:
|
||||||
|
HiddenUnderFog:
|
||||||
|
|
||||||
^Plane:
|
^Plane:
|
||||||
Category: Plane
|
Category: Plane
|
||||||
Unit:
|
Unit:
|
||||||
TargetType: Air
|
TargetType: Air
|
||||||
Selectable:
|
Selectable:
|
||||||
|
HiddenUnderFog:
|
||||||
|
|
||||||
^Building:
|
^Building:
|
||||||
Category: Building
|
Category: Building
|
||||||
|
|||||||
Reference in New Issue
Block a user