Merge pull request #8661 from penev92/bleed_renameCountry

Rename the Country trait to Faction
This commit is contained in:
Oliver Brakmann
2015-07-14 21:05:52 +02:00
59 changed files with 187 additions and 168 deletions

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Common.Lint
{
var players = new MapPlayers(map.PlayerDefinitions).Players;
var playerNames = players.Values.Select(p => p.Name);
var playerNames = players.Values.Select(p => p.Name).ToHashSet();
foreach (var player in players.Values)
{
foreach (var ally in player.Allies)
@@ -38,14 +38,14 @@ namespace OpenRA.Mods.Common.Lint
var worldActor = map.Rules.Actors["world"];
var races = worldActor.Traits.WithInterface<CountryInfo>().Select(c => c.Race);
var races = worldActor.Traits.WithInterface<FactionInfo>().Select(f => f.InternalName).ToHashSet();
foreach (var player in players.Values)
if (!string.IsNullOrWhiteSpace(player.Faction) && !races.Contains(player.Faction))
emitError("Invalid race {0} chosen for player {1}.".F(player.Faction, player.Name));
if (worldActor.Traits.Contains<MPStartLocationsInfo>())
{
var multiPlayers = players.Where(p => p.Value.Playable).Count();
var multiPlayers = players.Count(p => p.Value.Playable);
var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn");
var spawnCount = spawns.Count();

View File

@@ -28,9 +28,9 @@ namespace OpenRA.Mods.Common.Lint
this.emitWarning = emitWarning;
sequenceDefinitions = MiniYaml.MergeLiberal(map.SequenceDefinitions,
Game.ModData.Manifest.Sequences.Select(s => MiniYaml.FromFile(s)).Aggregate(MiniYaml.MergeLiberal));
Game.ModData.Manifest.Sequences.Select(MiniYaml.FromFile).Aggregate(MiniYaml.MergeLiberal));
var races = map.Rules.Actors["world"].Traits.WithInterface<CountryInfo>().Select(c => c.Race);
var races = map.Rules.Actors["world"].Traits.WithInterface<FactionInfo>().Select(f => f.InternalName).ToArray();
foreach (var actorInfo in map.Rules.Actors)
{
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Lint
foreach (var race in races)
{
var image = renderInfo.GetImage(actorInfo.Value, map.Rules.Sequences[map.Tileset], race);
if (!sequenceDefinitions.Any(s => s.Key == image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
if (sequenceDefinitions.All(s => s.Key != image.ToLowerInvariant()) && !actorInfo.Value.Name.Contains("^"))
emitWarning("Sprite image {0} from actor {1} on tileset {2} using race {3} has no sequence definition."
.F(image, actorInfo.Value.Name, map.Tileset, race));
}
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Lint
{
foreach (var imageOverride in LintExts.GetFieldValues(traitInfo, imageField, emitError))
{
if (!string.IsNullOrEmpty(imageOverride) && !sequenceDefinitions.Any(s => s.Key == imageOverride.ToLowerInvariant()))
if (!string.IsNullOrEmpty(imageOverride) && sequenceDefinitions.All(s => s.Key != imageOverride.ToLowerInvariant()))
emitWarning("Custom sprite image {0} from actor {1} has no sequence definition.".F(imageOverride, actorInfo.Value.Name));
else
CheckDefintions(imageOverride, sequenceReference, actorInfo, sequence, race, field, traitInfo);
@@ -104,7 +104,7 @@ namespace OpenRA.Mods.Common.Lint
emitWarning("Sprite image {0} from actor {1} of faction {2} does not define sequence prefix {3} from field {4} of {5}"
.F(image, actorInfo.Value.Name, race, sequence, field.Name, traitInfo));
}
else if (!definitions.Value.Nodes.Any(n => n.Key == sequence))
else if (definitions.Value.Nodes.All(n => n.Key != sequence))
{
emitWarning("Sprite image {0} from actor {1} of faction {2} does not define sequence {3} from field {4} of {5}"
.F(image, actorInfo.Value.Name, race, sequence, field.Name, traitInfo));