made ToggleReady work through chat (/ready) rather than an order against an actor
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@@ -411,8 +411,7 @@ namespace OpenRA
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void CycleReady(bool left)
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{
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Game.IssueOrder(
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new Order("ToggleReady", Game.world.LocalPlayer.PlayerActor, "") { IsImmediate = true });
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Game.IssueOrder(Order.Chat("/ready"));
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}
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void CycleSpawnPoint(bool left)
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