#2191 fixed -- custom OGs canceled on win/lose
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@@ -48,7 +48,13 @@ namespace OpenRA.Mods.RA.Orders
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public void Tick(World world) { }
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public void Tick(World world)
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{
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if (world.LocalPlayer != null &&
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world.LocalPlayer.WinState != WinState.Undefined)
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world.CancelInputMode();
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}
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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@@ -42,7 +42,13 @@ namespace OpenRA.Mods.RA.Orders
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}
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}
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}
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}
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public void Tick(World world) { }
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public void Tick(World world)
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{
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if (world.LocalPlayer != null &&
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world.LocalPlayer.WinState != WinState.Undefined)
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world.CancelInputMode();
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}
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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