From 382ebbac35c5c7c409325700f612be913ce5cd6c Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Tue, 19 Jan 2010 07:25:25 +1300 Subject: [PATCH] order matters here; now bridges are passable by everything --- OpenRa.Game/World.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenRa.Game/World.cs b/OpenRa.Game/World.cs index 31c2e63444..bd68474af9 100644 --- a/OpenRa.Game/World.cs +++ b/OpenRa.Game/World.cs @@ -40,11 +40,10 @@ namespace OpenRa oreTicks = oreFrequency; Map.InitOreDensity(); - PathFinder = new PathFinder(this); - CreateActor("World", new int2(int.MaxValue, int.MaxValue), null); Bridges.MakeBridges(this); + PathFinder = new PathFinder(this); WorldRenderer = new WorldRenderer(this, Game.renderer); Minimap = new Minimap(this, Game.renderer);