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OpenRA.FileFormats/Primitives/int2.cs
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67
OpenRA.FileFormats/Primitives/int2.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA
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{
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public struct int2
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{
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public int X,Y;
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public int2( int x, int y ) { this.X = x; this.Y = y; }
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public int2( Point p ) { X = p.X; Y = p.Y; }
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public int2( Size p ) { X = p.Width; Y = p.Height; }
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public static int2 operator +(int2 a, int2 b) { return new int2(a.X + b.X, a.Y + b.Y); }
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public static int2 operator -(int2 a, int2 b) { return new int2(a.X - b.X, a.Y - b.Y); }
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public static int2 operator *(int a, int2 b) { return new int2(a * b.X, a * b.Y); }
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public static int2 operator *(int2 b, int a) { return new int2(a * b.X, a * b.Y); }
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public static bool operator ==(int2 me, int2 other) { return (me.X == other.X && me.Y == other.Y); }
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public static bool operator !=(int2 me, int2 other) { return !(me == other); }
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public int2 Sign() { return new int2(Math.Sign(X), Math.Sign(Y)); }
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public int2 Abs() { return new int2( Math.Abs( X ), Math.Abs( Y ) ); }
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public int LengthSquared { get { return X * X + Y * Y; } }
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public int Length { get { return (int)Math.Sqrt(LengthSquared); } }
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public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
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public static int2 Max(int2 a, int2 b) { return new int2(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
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public static int2 Min(int2 a, int2 b) { return new int2(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
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public override bool Equals(object obj)
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{
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if (obj == null)
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return false;
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int2 o = (int2)obj;
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return o == this;
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}
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public static readonly int2 Zero = new int2(0, 0);
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public Point ToPoint() { return new Point(X, Y); }
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public PointF ToPointF() { return new PointF(X, Y); }
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public float2 ToFloat2() { return new float2(X, Y); }
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public override string ToString() { return string.Format("{0},{1}", X, Y); }
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}
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}
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