Remove the AddEditorPlayer update rule.

This commit is contained in:
Paul Chote
2018-06-03 17:12:51 +01:00
committed by reaperrr
parent df95b90de2
commit 382f4c3af5
3 changed files with 0 additions and 51 deletions

View File

@@ -874,7 +874,6 @@
<Compile Include="UpdateRules\Rules\SplitAimAnimations.cs" /> <Compile Include="UpdateRules\Rules\SplitAimAnimations.cs" />
<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" /> <Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" /> <Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
<Compile Include="UpdateRules\Rules\AddEditorPlayer.cs" />
<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" /> <Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" /> <Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" /> <Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />

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@@ -1,49 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddEditorPlayer : UpdateRule
{
public override string Name { get { return "Add EditorPlayer"; } }
public override string Description
{
get
{
return "Map editor now requires an EditorPlayer to avoid loading unnecessary player traits.\n" +
"A warning is displayed if this actor has not been defined.";
}
}
bool warningRequired = true;
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (warningRequired)
{
warningRequired = false;
yield return "The map editor now requires an EditorPlayer actor.\n" +
"Please add an EditorPlayer with the traits AlwaysVisible and Shroud to player.yaml\n(or a different rules yaml file of your choice).";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (actorNode.KeyMatches("EditorPlayer"))
warningRequired = false;
yield break;
}
}
}

View File

@@ -49,7 +49,6 @@ namespace OpenRA.Mods.Common.UpdateRules
new ChangeIntensityToDuration(), new ChangeIntensityToDuration(),
new IgnoreAbstractActors(), new IgnoreAbstractActors(),
new AddShakeToBridge(), new AddShakeToBridge(),
new AddEditorPlayer(),
new RemovePaletteFromCurrentTileset(), new RemovePaletteFromCurrentTileset(),
new DefineLocomotors(), new DefineLocomotors(),
new DefineOwnerLostAction(), new DefineOwnerLostAction(),