Remove the AddEditorPlayer update rule.
This commit is contained in:
@@ -874,7 +874,6 @@
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<Compile Include="UpdateRules\Rules\SplitAimAnimations.cs" />
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<Compile Include="UpdateRules\Rules\SplitAimAnimations.cs" />
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<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
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<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
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<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
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<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
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<Compile Include="UpdateRules\Rules\AddEditorPlayer.cs" />
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<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
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<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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@@ -1,49 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AddEditorPlayer : UpdateRule
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{
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public override string Name { get { return "Add EditorPlayer"; } }
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public override string Description
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{
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get
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{
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return "Map editor now requires an EditorPlayer to avoid loading unnecessary player traits.\n" +
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"A warning is displayed if this actor has not been defined.";
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}
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}
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bool warningRequired = true;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (warningRequired)
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{
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warningRequired = false;
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yield return "The map editor now requires an EditorPlayer actor.\n" +
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"Please add an EditorPlayer with the traits AlwaysVisible and Shroud to player.yaml\n(or a different rules yaml file of your choice).";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.KeyMatches("EditorPlayer"))
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warningRequired = false;
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yield break;
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}
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}
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}
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@@ -49,7 +49,6 @@ namespace OpenRA.Mods.Common.UpdateRules
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new ChangeIntensityToDuration(),
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new ChangeIntensityToDuration(),
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new IgnoreAbstractActors(),
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new IgnoreAbstractActors(),
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new AddShakeToBridge(),
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new AddShakeToBridge(),
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new AddEditorPlayer(),
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new RemovePaletteFromCurrentTileset(),
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new RemovePaletteFromCurrentTileset(),
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new DefineLocomotors(),
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new DefineLocomotors(),
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new DefineOwnerLostAction(),
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new DefineOwnerLostAction(),
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