Take screenshot in dialogs #13184
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@@ -239,7 +239,6 @@
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<Compile Include="Support\PerfSample.cs" />
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<Compile Include="Graphics\SpriteRenderable.cs" />
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<Compile Include="Widgets\Widget.cs" />
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<Compile Include="Widgets\RootWidget.cs" />
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<Compile Include="Widgets\WidgetLoader.cs" />
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<Compile Include="Widgets\ChromeMetrics.cs" />
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<Compile Include="Widgets\WidgetUtils.cs" />
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@@ -1,55 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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namespace OpenRA.Widgets
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{
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public class RootWidget : ContainerWidget
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{
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public RootWidget()
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{
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IgnoreMouseOver = true;
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}
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public override bool HandleKeyPress(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Down)
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{
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var hk = Hotkey.FromKeyInput(e);
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if (hk == Game.Settings.Keys.DevReloadChromeKey)
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{
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ChromeProvider.Initialize(Game.ModData);
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return true;
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}
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if (hk == Game.Settings.Keys.HideUserInterfaceKey)
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{
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foreach (var child in Children)
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child.Visible ^= true;
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return true;
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}
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if (hk == Game.Settings.Keys.TakeScreenshotKey)
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{
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if (e.Event == KeyInputEvent.Down)
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Game.TakeScreenshot = true;
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return true;
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}
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}
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return base.HandleKeyPress(e);
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}
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}
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}
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@@ -20,7 +20,7 @@ namespace OpenRA.Widgets
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{
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public static class Ui
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{
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public static Widget Root = new RootWidget();
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public static Widget Root = new ContainerWidget();
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public static long LastTickTime = Game.RunTime;
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@@ -128,6 +128,29 @@ namespace OpenRA.Widgets
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/// <param name="e">Key input data</param>
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public static bool HandleKeyPress(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Down)
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{
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var hk = Hotkey.FromKeyInput(e);
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if (hk == Game.Settings.Keys.DevReloadChromeKey)
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{
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ChromeProvider.Initialize(Game.ModData);
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return true;
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}
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if (hk == Game.Settings.Keys.HideUserInterfaceKey)
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{
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Root.Visible ^= true;
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return true;
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}
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if (hk == Game.Settings.Keys.TakeScreenshotKey)
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{
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Game.TakeScreenshot = true;
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return true;
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}
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}
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if (KeyboardFocusWidget != null)
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return KeyboardFocusWidget.HandleKeyPressOuter(e);
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